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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Jj95EH6D"] [Date "2024.10.07"] [Round "-"] [White "Fairy_Lucky"] [Black "levthechev"] [Result "0-1"] [GameId "Jj95EH6D"] [UTCDate "2024.10.07"] [UTCTime "13:48:29"] [WhiteElo "2092"] [BlackElo "1499"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.33] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 0.53] } 4... Bxa3 { [%eval 0.53] } 5. bxa3 { [%eval 0.52] } 5... Qg5 { [%eval 0.98] } 6. a4 { [%eval 0.9] } 6... Qxe3?? { (0.90 → Mate in 11) Checkmate is now unavoidable. Bxa4 was best. } { [%eval #11] } (6... Bxa4 7. Qf3 Qxg2 8. Qxf7 Qxh1 9. Qxe8 Qxh2 10. Qxg8 Qxg1 11. Qxb8) 7. dxe3 { [%eval #12] } 7... Bxa4 { [%eval #11] } 8. Qf3 { [%eval #11] } 8... Bxc2 { [%eval #10] } 9. Qxf7 { [%eval #10] } 9... Kxf7 { [%eval #9] } 10. e4 { [%eval #9] } 10... Bxe4 { [%eval #8] } 11. h4 { [%eval #9] } 11... Bxg2 { [%eval #8] } 12. Rb1 { [%eval #8] } 12... Bxh1 { [%eval #7] } 13. Rxb8 { [%eval #7] } 13... Rxb8 { [%eval #6] } 14. Bb2 { [%eval #6] } 14... Rxb2 { [%eval #5] } 15. Kd1 { [%eval #5] } 15... Rxa2 { [%eval #4] } 16. Kc1 { [%eval #4] } 16... Rxf2 { [%eval #3] } 17. Nf3?? { (Mate in 3 → -1.05) Lost forced checkmate sequence. Kd2 was best. } { [%eval -1.05] } (17. Kd2 Rxd2 18. Nf3 Bxf3 19. h5 Bxh5#) 17... Rxf3 { [%eval -1.06] } 18. h5? { (-1.06 → -2.81) Mistake. Kd2 was best. } { [%eval -2.81] } (18. Kd2 h6 19. Kd3 Rxd3 20. h5 Kg6 21. hxg6 Rh7 22. gxh7 a5 23. hxg8=K a4) 18... h6 { [%eval -3.15] } 19. Kb2 { [%eval -3.65] } 19... Rb3?? { (-3.65 → -1.30) Blunder. Kg6 was best. } { [%eval -1.3] } (19... Kg6 20. hxg6) 20. Kxb3 { [%eval -1.96] } 20... Kg6?? { (-1.96 → 0.00) Blunder. Ke7 was best. } { [%eval 0.0] } (20... Ke7 21. Kc2) 21. hxg6 { [%eval 0.0] } 21... Rh7 { [%eval -0.17] } 22. gxh7 { [%eval -0.26] } 22... Bc6?! { (-0.26 → 0.50) Inaccuracy. a5 was best. } { [%eval 0.5] } (22... a5 23. hxg8=K) 23. hxg8=N?? { (0.50 → Mate in 5) Checkmate is now unavoidable. hxg8=K was best. } { [%eval #-5] } (23. hxg8=K) 23... Ba4?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. g5 was best. } { [%eval #6] } (23... g5 24. Nxh6 g4 25. Nxg4 e5 26. Nxe5 a5 27. Nxc6 a4 28. Kxa4#) 24. Kxa4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Nxh6 was best. } { [%eval #-5] } (24. Nxh6 gxh6 25. Kxa4 h5 26. Kb4 h4 27. Kc4 c5 28. Kxc5 a6 29. Kb5 axb5#) 24... g5 { [%eval #-5] } 25. Nxh6 { [%eval #-4] } 25... g4 { [%eval #-4] } 26. Nxg4 { [%eval #-3] } 26... e5 { [%eval #-3] } 27. Nxe5 { [%eval #-2] } 27... a5 { [%eval #-2] } 28. Kxa5 { [%eval #-1] } 28... c6 { [%eval #-1] } 29. Nxc6# { Game ends by variant rule. } 0-1