FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/JMOI2TPa"]
[Date "2025.09.24"]
[White "Legal_legal_eagle75"]
[Black "ZVE2122"]
[Result "1-0"]
[GameId "JMOI2TPa"]
[UTCDate "2025.09.24"]
[UTCTime "20:34:44"]
[WhiteElo "1797"]
[BlackElo "1169"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-3"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d4?? { (Mate in 15 → 0.05) Lost forced checkmate sequence. b4 was best. } { [%eval 0.05] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7) 2... exd4 { [%eval 0.12] } 3. Qxd4 { [%eval 0.02] } 3... Qh4 { [%eval 0.49] } 4. Qxg7?? { (0.49 → Mate in 12) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-12] } (4. gxh4 Ba3 5. Qxg7 Bxb2 6. Bxb2 Nf6 7. Qxf7 Kxf7 8. Bxf6 Kxf6) 4... Qxg3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #13] } (4... Bxg7 5. gxh4 Bxb2 6. Bxb2 Nc6 7. Bxh8 Nd4 8. Bxd4 Rb8 9. Bxa7) 5. Qxf7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. fxg3 was best. } { [%eval #-13] } (5. fxg3 Bxg7 6. Bg5 Bxb2 7. Nf3 Bxa1 8. Bh6 Nxh6 9. Ne5 Bxe5 10. h3 Bxg3) 5... Qxh2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #11] } (5... Kxf7 6. hxg3 Bh6 7. Bxh6 Nxh6 8. Rxh6 Rd8 9. Rxh7 d5 10. Rxf7 Be6 11. Rxc7) 6. Qxd7?? { (Mate in 11 → -2.31) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -2.31] } (6. Rxh2 Kxf7 7. Rxh7 Rxh7 8. b4 Bxb4 9. c4 Bxe1 10. Na3 Bxf2 11. Rb1 Bxg1) 6... Qxg1?? { (-2.31 → Mate in 11) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #11] } (6... Bxd7 7. Rxh2) 7. Qxc7?? { (Mate in 11 → 2.02) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 2.02] } (7. Rxg1 Bxd7 8. Rxg8 Rxg8 9. b4 Bxb4 10. Bh6 Bxe1 11. Na3 Bxf2 12. Bg7 Rxg7) 7... Qxf1?? { (2.02 → Mate in 12) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #12] } (7... Qxf2 8. Kxf2) 8. Qxb7?? { (Mate in 12 → -0.53) Lost forced checkmate sequence. Rxf1 was best. } { [%eval -0.53] } (8. Rxf1 Bc5 9. Qxb7 Bxb7 10. e4 Bxf2 11. Kxf2 Bxe4 12. Nc3 Bxc2 13. Ne4 Bxe4) 8... Qxe1?? { (-0.53 → Mate in 9) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #9] } (8... Qxh1 9. Qxh1) 9. Qxb8?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #-9] } (9. Rxe1 Bxb7 10. b4 Bxb4 11. Rh1 Bxh1 12. e4 Bxe4 13. Bg5 Bxc2 14. Na3 Bxa3) 9... Qxc1?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #9] } (9... Rxb8 10. Rxh7 Qxe2 11. Rxh8 Rxb2 12. Bxb2 Qxc2 13. Rxg8 Qxb1 14. Rxb1 Bb4 15. Rxe8) 10. Qxc8?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-8] } (10. Rxc1 Rxb8 11. c3 Rxb2 12. a3 Bxa3 13. Nxa3 Rxe2 14. Rcb1 Rxf2 15. Ra2 Rxa2) 10... Qxb1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #7] } (10... Qxc2 11. Rxh7 Rxc8 12. Rxh8 Qxb2 13. Rxg8 Qxe2 14. Rxf8 Qxa2 15. Rxe8 Rxe8 16. Rxa2) 11. Qxe8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rhxb1 was best. } { [%eval #-7] } (11. Rhxb1 Rxc8 12. b3 Rxc2 13. a4 Rxe2 14. a5 Rxf2 15. Rb2 Rxb2 16. a6 Rxb3) 11... Qxa1?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #6] } (11... Qxc2 12. Qxf8 Qxe2 13. Rxh7 Rxh7 14. Qxg8 Qxb2 15. Qxh7 Qxf2 16. Qxa7 Qxa2 17. Qxa8) 12. Qxf8?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #-8] } (12. Rxa1 Rxe8 13. a4 Rxe2 14. a5 Rxc2 15. a6 Rxb2 16. Rg1 Rxf2 17. Rxg8 Rxg8#) 12... Qxb2 { [%eval #-8] } 13. Qxg8 { [%eval #-6] } 13... Qxa2 { [%eval #-8] } 14. Qxh7 { [%eval #-7] } 14... Qxc2?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #4] } (14... Rxh7 15. Rxh7 Qxc2 16. Rxa7 Rxa7 17. e3 Qxf2 18. e4 Rd7 19. e5 Qf6 20. exf6) 15. Qxh8 { [%eval #4] } 15... Rxh8 { [%eval #3] } 16. Rxh8 { [%eval #3] } 16... Qxe2 { [%eval #2] } 17. Rh6 { [%eval #2] } 17... Qxf2 { [%eval #1] } 18. Rh2 { [%eval #1] } 18... Qxh2# { Game ends by variant rule. } 1-0