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[Event "rated Antichess game"] [Site "https://lichess.org/ItSMr0fb"] [Date "2024.01.29"] [White "hahmed365"] [Black "Maxsam"] [Result "1-0"] [GameId "ItSMr0fb"] [UTCDate "2024.01.29"] [UTCTime "07:53:55"] [WhiteElo "1354"] [BlackElo "1710"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g5?? { (Mate in 16 → -0.64) Lost forced checkmate sequence. e5 was best. } { [%eval -0.64] } (1... e5 2. dxe5 Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Bxg5 { [%eval -0.74] } 2... c5 { [%eval -5.19] } 3. Bxe7 { [%eval -0.73] } 3... Kxe7 { [%eval -1.04] } 4. dxc5 { [%eval -0.69] } 4... Qb6?? { (-0.69 → 8.74) Blunder. Qa5 was best. } { [%eval 8.74] } (4... Qa5 5. Qxd7 Bxd7 6. g4 Bxg4 7. a3 Qxe1 8. Nd2 Qxf2 9. Ngf3 Bxf3 10. Nxf3 Qxf3 11. exf3) 5. Qxd7?? { (8.74 → 0.08) Blunder. cxb6 was best. } { [%eval 0.08] } (5. cxb6) 5... Bxd7?? { (0.08 → Mate in 12) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #12] } (5... Qxb2 6. Qxe7 Qxa1 7. Qxf8 Qxb1 8. Qxg8 Qxe1 9. Qxh7 Qxf2 10. Qxh8 Qxg1 11. Qxc8 Qxf1 12. Qxb7) 6. cxb6 { [%eval #13] } 6... axb6 { [%eval #12] } 7. g4 { [%eval #16] } 7... Bxg4 { [%eval #12] } 8. Bh3 { [%eval #19] } 8... Bxh3 { [%eval 13.5] } 9. Nxh3 { [%eval #14] } 9... Rxa2 { [%eval #13] } 10. Rxa2 { [%eval #14] } 10... Na6 { [%eval #12] } 11. Rxa6 { [%eval #12] } 11... bxa6 { [%eval #11] } 12. Nc3 { [%eval #12] } 12... b5 { [%eval #11] } 13. Nxb5 { [%eval #11] } 13... axb5 { [%eval #10] } 14. c3?? { (Mate in 10 → -0.65) Lost forced checkmate sequence. Rg1 was best. } { [%eval -0.65] } (14. Rg1 Bg7 15. Rxg7 Nh6 16. Rxh7 Rxh7 17. f4 Ng4 18. f5 Rxh3 19. b3 Rxh2 20. e4 Rxc2) 14... b4? { (-0.65 → 0.69) Mistake. Kd7 was best. } { [%eval 0.69] } (14... Kd7) 15. cxb4 { [%eval 1.13] } 15... h5 { [%eval 0.79] } 16. Kd2 { [%eval 0.43] } 16... Nh6?? { (0.43 → Mate in 10) Checkmate is now unavoidable. Kd6 was best. } { [%eval #10] } (16... Kd6 17. b5 h4 18. Ra1 f5 19. e4 fxe4 20. f3 exf3 21. Nf2 Ne7 22. b6 Ke5 23. Rd1) 17. Ke3 { [%eval #17] } 17... h4 { [%eval #11] } 18. Rb1 { [%eval #12] } 18... f5 { [%eval #10] } 19. Ke4?? { (Mate in 10 → -1.80) Lost forced checkmate sequence. Nf4 was best. } { [%eval -1.8] } (19. Nf4 h3 20. Nxh3 Kd6 21. f4 Rh7 22. Ke4 fxe4 23. f5 Nxf5 24. Nf4 Rxh2 25. Nd5 Rxe2) 19... fxe4 { [%eval -2.24] } 20. f3?? { (-2.24 → -8.50) Blunder. Nf4 was best. } { [%eval -8.5] } (20. Nf4 h3) 20... exf3 { [%eval -5.16] } 21. exf3 { [%eval -7.23] } 21... Ng4 { [%eval -10.07] } 22. fxg4 { [%eval -7.25] } 22... Rh5?? { (-7.25 → -1.85) Blunder. Bh6 was best. } { [%eval -1.85] } (22... Bh6 23. Nf4) 23. gxh5 { [%eval -1.65] } 23... Kf6?? { (-1.65 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (23... Kd7 24. Rc1) 24. Ng5 { [%eval #5] } 24... Bxb4 { [%eval #4] } 25. h6 { [%eval #4] } 25... Kxg5 { [%eval #3] } 26. Re1 { [%eval #3] } 26... Bxe1 { [%eval #2] } 27. h3 { [%eval #2] } 27... Kxh6 { [%eval #1] } 28. b4 { [%eval #1] } 28... Bxb4# { Game ends by variant rule. } 1-0