FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/6PamVRGG"]
[Date "2025.01.04"]
[White "Alex_not_s-it"]
[Black "Insert_Good_Name"]
[Result "0-1"]
[GameId "6PamVRGG"]
[UTCDate "2025.01.04"]
[UTCTime "14:58:56"]
[WhiteElo "889"]
[BlackElo "1034"]
[WhiteRatingDiff "-49"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } { [%eval -0.91] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -0.98] } 2. Nxe5 { [%eval -1.36] } 2... Qh4 { [%eval -2.48] } 3. Nxd7 { [%eval -2.83] } 3... Kxd7?? { (-2.83 → -0.61) Blunder. Qxh2 was best. } { [%eval -0.61] } (3... Qxh2) 4. Rg1?? { (-0.61 → -4.19) Blunder. g3 was best. } { [%eval -4.19] } (4. g3 Qxg3 5. hxg3 Ba3 6. Nxa3 Ne7 7. Rxh7 Rxh7 8. Bh3 Rxh3 9. f3 Rxg3) 4... Qxf2 { [%eval -4.08] } 5. Kxf2 { [%eval -3.92] } 5... Ba3 { [%eval -3.12] } 6. bxa3?? { (-3.12 → Mate in 15) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-15] } (6. Nxa3 Kd8) 6... Kd8?? { (Mate in 15 → -3.00) Lost forced checkmate sequence. Na6 was best. } { [%eval -3.0] } (6... Na6 7. a4 Nb4 8. Nc3 Nxa2 9. Rxa2 b5 10. Nxb5 Rb8 11. Nxc7 Kxc7 12. e3) 7. e4?? { (-3.00 → Mate in 11) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-11] } (7. Rh1 Bh3) 7... Bh3 { [%eval #-12] } 8. gxh3 { [%eval #-11] } 8... f5?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. h6 was best. } { [%eval #14] } (8... h6 9. Rxg7 Ne7 10. Rxf7 Kc8 11. Rxe7 b5 12. Bxb5 Na6 13. Bxa6 Kd7 14. Rxd7) 9. exf5?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Rxg7 was best. } { [%eval #-10] } (9. Rxg7 fxe4 10. Rxh7 Rxh7 11. h4 Rxh4 12. d4 Rxh2 13. a4 Rxf2 14. Qh5 Rxf1) 9... Nh6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. g6 was best. } { [%eval #12] } (9... g6 10. fxg6 hxg6 11. Rxg6 Rxh3 12. Rxg8 Rxa3 13. Rxd8 Rxa2 14. Rxa2 Nd7 15. Rxa7) 10. Rxg7 { [%eval #12] } 10... Nxf5 { [%eval #13] } 11. Rxc7 { [%eval #13] } 11... Kxc7 { [%eval #12] } 12. Kg3?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-8] } (12. Ba6 Nxa6 13. h4 Nxh4 14. Kg2 Nxg2 15. h4 Nxh4 16. Qf3 Nxf3 17. d4 Nxd4) 12... Nxg3 { [%eval #-8] } 13. hxg3 { [%eval #-7] } 13... Rf8?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (13... b5 14. Bxb5 Na6 15. Bxa6 Kb7 16. Bxb7 Rhb8 17. Bxa8 Rxb1 18. Rxb1 h5 19. Qxh5) 14. Qf3?? { (Mate in 10 → 1.20) Lost forced checkmate sequence. Ba6 was best. } { [%eval 1.2] } (14. Ba6 bxa6 15. Qf3 Rxf3 16. a4 Rxg3 17. c4 Rxh3 18. d3 Rxd3 19. Be3 Rxe3) 14... Rxf3 { [%eval 0.84] } 15. Nc3?? { (0.84 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (15. a4 Rxg3) 15... Rxc3 { [%eval #-6] } 16. dxc3 { [%eval #-5] } 16... Nc6 { [%eval #-10] } 17. Ba6 { [%eval #-9] } 17... bxa6 { [%eval #-16] } 18. Be3 { [%eval #-8] } 18... Nd4?? { (Mate in 8 → -3.68) Lost forced checkmate sequence. Rb8 was best. } { [%eval -3.68] } (18... Rb8 19. Bxa7 Nxa7 20. Rb1 Rxb1 21. g4 Rb4 22. axb4 a5 23. bxa5 Kb6 24. axb6) 19. Bxd4?? { (-3.68 → Mate in 5) Checkmate is now unavoidable. cxd4 was best. } { [%eval #-5] } (19. cxd4 h6) 19... Rd8 { [%eval #-5] } 20. Bxa7 { [%eval #-4] } 20... Rd4 { [%eval #-5] } 21. cxd4 { [%eval #-4] } 21... Kb6 { [%eval #-4] } 22. Bxb6 { [%eval #-3] } 22... a5 { [%eval #-3] } 23. Bxa5 { [%eval #-2] } 23... h6?? { (Mate in 2 → 0.56) Lost forced checkmate sequence. h5 was best. } { [%eval 0.56] } (23... h5 24. c3 h4 25. gxh4#) 24. h4 { [%eval 1.14] } 24... h5 { [%eval 1.82] } 25. c4# { Game ends by variant rule. } 0-1
