FEN
[Event "HyperBullet Antichess Arena"]
[Site "https://lichess.org/JR7BdFsV"]
[Date "2024.11.04"]
[White "ClusterBuster"]
[Black "carlosf_calla"]
[Result "1-0"]
[GameId "JR7BdFsV"]
[UTCDate "2024.11.04"]
[UTCTime "22:51:39"]
[WhiteElo "1559"]
[BlackElo "1435"]
[WhiteRatingDiff "+25"]
[BlackRatingDiff "-27"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.69) Blunder. e6 was best. } { [%eval 2.69] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.53] } 6. Kxd2 { [%eval 1.93] } 6... Nd7?? { (1.93 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval #12] } 7... Rxg8 { [%eval #11] } 8. Qf3?? { (Mate in 11 → 0.84) Lost forced checkmate sequence. e4 was best. } { [%eval 0.84] } (8. e4 Bxe4 9. Kc3 Bxc2 10. Qxd7 Bxb1 11. Qxc7 Bxa2 12. Qxa7 Rxa7 13. Rxa2 Rxa2) 8... Bxf3 { [%eval 0.45] } 9. Nxf3 { [%eval 0.0] } 9... Ne5?? { (0.00 → 4.38) Blunder. g5 was best. } { [%eval 4.38] } (9... g5 10. Nxg5 Rxg5 11. Kd3 Rc8 12. Nd2 Rb8 13. b4 Rxb4 14. c4 Rxc4 15. Nxc4) 10. Nxe5 { [%eval 3.9] } 10... c6?? { (3.90 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (10... g6 11. Nxg6) 11. Nxc6 { [%eval #11] } 11... Rb8 { [%eval #10] } 12. Nxe7 { [%eval #10] } 12... Rxb2 { [%eval #9] } 13. Bxb2 { [%eval #9] } 13... Bxe7 { [%eval #8] } 14. Bxg7 { [%eval #8] } 14... Rxg7 { [%eval #7] } 15. Na3 { [%eval #7] } 15... Bxa3 { [%eval #6] } 16. Rg1 { [%eval #6] } 16... Rxg1 { [%eval #5] } 17. Ke1 { [%eval #5] } 17... Rxe1 { [%eval #4] } 18. f3 { [%eval #5] } 18... Rxe3 { [%eval #4] } 19. c3?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. h3 was best. } { [%eval #-9] } (19. h3 Rxf3 20. c4 Rxh3 21. c5 Bxc5 22. a3 Bxa3#) 19... Rxf3?? { (Mate in 9 → -0.38) Lost forced checkmate sequence. Rxc3 was best. } { [%eval -0.38] } (19... Rxc3 20. f4 Rc8 21. f5 a5 22. f6 Rg8 23. f7 Be7 24. fxg8=K Bh4 25. Kxh7) 20. h4?? { (-0.38 → Mate in 6) Checkmate is now unavoidable. c4 was best. } { [%eval #-6] } (20. c4 Rf5) 20... Rxc3 { [%eval #-6] } 21. h5 { [%eval #-5] } 21... Rb3 { [%eval #-6] } 22. axb3 { [%eval #-5] } 22... Bb2 { [%eval #-5] } 23. b4 { [%eval #-4] } 23... Bg7?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. h6 was best. } { [%eval 0.0] } (23... h6 24. b5 a6 25. bxa6 Be5 26. a7 Bb8 27. axb8=B#) 24. h6 { [%eval 0.0] } 24... Bxh6 { [%eval 0.0] } 25. b5 { [%eval 0.0] } 25... Be3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. a5 was best. } { [%eval #1] } (25... a5 26. bxa6 Bg7 27. a7 h5 28. a8=B h4 29. Bc6 Bc3 30. Bf3 Bd2 31. Ba8) 26. b6 { [%eval #1] } 26... Bxb6# { Game ends by variant rule. } 1-0
