- Blind mode tutorial
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[Event "rated Horde game"] [Site "https://lichess.org/J3MSESU7"] [Date "2018.04.14"] [Round "-"] [White "superwiktor"] [Black "honkone"] [Result "0-1"] [GameId "J3MSESU7"] [UTCDate "2018.04.14"] [UTCTime "19:22:17"] [WhiteElo "1500"] [BlackElo "1171"] [WhiteRatingDiff "-405"] [BlackRatingDiff "+21"] [Variant "Horde"] [TimeControl "300+6"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "rnbqkbnr/pppppppp/8/1PP2PP1/PPPPPPPP/PPPPPPPP/PPPPPPPP/PPPPPPPP w kq - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. h5 { [%eval 0.2] } 1... f6 { [%eval 0.66] } 2. g6 { [%eval 0.2] } 2... hxg6 { [%eval 0.27] } 3. hxg6 { [%eval 0.32] } 3... a5 { [%eval 0.55] } 4. bxa6? { (0.55 → -0.58) Mistake. d5 was best. } { [%eval -0.58] } (4. d5 e6 5. d4 exf5 6. exf5 d6 7. h4 Nd7 8. c6 Nb8 9. cxb7 Bxb7 10. e4 Ne7) 4... Rxa6 { [%eval -0.36] } 5. b5? { (-0.36 → -1.78) Mistake. d5 was best. } { [%eval -1.78] } (5. d5 b6 6. cxb6 cxb6 7. h4 e6 8. fxe6 dxe6 9. f5 exf5 10. exf5 Nd7 11. d4 Ra8) 5... Ra5 { [%eval -1.78] } 6. b4?! { (-1.78 → -3.05) Inaccuracy. e5 was best. } { [%eval -3.05] } (6. e5) 6... Rxa4 { [%eval -2.92] } 7. b6?? { (-2.92 → -6.90) Blunder. h4 was best. } { [%eval -6.9] } (7. h4 e6 8. h5 Ne7 9. fxe6 dxe6 10. d5 exd5 11. cxd5 Nxd5 12. exd5 Qxd5 13. c4 Qg8) 7... cxb6 { [%eval -6.72] } 8. cxb6?! { (-6.72 → -10.25) Inaccuracy. d5 was best. } { [%eval -10.25] } (8. d5 bxc5) 8... Qxb6 { [%eval -9.65] } 9. c5 { [%eval -11.42] } 9... Qd8?! { (-11.42 → -5.85) Inaccuracy. Qa7 was best. } { [%eval -5.85] } (9... Qa7) 10. d5 { [%eval -6.37] } 10... e6 { [%eval -6.07] } 11. dxe6 { [%eval -7.07] } 11... dxe6 { [%eval -6.97] } 12. fxe6 { [%eval -6.61] } 12... Ne7 { [%eval -5.82] } 13. f5 { [%eval -5.73] } 13... b5?! { (-5.73 → -4.49) Inaccuracy. b6 was best. } { [%eval -4.49] } (13... b6) 14. cxb6? { (-4.49 → -8.76) Mistake. d4 was best. } { [%eval -8.76] } (14. d4 Nxg6) 14... Qxb6 { [%eval -8.03] } 15. c4 { [%eval -9.36] } 15... Qa7 { [%eval -8.6] } 16. c5 { [%eval -9.66] } 16... Rxa3 { [%eval -9.42] } 17. bxa3 { [%eval -11.23] } 17... Qxa3 { [%eval -11.04] } 18. d4 { [%eval -11.15] } 18... Qxc1 { [%eval -10.09] } 19. d5 { [%eval -11.77] } 19... Qxb1 { [%eval -11.26] } 20. d6 { [%eval -12.65] } 20... Nxf5 { [%eval -12.19] } 21. gxf5 { [%eval -12.56] } 21... Qxb4 { [%eval -12.32] } 22. d7+ { [%eval -13.25] } 22... Bxd7 { [%eval -12.56] } 23. exd7+ { [%eval -12.62] } 23... Kxd7 { [%eval -12.3] } 24. d4 { [%eval -14.86] } 24... Qxe1 { [%eval -12.72] } 25. d5 { [%eval -15.77] } 25... Qxd1 { [%eval -15.65] } 26. c6+ { [%eval -15.32] } 