FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/KBjL4JBx"]
[Date "2025.12.06"]
[Round "-"]
[White "Dmitrykot67"]
[Black "Qued"]
[Result "1-0"]
[GameId "KBjL4JBx"]
[UTCDate "2025.12.06"]
[UTCTime "18:45:28"]
[WhiteElo "1630"]
[BlackElo "1964"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Qf3 { [%eval 1.53] } 3... Ba3?? { (1.53 → Mate in 14) Checkmate is now unavoidable. Qg5 was best. } { [%eval #14] } (3... Qg5 4. Qxf7 Qxg2 5. Qxe8 Qxf2 6. Kxf2 Nb8 7. Qxe6 dxe6 8. b4) 4. Qxb7 { [%eval #14] } 4... Bxb2 { [%eval #13] } 5. Bxb2 { [%eval #13] } 5... Bxb7 { [%eval #12] } 6. Bxg7 { [%eval #12] } 6... Bxg2 { [%eval #11] } 7. Bxh8 { [%eval #11] } 7... Bxh1 { [%eval #10] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. e4 { [%eval #9] } 9... Bxe4 { [%eval #8] } 10. a3 { [%eval #8] } 10... Bxc2 { [%eval #7] } 11. Ra2 { [%eval #7] } 11... Bxb1 { [%eval #6] } 12. Rc2 { [%eval #6] } 12... Bxc2 { [%eval #5] } 13. a4 { [%eval #5] } 13... Bxa4 { [%eval #4] } 14. Bf6?? { (Mate in 4 → -5.31) Lost forced checkmate sequence. Kd1 was best. } { [%eval -5.31] } (14. Kd1 Bxd1 15. h4 Qxh4 16. d3 Qxf2 17. Bd4 Qxd4#) 14... Nxf6 { [%eval -4.46] } 15. h4 { [%eval -5.01] } 15... Bd1 { [%eval -4.74] } 16. Kxd1 { [%eval -4.1] } 16... h5 { [%eval -4.66] } 17. Kc2 { [%eval -5.83] } 17... Qc8 { [%eval -5.05] } 18. Kc3?? { (-5.05 → Mate in 14) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-14] } (18. Kb2 Ke7) 18... Nb4 { [%eval #-15] } 19. Kxb4 { [%eval #-16] } 19... Nh7?? { (Mate in 16 → -3.85) Lost forced checkmate sequence. a5 was best. } { [%eval -3.85] } (19... a5 20. Kxa5 Rxa5 21. f4 d5 22. f5 exf5 23. d3 Rb5 24. d4 Rc5 25. dxc5) 20. f4?? { (-3.85 → Mate in 10) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-10] } (20. Kb3 Nf6) 20... e5 { [%eval #-10] } 21. fxe5 { [%eval #-9] } 21... Nf6 { [%eval #-9] } 22. exf6 { [%eval #-8] } 22... Ke7 { [%eval #-13] } 23. fxe7 { [%eval #-12] } 23... Qf8?? { (Mate in 12 → 0.62) Lost forced checkmate sequence. a5 was best. } { [%eval 0.62] } (23... a5 24. Kxa5 Rxa5 25. e8=K Qxe8 26. d4 Ra2 27. d5 Qe4 28. d6 Qxh4 29. dxc7) 24. exf8=K { [%eval 0.15] } 24... Rxf8 { [%eval 0.31] } 25. Kc3 { [%eval 0.0] } 25... Re8 { [%eval 0.0] } 26. d4 { [%eval -0.12] } 26... c5?? { (-0.12 → 5.39) Blunder. d5 was best. } { [%eval 5.39] } (26... d5 27. Kd2 Rb8 28. Kc3 Rg8 29. Kd2 f5 30. Kd3 Rb8 31. Kd2 Rd8 32. Kd3) 27. dxc5 { [%eval 4.03] } 27... d6 { [%eval 4.03] } 28. cxd6 { [%eval 3.19] } 28... a5? { (3.19 → 6.37) Mistake. Re5 was best. } { [%eval 6.37] } (28... Re5 29. Kd3) 29. d7?? { (6.37 → 2.33) Blunder. Kc4 was best. } { [%eval 2.33] } (29. Kc4) 29... Re6?? { (2.33 → Mate in 6) Checkmate is now unavoidable. Re5 was best. } { [%eval #6] } (29... Re5 30. Kd3 Rb5 31. d8=R Rd5 32. Rxd5 a4 33. Rxh5 a3 34. Re5 a2 35. Ra5) 30. Kb4 { [%eval #6] } 30... axb4 { [%eval #5] } 31. d8=R { [%eval #5] } 31... Rd6 { [%eval #4] } 32. Rxd6 { [%eval #4] } 32... f6 { [%eval #3] } 33. Rxf6 { [%eval #3] } 33... b3 { [%eval #2] } 34. Rc6 { [%eval #2] } 34... b2 { [%eval #1] } 35. Rc1 { [%eval #1] } 35... bxc1=K# { Game ends by variant rule. } 1-0
