- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/IdCAK7lT"] [Date "2025.12.07"] [White "kavinvignesh"] [Black "moinmoin_0511"] [Result "0-1"] [GameId "IdCAK7lT"] [UTCDate "2025.12.07"] [UTCTime "09:50:28"] [WhiteElo "1208"] [BlackElo "1248"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+13"] [Variant "Atomic"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. d3?? { (3.56 → -1.27) Blunder. Nc3 was best. } { [%eval -1.27] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... e6? { (-1.27 → -0.05) Mistake. e5 was best. } { [%eval -0.05] } (2... e5 3. Na3 Nh6 4. g4 Nc6 5. Nb5 Nb4 6. Nxc7 Nxc2 7. b4) 3. d4?! { (-0.05 → -0.94) Inaccuracy. c3 was best. } { [%eval -0.94] } (3. c3 Nc6 4. e4 Nb4 5. cxb4 c6 6. d4 Nh6 7. g4 d5) 3... d5 { [%eval -1.13] } 4. Nfd2?! { (-1.13 → -2.17) Inaccuracy. Ng5 was best. } { [%eval -2.17] } (4. Ng5 fxg5) 4... Bb4? { (-2.17 → -0.84) Mistake. Nc6 was best. } { [%eval -0.84] } (4... Nc6 5. b4) 5. c3 { [%eval -0.91] } 5... Ba5?? { (-0.91 → 2.02) Blunder. Nh6 was best. } { [%eval 2.02] } (5... Nh6 6. h3) 6. b4?! { (2.02 → 1.21) Inaccuracy. e4 was best. } { [%eval 1.21] } (6. e4 Nh6) 6... Bb6?? { (1.21 → 3.30) Blunder. Nh6 was best. } { [%eval 3.3] } (6... Nh6 7. h3) 7. Ba3?? { (3.30 → -0.08) Blunder. e4 was best. } { [%eval -0.08] } (7. e4 Nh6) 7... c6?? { (-0.08 → 6.71) Blunder. Nc6 was best. } { [%eval 6.71] } (7... Nc6) 8. b5 { [%eval 6.38] } 8... Ba5?! { (6.38 → 14.90) Inaccuracy. Bc5 was best. } { [%eval 14.9] } (8... Bc5 9. bxc6 Nh6 10. h3 Qb6 11. Qa4+ Qb5 12. Qxb5 Nf5 13. e4 b5 14. exf5) 9. Be7 { [%eval 15.0] } 9... Qb6 { [%eval 14.92] } 10. bxc6 { [%eval 14.23] } 10... Nh6 { [%eval 15.74] } 11. Qa4+ { [%eval 13.53] } 11... Nc6 { [%eval 13.62] } 12. e3 { [%eval 11.66] } 12... Ng4 { [%eval 14.05] } 13. f3 { [%eval 14.31] } 13... Nxe3 { [%eval 18.85] } 14. Bb5 { [%eval 11.78] } 14... Kf7?! { (11.78 → Mate in 1) Checkmate is now unavoidable. a6 was best. } { [%eval #1] } (14... a6 15. Qa3) 15. Bxc6 { [%eval #1] } 15... Bd7 { [%eval #1] } 16. Qc2?! { (Mate in 1 → 10.21) Lost forced checkmate sequence. Bxf6# was best. } { [%eval 10.21] } (16. Bxf6#) 16... Bxc3?! { (10.21 → Mate in 1) Checkmate is now unavoidable. Ke8 was best. } { [%eval #1] } (16... Ke8 17. Qc1) 17. O-O?? { (Mate in 1 → 4.05) Lost forced checkmate sequence. Bxf6# was best. } { [%eval 4.05] } (17. Bxf6#) 17... f5 { [%eval 4.46] } 18. Re1 { [%eval 3.46] } 18... Kg6?? { (3.46 → Mate in 3) Checkmate is now unavoidable. Ke8 was best. } { [%eval #3] } (18... Ke8 19. Rc1 Bc6 20. Nc3 Bb5 21. Nxb5 Rc8 22. Rc7 Rxc7 23. Rc1 b5 24. Rc8+) 19. h4 { [%eval #3] } 19... Rhc8 { [%eval #2] } 20. h5+ { [%eval #1] } 20... Kf7 { [%eval #1] } 21. Bg5?? { (Mate in 1 → 0.61) Lost forced checkmate sequence. Rxe6# was best. } { [%eval 0.61] } (21. Rxe6#) 21... Kg8 { [%eval 0.68] } 22. Bh6?? { (0.68 → -3.69) Blunder. Nc3 was best. } { [%eval -3.69] } (22. Nc3) 22... g6 { [%eval -3.53] } 23. hxg6?? { (-3.53 → -10.66) Blunder. Bg7 was best. } { [%eval -10.66] } (23. Bg7 Rc2 24. Nd2 Rac8 25. Rf1 Bb5 26. Rfc1 Rxc1 27. Rc1 Rc2 28. Rxc2 e5) 23... Rc2 { [%eval -10.24] } 24. f4?! { (-10.24 → Mate in 1) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-1] } (24. Nd2 Re8) 24... Rxg2# { Game ends by variant rule. } 0-1