- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/IJCxZpCb"] [Date "2024.10.15"] [White "Currywurst-1603"] [Black "asmi_bcwchess"] [Result "0-1"] [GameId "IJCxZpCb"] [UTCDate "2024.10.15"] [UTCTime "08:34:20"] [WhiteElo "1039"] [BlackElo "917"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+31"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... d6?? { (0.05 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #14] } 2... bxa6 { [%eval #14] } 3. Qe2?? { (Mate in 14 → -1.84) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.84] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. e4 Bxe4) 3... Bh3 { [%eval -1.46] } 4. Nxh3 { [%eval -1.58] } 4... Nc6 { [%eval -1.98] } 5. Qxa6 { [%eval -1.05] } 5... Qb8?? { (-1.05 → 2.73) Blunder. Nd4 was best. } { [%eval 2.73] } (5... Nd4 6. exd4) 6. Qxa7 { [%eval 2.28] } 6... Nxa7 { [%eval 2.67] } 7. d4?? { (2.67 → Mate in 11) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-11] } (7. Ng5) 7... Qxb2 { [%eval #-11] } 8. Bxb2 { [%eval #-10] } 8... g5 { [%eval #-12] } 9. Nxg5 { [%eval #-11] } 9... Nf6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rb8 was best. } { [%eval #11] } (9... Rb8 10. Nxf7 Rxb2 11. Nxd6 Rxc2 12. Nxe8 Rxf2 13. Kxf2 Nb5 14. Nxc7 Nxd4 15. exd4) 10. Nxh7?? { (Mate in 11 → -0.87) Lost forced checkmate sequence. Nxf7 was best. } { [%eval -0.87] } (10. Nxf7 Kxf7 11. e4 Nxe4 12. d5 Nxf2 13. Bxh8 Nxh1 14. Kf2 Nxf2 15. g4 Nxg4) 10... Nxh7 { [%eval -0.68] } 11. e4?? { (-0.68 → Mate in 9) Checkmate is now unavoidable. Bc1 was best. } { [%eval #-9] } (11. Bc1 Rb8 12. Bb2 Rxb2 13. a4 Rxb1 14. Rxb1 f6 15. Rb6 cxb6 16. a5 bxa5) 11... d5 { [%eval #-9] } 12. exd5 { [%eval #-8] } 12... e5 { [%eval #-10] } 13. dxe5 { [%eval #-6] } 13... Nf6 { [%eval #-7] } 14. exf6 { [%eval #-6] } 14... Rxh2 { [%eval #-6] } 15. Rxh2 { [%eval #-5] } 15... Nc6 { [%eval #-5] } 16. dxc6 { [%eval #-4] } 16... Rxa2 { [%eval #-4] } 17. Rxa2 { [%eval #-3] } 17... Ba3 { [%eval #-3] } 18. Bxa3 { [%eval #-1] } 18... Kd7 { [%eval #-2] } 19. cxd7 { [%eval #-1] } 19... c5 { [%eval #-1] } 20. Bxc5# { Game ends by variant rule. } 0-1