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[Event "rated Antichess game"] [Site "https://lichess.org/JskGaZQE"] [Date "2025.01.04"] [White "Insert_Good_Name"] [Black "Alex_not_s-it"] [Result "0-1"] [GameId "JskGaZQE"] [UTCDate "2025.01.04"] [UTCTime "14:50:22"] [WhiteElo "1024"] [BlackElo "876"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+288"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.95] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 2.24] } 3. Qg4?? { (2.24 → -0.41) Blunder. b4 was best. } { [%eval -0.41] } (3. b4 Bxb4 4. Qf3 Bxd2 5. Nxd2 Qh4 6. Qxf7 Qxf2 7. Qxg7 Qxe1) 3... Qg5 { [%eval -0.09] } 4. Qxg5 { [%eval -0.29] } 4... Be7? { (-0.29 → 1.29) Mistake. Nb4 was best. } { [%eval 1.29] } (4... Nb4 5. Qxg7 Bxg7 6. c3 Bxc3 7. dxc3 Nxa2 8. Rxa2 Ne7 9. Rxa7) 5. Qxg7 { [%eval 1.28] } 5... Ba3 { [%eval 1.74] } 6. Qxh7?? { (1.74 → -7.05) Blunder. Qxh8 was best. } { [%eval -7.05] } (6. Qxh8) 6... Bxb2?? { (-7.05 → 2.15) Blunder. Rxh7 was best. } { [%eval 2.15] } (6... Rxh7) 7. Qxf7?? { (2.15 → Mate in 11) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-11] } (7. Bxb2) 7... Bxc1?? { (Mate in 11 → 7.69) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 7.69] } (7... Kxf7 8. Bxb2 Rxh2 9. Rxh2 Kg7 10. Bxg7 e5 11. Bxe5 Nc5 12. Bxc7 Rb8 13. Bxb8) 8. Qxe6?? { (7.69 → 1.81) Blunder. Qxe8 was best. } { [%eval 1.81] } (8. Qxe8 Bxd2) 8... Bxd2?? { (1.81 → Mate in 12) Checkmate is now unavoidable. dxe6 was best. } { [%eval #12] } (8... dxe6 9. h3) 9. Qxa6?? { (Mate in 12 → 4.31) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 4.31] } (9. Qxe8 Rxh2 10. Kxd2 Rxg2 11. Qxc8 Rxg1 12. Qxg8 Rxb1 13. Qxa8 Rxa1 14. Qxb7 Rxh1) 9... Bxe3?? { (4.31 → Mate in 13) Checkmate is now unavoidable. bxa6 was best. } { [%eval #13] } (9... bxa6 10. Nxd2) 10. Qxa7 { [%eval #13] } 10... Bxf2 { [%eval #10] } 11. Qxb7?? { (Mate in 10 → 1.19) Lost forced checkmate sequence. Qxa8 was best. } { [%eval 1.19] } (11. Qxa8 Rxh2 12. Rxh2 Bxg1 13. Qxc8 Bxh2 14. Qxc7 Bxc7 15. g3 Bxg3 16. a4 Bxe1) 11... Bxe1?? { (1.19 → Mate in 9) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #9] } (11... Bxb7 12. Kxf2 Rxh2 13. Rxh2 Rxa2 14. Rxa2 Bxg2 15. Kxg2 c5 16. Rh6 Nxh6 17. c3) 12. Qxc7 { [%eval #9] } 12... Rxa2 { [%eval #8] } 13. Qxd7?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-6] } (13. Rxa2 Rxh2 14. Qxc8 Rxh1 15. Qxe8 Rxg1 16. Qxe1 Rxg2 17. c3 Rxa2 18. Na3 Rxa3) 13... Rxc2 { [%eval #-6] } 14. Qxe8 { [%eval #-5] } 14... Rxg2 { [%eval #-5] } 15. Qxg8 { [%eval #-4] } 15... Rgxh2 { [%eval #-4] } 16. Qxc8 { [%eval #-3] } 16... Rxh1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #4] } (16... Rxc8 17. Rxh2 Ra8 18. Rxa8 Bc3 19. Nxc3#) 17. Qxh8 { [%eval #4] } 17... Rxg1 { [%eval #3] } 18. Qh1 { [%eval #3] } 18... Rxh1 { [%eval #2] } 19. Nc3?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Ra5 was best. } { [%eval #-2] } (19. Ra5 Bxa5 20. Nc3 Bxc3#) 19... Bxc3 { [%eval #-2] } 20. Rxh1 { [%eval #-1] } 20... Be1 { [%eval #-1] } 21. Rxe1# { Game ends by variant rule. } 0-1