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[Event "rated Antichess game"] [Site "https://lichess.org/KH9n2DO1"] [Date "2021.04.26"] [White "berkeki"] [Black "cruelpython"] [Result "0-1"] [GameId "KH9n2DO1"] [UTCDate "2021.04.26"] [UTCTime "10:36:09"] [WhiteElo "1379"] [BlackElo "1032"] [WhiteRatingDiff "-51"] [BlackRatingDiff "+52"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.37] } 1... e5?? { (-0.37 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. d4?? { (Mate in 16 → 0.71) Lost forced checkmate sequence. b4 was best. } { [%eval 0.71] } (2. b4 Bxb4 3. Nf3 Bxd2 4. Nxe5 Bxc1 5. Nxf7 Kxf7 6. Qxd7 Qxd7 7. f4 Bxf4 8. Rg1 Bxh2) 2... exd4 { [%eval 0.4] } 3. Qxd4 { [%eval -0.4] } 3... Bc5 { [%eval 0.0] } 4. Qxd7 { [%eval -0.13] } 4... Bxf2 { [%eval 0.0] } 5. Qxf7?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-12] } (5. Kxf2 Nxd7 6. Bg5 Qxg5 7. g4 Qxg4 8. Nf3 Qxf3 9. Kxf3 Ke7) 5... Bxe1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #12] } (5... Kxf7 6. Kxf2 Qd3 7. exd3 g5 8. Bxg5 Nh6 9. Bxh6 Kg7 10. Bxg7 Nc6 11. Bxh8 Nd4 12. Bxd4) 6. Qxe8 { [%eval #12] } 6... Qxe8 { [%eval #11] } 7. e4 { [%eval #15] } 7... Qxe4 { [%eval #14] } 8. Bb5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-15] } (8. Nh3 Qxc2 9. Nf2 Qxc1 10. Rg1 Bxf2 11. Nd2 Bxg1 12. Rxc1 Bxh2 13. Rxc7 Bxc7 14. g4 Bxg4) 8... Qxc2 { [%eval #-15] } 9. h3 { [%eval #-11] } 9... Qxb1 { [%eval #-11] } 10. Rxb1 { [%eval #-10] } 10... Bxh3 { [%eval #-10] } 11. gxh3 { [%eval #-8] } 11... Nd7 { [%eval #-9] } 12. Bxd7 { [%eval #-8] } 12... Re8 { [%eval #-8] } 13. Bxe8 { [%eval #-7] } 13... h6 { [%eval #-7] } 14. Bxh6 { [%eval #-6] } 14... Rxh6 { [%eval #-6] } 15. Rxe1 { [%eval #-5] } 15... Rxh3 { [%eval #-5] } 16. Rxh3 { [%eval #-4] } 16... Ne7 { [%eval #-5] } 17. Rxe7 { [%eval #-4] } 17... a6 { [%eval #-4] } 18. Rxc7 { [%eval #-3] } 18... a5 { [%eval #-3] } 19. Rxb7 { [%eval #-2] } 19... g6 { [%eval #-2] } 20. Bxg6 { [%eval #-1] } 20... a4 { [%eval #-1] } 21. bxa4# { Game ends by variant rule. } 0-1