- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/JskqQNUD"] [Date "2025.10.22"] [White "ibrahimehabgerges"] [Black "Manuzitcha"] [Result "1-0"] [GameId "JskqQNUD"] [UTCDate "2025.10.22"] [UTCTime "15:31:21"] [WhiteElo "1143"] [BlackElo "994"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-55"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... h5?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Qxh5 { [%eval 4.66] } 3... Rxh5 { [%eval 4.75] } 4. Bxd7 { [%eval 4.62] } 4... Nxd7?? { (4.62 → Mate in 15) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #15] } (4... Rxh2 5. Rxh2 Qxd7 6. c4 Qxd2 7. Nxd2 Bh3 8. Rxh3 Nh6 9. Rxh6) 5. Nh3?? { (Mate in 15 → -0.92) Lost forced checkmate sequence. c4 was best. } { [%eval -0.92] } (5. c4 Rxh2 6. Rxh2 Nb6 7. e4 Nxc4 8. g4 Bxg4 9. Rh7 Nxd2) 5... Rxh3 { [%eval -0.47] } 6. gxh3 { [%eval -0.47] } 6... Nh6? { (-0.47 → 0.94) Mistake. Rb8 was best. } { [%eval 0.94] } (6... Rb8 7. Ke2 Rxb2 8. Bxb2 Bb7 9. Bxg7 Bxh1 10. Bxf8 Nxf8 11. h4) 7. Rg1?? { (0.94 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (7. e4 Nf5 8. exf5 f6 9. c4 e5 10. fxe6 Ba3 11. exd7 Kxd7) 7... g5?? { (Mate in 12 → -1.67) Lost forced checkmate sequence. Rb8 was best. } { [%eval -1.67] } (7... Rb8 8. Rxg7 Rxb2 9. Rxf7 Rxa2 10. Rxa2 Kxf7 11. Rxa7 Bb7 12. Rxb7 Qe8 13. Rxc7) 8. Rxg5 { [%eval -1.9] } 8... Nc5? { (-1.90 → -0.38) Mistake. Bg7 was best. } { [%eval -0.38] } (8... Bg7 9. Rxg7) 9. Rxc5 { [%eval -0.66] } 9... Qxd2?? { (-0.66 → 1.35) Blunder. Bxh3 was best. } { [%eval 1.35] } (9... Bxh3) 10. Rxc7?? { (1.35 → Mate in 9) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-9] } (10. Bxd2) 10... Qxc2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #10] } (10... Qxe1 11. Rxc8 Qxc1 12. Rxa8 Qxc2 13. Rxe8 Qxb2 14. Rxe7 Qxa2 15. Rxa2 Bxe7 16. Rxa7) 11. Rxa7?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rxc2 was best. } { [%eval #-8] } (11. Rxc2 Bxh3 12. Kf1 Bxf1 13. Rc8 Rxc8 14. f4 Rxc1 15. Na3 Rxa1 16. b4 Rxa2) 11... Qxb1?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #10] } (11... Qxc1 12. Rxa8 Bxh3 13. Rxe8 Qxe1 14. Rxf8 Qxf2 15. Rxf7 Qxb2 16. Rxe7 Qxa2 17. Rxa2) 12. Rxe7?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-7] } (12. Rxb1 Bxh3 13. Rxe7 Rxa2 14. Rxf7 Nxf7 15. Kf1 Bxf1 16. b3 Rxf2 17. e4 Rxh2) 12... Qxc1?? { (Mate in 7 → -3.53) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -3.53] } (12... Qxa1 13. Rxe8 Bxh3 14. Rxf8 Rxa2 15. Rxf7 Rxb2 16. Bxb2 Nxf7 17. Bxa1 Ne5 18. Bxe5) 13. Rxf7?? { (-3.53 → Mate in 6) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #-6] } (13. Rxe8 Qxe1 14. Rxe1 Bxh3 15. Rxf8 Rxf8 16. b4 Bf1 17. Rxf1 Rg8 18. Rb1 f5) 13... Kxf7 { [%eval #-11] } 14. Rxc1 { [%eval #-10] } 14... Bxh3?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #6] } (14... Rxa2 15. Rxc8 Rxb2 16. Rxf8 Rxf2 17. Rxf7 Nxf7 18. Kxf2 Ne5 19. Kf3 Nxf3 20. h4) 15. Kf1 { [%eval #7] } 15... Bxf1 { [%eval #5] } 16. Rxf1 { [%eval #5] } 16... Rxa2 { [%eval #4] } 17. Rc1 { [%eval #4] } 17... Rxb2 { [%eval #3] } 18. Rg1 { [%eval #4] } 18... Rxf2 { [%eval #3] } 19. Re1 { [%eval #3] } 19... Rxh2 { [%eval #2] } 20. Re2 { [%eval #2] } 20... Rxe2 { [%eval #1] } 21. e4 { [%eval #1] } 21... Rxe4# { Game ends by variant rule. } 1-0