- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/ICRBJS7K"] [Date "2024.07.21"] [Round "-"] [White "R2D2Chessrobot"] [Black "AYAAN_TRIKHA_4K_AISN"] [Result "0-1"] [GameId "ICRBJS7K"] [UTCDate "2024.07.21"] [UTCTime "03:12:54"] [WhiteElo "1986"] [BlackElo "1981"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+17"] [Variant "Standard"] [TimeControl "60+0"] [ECO "B02"] [Opening "Alekhine Defense: Scandinavian Variation, Geschev Gambit"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.15] } 1... d5 { [%eval 0.6] } 2. exd5 { [%eval 0.57] } 2... Nf6 { [%eval 0.59] } 3. Nc3 { [%eval 0.1] } 3... c6?! { (0.10 → 0.66) Inaccuracy. Nxd5 was best. } { [%eval 0.66] } { B02 Alekhine Defense: Scandinavian Variation, Geschev Gambit } (3... Nxd5 4. Nf3 Bf5 5. Bb5+ c6 6. Nxd5 Qxd5 7. Be2 e6 8. O-O) 4. dxc6 { [%eval 0.65] } 4... Nxc6 { [%eval 0.71] } 5. g3?! { (0.71 → -0.19) Inaccuracy. Nf3 was best. } { [%eval -0.19] } (5. Nf3 e5 6. Bb5 Bd6 7. d3 h6 8. O-O O-O 9. h3 a6) 5... Bg4 { [%eval 0.0] } 6. f4?? { (0.00 → -5.59) Blunder. Be2 was best. } { [%eval -5.59] } (6. Be2 Bf5 7. Nf3 e5 8. d3 h6 9. Nd2 Bb4 10. a3 Bxc3) 6... Bxd1 { [%eval -5.56] } 7. Nxd1 { [%eval -5.61] } 7... Nd4 { [%eval -4.78] } 8. Bg2?! { (-4.78 → -6.15) Inaccuracy. Ne3 was best. } { [%eval -6.15] } (8. Ne3 g6 9. c3 Nc6 10. Nf3 Bg7 11. Bg2 e6 12. d4 O-O 13. Bd2 Rc8) 8... Nxc2+ { [%eval -6.37] } 9. Kf2 { [%eval -6.5] } 9... Qd4+ { [%eval -6.16] } 10. Ne3 { [%eval -6.08] } 10... Nxa1 { [%eval -6.16] } 11. b3 { [%eval -6.27] } 11... Nc2 { [%eval -6.17] } 12. Ne2 { [%eval -6.54] } 12... Qc5 { [%eval -5.81] } 13. Bb2 { [%eval -7.02] } 13... Nxe3 { [%eval -6.84] } 14. dxe3 { [%eval -6.85] } 14... Rd8 { [%eval -6.03] } 15. Rc1?! { (-6.03 → -9.49) Inaccuracy. Bf3 was best. } { [%eval -9.49] } (15. Bf3 Nd5 16. Bd4 Qa5 17. Rc1 e6 18. Bxd5 exd5 19. Be5 Kd7 20. Nd4 Rc8) 15... Qb6?! { (-9.49 → -5.82) Inaccuracy. Ng4+ was best. } { [%eval -5.82] } (15... Ng4+ 16. Kf3 Qxe3+ 17. Kxg4 h5+ 18. Kh4 Qxe2 19. Bh3 Qxb2 20. Bd7+ Kxd7 21. Rd1+) 16. Bd4 { [%eval -5.82] } 16... Rxd4 { [%eval -5.75] } 17. Nxd4 { [%eval -5.77] } 17... e6 { [%eval -5.58] } 18. Rc8+ { [%eval -5.97] } 18... Kd7 { [%eval -5.91] } 19. Rc4 { [%eval -6.25] } 19... Bc5 { [%eval -6.29] } 20. Nc2 { [%eval -6.87] } 20... Ng4+ { [%eval -6.65] } 21. Kf3 { [%eval -7.14] } 21... Nxe3 { [%eval -6.49] } 22. Nxe3 { [%eval -7.46] } 22... Bxe3 { [%eval -7.25] } 23. Bf1 { [%eval -7.62] } 23... Rc8 { [%eval -7.42] } 24. Re4 { [%eval -7.87] } 24... f5 { [%eval -6.66] } 25. Re5?? { (-6.66 → Mate in 6) Checkmate is now unavoidable. Rxe3 was best. } { [%eval #-6] } (25. Rxe3 Rc2 26. Be2 Qc6+ 27. Kf2 Qh1 28. h4 Ke7 29. Re5 Qh2+ 30. Kf3 Qg1) 25... Bd4? { (Mate in 6 → -7.56) Lost forced checkmate sequence. Rc2 was best. } { [%eval -7.56] } (25... Rc2 26. Be2 Bg1 27. Bb5+ Ke7 28. Re2 Qxb5 29. Kg2 Qxe2+ 30. Kxg1 Qg2#) 26. Re2? { (-7.56 → Mate in 2) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-2] } (26. Bc4 Rxc4 27. bxc4 Qc6+ 28. Ke2 Qxc4+ 29. Kd1 Bxe5 30. fxe5 Qxa2 31. Ke1 Qb2) 26... Qc6+ { [%eval #-1] } { Black wins on time. } 0-1