26... Kd6 { [%eval -14.76] } 27. c4 { [%eval -16.88] } 27... Nxc6 { [%eval -16.84] } 28. dxc6 { [%eval -17.03] } 28... Kxc6 { [%eval -16.34] } 29. g4 { [%eval -17.75] } 29... Qxf1 { [%eval -17.38] } 30. g3 { [%eval -21.53] } 30... Qxg1 { [%eval -20.55] } 31. a4 { [%eval -21.94] } 31... Qxf2 { [%eval -21.18] } 32. a5 { [%eval -22.68] } 32... Qxe2 { [%eval -22.3] } 33. a6 { [%eval -24.04] } 33... Qxe3 { [%eval -21.99] } 34. h4 { [%eval -24.97] } 34... Qxf3 { [%eval -24.46] } 35. a7 { [%eval -27.25] } 35... Be7 { [%eval -25.8] } 36. h5 { [%eval -27.63] } 36... Qxe4 { [%eval -26.44] } 37. h6 { [%eval -26.84] } 37... gxh6 { [%eval -25.78] } 38. h4?! { (-25.78 → Mate in 15) Checkmate is now unavoidable. h3 was best. } { [%eval #-15] } (38. h3 Kb7) 38... Ra8 { [%eval -16.87] } 39. g7?! { (-16.87 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (39. h3 Rxa7) 39... Kb7?! { (Mate in 11 → -27.70) Lost forced checkmate sequence. Qxg4 was best. } { [%eval -27.7] } (39... Qxg4 40. g8=Q Rxg8 41. a2 Kb7 42. a4 Qxg3 43. a5 Qf3 44. h2 Qxf5 45. a6+ Kxa6 46. h5) 40. g5?! { (-27.70 → Mate in 13) Checkmate is now unavoidable. h3 was best. } { [%eval #-13] } (40. h3 Kxa7 41. h5 Rg8 42. c5 Rxg7 43. c6 Qxc6 44. a2 Qf3 45. a4 Qxg3 46. a5 Bc5) 40... Kxa7?! { (Mate in 13 → -20.80) Lost forced checkmate sequence. fxg5 was best. } { [%eval -20.8] } (40... fxg5 41. c5 Kxa7 42. h2 Rg8 43. h5 Qxf5 44. c6 Kb6 45. a2 Rxg7 46. a4 g4 47. c7) 41. gxh6?! { (-20.80 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (41. h3) 41... Qxf5 { [%eval -23.29] } 42. g4?! { (-23.29 → Mate in 9) Checkmate is now unavoidable. h3 was best. } { [%eval #-9] } (42. h3 Qh5 43. g4 Qxh6 44. c5 Bxc5 45. g8=Q Rxg8 46. h5 Kb6 47. a2 f5 48. gxf5 Qxh5) 42... Qxg4 { [%eval -17.26] } 43. a3?! { (-17.26 → Mate in 7) Checkmate is now unavoidable. h3 was best. } { [%eval #-7] } (43. h3) 43... Qxh4 { [%eval -26.67] } 44. a4?! { (-26.67 → Mate in 6) Checkmate is now unavoidable. h3 was best. } { [%eval #-6] } (44. h3 Qxh6 45. h4 Qxg7 46. a4 Rh8 47. c5 Bxc5 48. h5 Rxh5 49. a5 Kb7) 44... Qxh6 { [%eval -26.91] } 45. g8=Q?! { (-26.91 → Mate in 5) Checkmate is now unavoidable. h3 was best. } { [%eval #-5] } (45. h3 Qxg7 46. a5 f5 47. h4 f4 48. h5 f3 49. a6) 45... Rxg8 { [%eval -26.12] } 46. a5?! { (-26.12 → Mate in 3) Checkmate is now unavoidable. h3 was best. } { [%eval #-3] } (46. h3 Kb6 47. a5+ Kxa5 48. c5 Bxc5) 46... Qxh1 { [%eval #-2] } 47. c5 { [%eval #-2] } 47... Qa1 { [%eval #-2] } 48. c6 { [%eval #-2] } 48... Qxa5 { [%eval #-1] } 49. c7 { [%eval #-1] } 49... Kb7 { [%eval #-1] } 50. c8=N { [%eval #-1] } 50... Kxc8# { Game ends by variant rule. } 0-1