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[Event "rated Antichess game"] [Site "https://lichess.org/IQIXHQM4"] [Date "2025.03.04"] [White "AceIdf"] [Black "Chezzica"] [Result "0-1"] [GameId "IQIXHQM4"] [UTCDate "2025.03.04"] [UTCTime "18:09:18"] [WhiteElo "2141"] [BlackElo "1829"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "240+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... h6?? { (-0.35 → 2.46) Blunder. Bg7 was best. } { [%eval 2.46] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7 { [%eval 2.1] } 3... Kxf7 { [%eval 2.01] } 4. g4 { [%eval 1.57] } 4... Kf6 { [%eval 0.05] } 5. g5 { [%eval -0.13] } 5... Kxg5?? { (-0.13 → Mate in 16) Checkmate is now unavoidable. hxg5 was best. } { [%eval #16] } (5... hxg5 6. c3) 6. f4 { [%eval #16] } 6... Kxf4 { [%eval #15] } 7. e3?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. e4 was best. } { [%eval #-14] } (7. e4 Kxe4 8. d3 Kxd3 9. cxd3 a6 10. Bxh6 Rxh6 11. Kf2 Rxh2) 7... Kxe3 { [%eval #-14] } 8. dxe3 { [%eval #-13] } 8... b5 { [%eval #-13] } 9. Bxb5 { [%eval #-12] } 9... h5?? { (Mate in 12 → 0.95) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.95] } (9... Bg7 10. Bxd7 Bxb2 11. Bxb2 Qxd7 12. Bxh8 Qxd1 13. Kxd1 e5 14. Bxe5 a6 15. Bxc7) 10. Bxd7 { [%eval 1.0] } 10... Qxd7? { (1.00 → 2.20) Mistake. Bxd7 was best. } { [%eval 2.2] } (10... Bxd7) 11. Qxd7 { [%eval 1.44] } 11... Bxd7 { [%eval 2.4] } 12. Kf2 { [%eval 2.08] } 12... Bh6?? { (2.08 → 9.59) Blunder. Be6 was best. } { [%eval 9.59] } (12... Be6 13. b3 Bxb3 14. cxb3 Nh6 15. a4 Nd7 16. Nc3 Rh7 17. Bd2 h4 18. Rad1) 13. Nd2?? { (9.59 → 1.61) Blunder. Bd2 was best. } { [%eval 1.61] } (13. Bd2) 13... Bxe3 { [%eval 2.75] } 14. Kxe3 { [%eval 1.0] } 14... Nf6?? { (1.00 → 3.15) Blunder. Bh3 was best. } { [%eval 3.15] } (14... Bh3 15. Kf3) 15. Ne4?? { (3.15 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (15. b4) 15... Nxe4 { [%eval #-8] } 16. Kxe4 { [%eval #-7] } 16... Bf5 { [%eval #-7] } 17. Kxf5 { [%eval #-6] } 17... e6 { [%eval #-6] } 18. Kxe6 { [%eval #-5] } 18... Rh6 { [%eval #-5] } 19. Bxh6 { [%eval #-4] } 19... Nd7 { [%eval #-4] } 20. Kxd7 { [%eval #-3] } 20... h4 { [%eval #-3] } 21. Kxc7 { [%eval #-2] } 21... Rb8 { [%eval #-2] } 22. Kxb8 { [%eval #-1] } 22... h3 { [%eval #-1] } 23. Kxa7# { Game ends by variant rule. } 0-1