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[Event "rated Antichess game"] [Site "https://lichess.org/JW1COPXv"] [Date "2021.05.06"] [White "scottcharlie"] [Black "starbrain7"] [Result "0-1"] [GameId "JW1COPXv"] [UTCDate "2021.05.06"] [UTCTime "01:24:57"] [WhiteElo "1358"] [BlackElo "1362"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+60"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 b5) 1... b6 { [%eval -2.81] } 2. b3?? { (-2.81 → -6.19) Blunder. Nh3 was best. } { [%eval -6.19] } (2. Nh3 d6 3. d3 Bxh3 4. gxh3 Nd7 5. h4 h5 6. Rg1 g5) 2... Bb7?? { (-6.19 → Mate in 17) Checkmate is now unavoidable. d5 was best. } { [%eval #17] } (2... d5 3. h3 Bxh3 4. Rxh3 Qd7 5. Rxh7 Rxh7 6. a4 Qxa4 7. Rxa4) 3. Ba3?? { (Mate in 17 → -2.82) Lost forced checkmate sequence. Bb2 was best. } { [%eval -2.82] } (3. Bb2 Bxf3 4. Bxg7 Bxg2 5. Bxg2 Bxg7 6. Bxa8 Bxa1 7. Bc6 Nxc6 8. b4 Nxb4 9. Nh3 Nxc2) 3... Bxf3 { [%eval -2.41] } 4. Bxe7?? { (-2.41 → Mate in 14) Checkmate is now unavoidable. gxf3 was best. } { [%eval #-14] } (4. gxf3 e6) 4... Nxe7?? { (Mate in 14 → -0.67) Lost forced checkmate sequence. Bxg2 was best. } { [%eval -0.67] } (4... Bxg2 5. Bxd8 Kxd8 6. Bxg2 Ba3 7. Nxa3 Kc8 8. Bxa8 b5 9. Nxb5 c5 10. Nxa7 d6 11. Nxc8) 5. gxf3? { (-0.67 → -2.36) Mistake. exf3 was best. } { [%eval -2.36] } (5. exf3 Na6 6. Bxa6 b5 7. Bxb5 Rb8 8. Bxd7 Kxd7 9. Na3 Rxb3 10. cxb3 Qe8 11. Kf2 g6) 5... Rg8?! { (-2.36 → -1.16) Inaccuracy. d6 was best. } { [%eval -1.16] } (5... d6 6. Kf2) 6. Bh3?? { (-1.16 → Mate in 12) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-12] } (6. Nh3 c5) 6... Nf5 { [%eval #-12] } 7. Bxf5 { [%eval #-11] } 7... d6 { [%eval #-12] } 8. Bxh7 { [%eval #-11] } 8... Qg5 { [%eval #-11] } 9. Bxg8 { [%eval #-10] } 9... Qxg1 { [%eval #-10] } 10. Bxf7 { [%eval #-9] } 10... Kxf7 { [%eval #-9] } 11. Rxg1 { [%eval #-8] } 11... Be7?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (11... g5 12. Rxg5 Kg8 13. Rxg8 a6 14. Rxf8 Nc6 15. Rxa8 Na7 16. Rxa7 c6 17. Rxa6 b5 18. Rxc6) 12. Rxg7 { [%eval #11] } 12... Kxg7 { [%eval #10] } 13. c3?? { (Mate in 10 → -5.18) Lost forced checkmate sequence. h4 was best. } { [%eval -5.18] } (13. h4 Bxh4 14. Kf2 Bxf2 15. Qg1 Bxg1 16. d4 Bxd4 17. Na3 Bxa1 18. c3 Bxc3 19. b4 Bxb4) 13... c5?? { (-5.18 → Mate in 10) Checkmate is now unavoidable. Bf8 was best. } { [%eval #10] } (13... Bf8 14. d3) 14. c4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. h4 was best. } { [%eval #-10] } (14. h4 Bxh4 15. Kf2 Bxf2 16. Qe1 Bxe1 17. Na3 Bxd2 18. Rh1 Bxc3 19. Rh8 Kxh8 20. b4 Bxb4) 14... b5 { [%eval #-10] } 15. cxb5 { [%eval #-9] } 15... Nc6 { [%eval #-12] } 16. bxc6 { [%eval #-11] } 16... Rb8?? { (Mate in 11 → 6.72) Lost forced checkmate sequence. c4 was best. } { [%eval 6.72] } (16... c4 17. bxc4 d5 18. cxd5 Ba3 19. Nxa3 a5 20. Nc2 a4 21. a3 Kf7 22. Kf1 Ke8 23. c7) 17. Qc1?? { (6.72 → Mate in 6) Checkmate is now unavoidable. b4 was best. } { [%eval #-6] } (17. b4) 17... Rxb3 { [%eval #-6] } 18. Qxc5 { [%eval #-5] } 18... dxc5 { [%eval #-5] } 19. axb3 { [%eval #-4] } 19... Bg5?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Kf7 was best. } { [%eval #8] } (19... Kf7 20. Rxa7 c4 21. bxc4 Bd8 22. Rxf7 Bf6 23. Rxf6#) 20. Rxa7 { [%eval #8] } 20... Bxd2 { [%eval #7] } 21. Rxg7 { [%eval #7] } 21... Bxe1 { [%eval #6] } 22. h4 { [%eval #7] } 22... Bxh4 { [%eval #6] } 23. Rg5 { [%eval #6] } 23... Bxg5 { [%eval #5] } 24. f4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. e3 was best. } { [%eval 0.0] } (24. e3 Bxe3 25. b4 cxb4 26. f4 Bxf4 27. Nc3 bxc3 28. c7 Bxc7#) 24... Bxf4 { [%eval 0.0] } 25. c7?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-13] } (25. Nd2 Bxd2 26. c7 Bc3 27. e4 Be5 28. c8=B Bd6 29. Bd7 Bf8 30. Be6 Bd6 31. Bc8 Be7) 25... Bxc7 { [%eval #-13] } 26. b4 { [%eval #-12] } 26... cxb4 { [%eval #-12] } 27. Nc3 { [%eval #-6] } 27... bxc3 { [%eval #-6] } 28. e3 { [%eval #-5] } 28... Bf4 { [%eval #-5] } 29. exf4 { [%eval #-4] } 29... c2 { [%eval #-4] } 30. f5 { [%eval #-3] } 30... c1=R { [%eval #-3] } 31. f6 { [%eval #-2] } 31... Re1 { [%eval #-2] } 32. f7 { [%eval #-1] } 32... Re8 { [%eval #-1] } 33. fxe8=Q# { Game ends by variant rule. } 0-1