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[Event "rated variant:antichess game"] [Site "https://lichess.org/I2bgMuF0"] [Date "2024.07.10"] [Round "-"] [White "p_h_u_1"] [Black "lukn200"] [Result "1-0"] [GameId "I2bgMuF0"] [UTCDate "2024.07.10"] [UTCTime "02:45:51"] [WhiteElo "1097"] [BlackElo "1110"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 2.31) Blunder. c5 was best. } { [%eval 2.31] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. g4?? { (2.31 → -0.84) Blunder. e4 was best. } { [%eval -0.84] } (2. e4) 2... fxg4 { [%eval -0.16] } 3. f4?? { (-0.16 → -2.84) Blunder. c4 was best. } { [%eval -2.84] } (3. c4 c6 4. Nc3 g6 5. Nb5 cxb5 6. cxb5 Nc6 7. bxc6 bxc6) 3... gxf3 { [%eval -2.21] } 4. exf3 { [%eval -2.56] } 4... b6?! { (-2.56 → -1.59) Inaccuracy. b5 was best. } { [%eval -1.59] } (4... b5 5. Bxb5 d6 6. Bxe8 Qxe8 7. Ne2 Nf6 8. Kf2 a5 9. Ke3 Bh3 10. Ke4) 5. Ba6 { [%eval -1.43] } 5... Bxa6?? { (-1.43 → 7.34) Blunder. Nxa6 was best. } { [%eval 7.34] } (5... Nxa6 6. Nh3) 6. Kf1?? { (7.34 → -2.69) Blunder. c4 was best. } { [%eval -2.69] } (6. c4) 6... Bxf1 { [%eval -2.46] } 7. Qxf1 { [%eval -3.2] } 7... b5?! { (-3.20 → -2.22) Inaccuracy. Na6 was best. } { [%eval -2.22] } (7... Na6 8. Qxa6) 8. Qxb5 { [%eval -2.28] } 8... Na6?? { (-2.28 → Mate in 13) Checkmate is now unavoidable. d6 was best. } { [%eval #13] } (8... d6) 9. Qxd7 { [%eval #13] } 9... Qxd7 { [%eval #11] } 10. d4 { [%eval #12] } 10... Qxd4 { [%eval #11] } 11. Be3?? { (Mate in 11 → -5.53) Lost forced checkmate sequence. b4 was best. } { [%eval -5.53] } (11. b4 Qxg1 12. Rxg1 Nxb4 13. Rxg7 Nxa2 14. Rxa2 Bxg7 15. Rxa7 Rxa7 16. Bh6 Nxh6) 11... Qxb2 { [%eval -5.93] } 12. Bxa7 { [%eval -6.97] } 12... Qxa2?? { (-6.97 → Mate in 8) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #8] } (12... Rxa7) 13. Rxa2 { [%eval #8] } 13... Rxa7 { [%eval #7] } 14. Rxa6 { [%eval #7] } 14... Rxa6 { [%eval #6] } 15. Ne2?? { (Mate in 6 → -1.21) Lost forced checkmate sequence. Na3 was best. } { [%eval -1.21] } (15. Na3 Rxa3 16. c3 Rxc3 17. Nh3 Rxf3 18. Ra1 Rxh3 19. Re1 Rxh2 20. Rxe7 Nxe7#) 15... Ra3?! { (-1.21 → -0.28) Inaccuracy. Rg6 was best. } { [%eval -0.28] } (15... