- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/JpF0sINp"] [Date "2025.05.13"] [White "gjchesss"] [Black "chessmasterlessons"] [Result "0-1"] [GameId "JpF0sINp"] [UTCDate "2025.05.13"] [UTCTime "15:49:01"] [WhiteElo "1809"] [BlackElo "1542"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. e3? { (1.44 → 0.31) Mistake. Qc2 was best. } { [%eval 0.31] } (4. Qc2 Bxe2 5. Qxh7 Rxh7 6. Bxe2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxf1 { [%eval 0.2] } 5. Kxf1 { [%eval 0.2] } 5... c6 { [%eval 0.57] } 6. Qg4?! { (0.57 → -0.15) Inaccuracy. b3 was best. } { [%eval -0.15] } (6. b3 Rb8 7. Qg4 Rxb3 8. Qxg7 Rxb1 9. Rxb1 Bxg7 10. Ra1 Bxa1) 6... Qb6?? { (-0.15 → 3.41) Blunder. Qa5 was best. } { [%eval 3.41] } (6... Qa5) 7. Qxg7?? { (3.41 → Mate in 14) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-14] } (7. Qxd7 Kxd7) 7... Qxb2 { [%eval -6.61] } 8. Qxg8?? { (-6.61 → Mate in 11) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-11] } (8. Qxh8 Qxd2) 8... Rxg8 { [%eval #-11] } 9. Bxb2 { [%eval #-10] } 9... Rxg2 { [%eval #-10] } 10. Kxg2 { [%eval #-9] } 10... Bg7 { [%eval #-9] } 11. Bxg7 { [%eval #-8] } 11... e5 { [%eval #-8] } 12. Bxe5 { [%eval #-7] } 12... Rb8 { [%eval #-7] } 13. Bxb8 { [%eval #-6] } 13... h5 { [%eval #-6] } 14. Bxa7 { [%eval #-5] } 14... c5 { [%eval #-5] } 15. Bxc5 { [%eval #-4] } 15... d6 { [%eval #-4] } 16. Bxd6 { [%eval #-3] } 16... Ke7 { [%eval #-3] } 17. Bxe7 { [%eval #-2] } 17... f6 { [%eval #-2] } 18. Bxf6 { [%eval #-1] } 18... h4 { [%eval #-1] } 19. Bxh4# { Game ends by variant rule. } 0-1