FEN
[Event "Fools Only Arena"]
[Site "https://lichess.org/Ipp85Ee0"]
[Date "2021.04.01"]
[White "SATobiasS"]
[Black "jimkim"]
[Result "1-0"]
[GameId "Ipp85Ee0"]
[UTCDate "2021.04.01"]
[UTCTime "23:04:11"]
[WhiteElo "1611"]
[BlackElo "1072"]
[WhiteRatingDiff "+20"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 32) Checkmate is now unavoidable. e3 was best. } { [%eval #-32] } (1. e3 b5) 1... e6?? { (Mate in 32 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke7 6. Rxh7) 2. Ne5?? { (Mate in 16 → -3.16) Lost forced checkmate sequence. b4 was best. } { [%eval -3.16] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxd7) 2... Nc6?? { (-3.16 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (2... Ba3 3. Nxf7 Kxf7 4. Nxa3 Qg5 5. Nb5 Qxb5 6. Rb1 Qxe2 7. Kxe2) 3. Nxf7?? { (Mate in 15 → -0.30) Lost forced checkmate sequence. Nxc6 was best. } { [%eval -0.3] } (3. Nxc6 bxc6 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Bxh8 Bxf2 8. Qxd7 Bxd7 9. Rg1 Bxg1) 3... Kxf7 { [%eval -0.58] } 4. e4?? { (-0.58 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (4. d4 Nxd4) 4... Qf6?? { (Mate in 14 → 18.05) Lost forced checkmate sequence. b5 was best. } { [%eval 18.05] } (4... b5 5. Bxb5 d6 6. Bxc6 Ne7 7. Bxa8 Nc6 8. Bxc6 Bb7 9. Bxb7 a6 10. Bxa6 Qc8 11. Bxc8) 5. Bb5?? { (18.05 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (5. Ba6 bxa6) 5... Qxf2?? { (Mate in 14 → -3.37) Lost forced checkmate sequence. Qxb2 was best. } { [%eval -3.37] } (5... Qxb2 6. Bxb2 g5 7. Bxh8 Ne5 8. Bxe5 Be7 9. Bxc7 e5 10. Bxe5 d5 11. exd5 Rb8 12. Bxb8) 6. Bxc6 { [%eval -3.82] } 6... bxc6?? { (-3.82 → 2.73) Blunder. Qxg2 was best. } { [%eval 2.73] } (6... Qxg2 7. Bxd7) 7. Kxf2 { [%eval 2.79] } 7... Ba3 { [%eval 3.01] } 8. bxa3?? { (3.01 → 0.79) Blunder. Nxa3 was best. } { [%eval 0.79] } (8. Nxa3 h6) 8... Ne7 { [%eval 1.37] } 9. Qf3?? { (1.37 → -1.28) Blunder. Qf1 was best. } { [%eval -1.28] } (9. Qf1) 9... Bb7?? { (-1.28 → 1.09) Blunder. e5 was best. } { [%eval 1.09] } (9... e5 10. Qxf7) 10. Qxf7 { [%eval 1.04] } 10... Ba6?? { (1.04 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #11] } (10... e5 11. Qxg7) 11. Qxe6 { [%eval #11] } 11... dxe6 { [%eval #11] } 12. Nc3?? { (Mate in 11 → 0.52) Lost forced checkmate sequence. Ke2 was best. } { [%eval 0.52] } (12. Ke2 Bxe2 13. Rf1 Bxf1 14. a4 Bxg2 15. d4 Bxe4 16. h4 Bxc2 17. Na3 Bxa4 18. Bh6 gxh6) 12... Be2?? { (0.52 → 8.36) Blunder. Bd3 was best. } { [%eval 8.36] } (12... Bd3 13. cxd3) 13. Kxe2 { [%eval 7.47] } 13... Nd5? { (7.47 → Mate in 13) Checkmate is now unavoidable. Ng8 was best. } { [%eval #13] } (13... Ng8 14. Kf3) 14. Nxd5 { [%eval #13] } 14... exd5 { [%eval #12] } 15. exd5 { [%eval #12] } 15... cxd5 { [%eval #11] } 16. Rf1 { [%eval #13] } 16... Rae8 { [%eval #9] } 17. Rf8?? { (Mate in 9 → -8.70) Lost forced checkmate sequence. d4 was best. } { [%eval -8.7] } (17. d4 Rxe2 18. Be3 Rxc2 19. Rab1 Rxa2 20. Rb4 Rxa3 21. h3 Rxe3 22. g3 Rxg3 23. Rb6 Rxh3) 17... Rhxf8?? { (-8.70 → Mate in 7) Checkmate is now unavoidable. Rxe2 was best. } { [%eval #7] } (17... Rxe2) 18. Rb1 { [%eval #8] } 18... Rxe2 { [%eval #7] } 19. Rb8?? { (Mate in 7 → 0.98) Lost forced checkmate sequence. d4 was best. } { [%eval 0.98] } (19. d4 Rxc2 20. Be3 Rxa2 21. Bf2 Raxf2 22. Rb4 Rxg2 23. Rb6 Rxh2 24. a4 cxb6 25. a5 bxa5#) 19... Rxb8?? { (0.98 → Mate in 6) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #6] } (19... Rxg2 20. Rxf8) 20. Bb2?? { (Mate in 6 → -8.23) Lost forced checkmate sequence. d4 was best. } { [%eval -8.23] } (20. d4 Rxc2 21. Bg5 Rxg2 22. Bh4 Rxa2 23. h3 Rxa3 24. Bg5 Rxh3 25. Bh4 Rxh4#) 20... Rxb2?? { (-8.23 → Mate in 6) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #6] } (20... Rxg2) 21. c4 { [%eval #6] } 21... dxc4 { [%eval #5] } 22. d3 { [%eval #5] } 22... cxd3 { [%eval #4] } 23. a4 { [%eval #4] } 23... Rxg2 { [%eval #3] } 24. a5 { [%eval #3] } 24... Rxa2 { [%eval #2] } 25. a6 { [%eval #4] } 25... Rxa6 { [%eval #3] } 26. h4 { [%eval #3] } 26... Rg5 { [%eval #2] } 27. hxg5 { [%eval #2] } 27... Rf6 { [%eval #1] } 28. gxf6 { [%eval #1] } 28... gxf6# { Game ends by variant rule. } 1-0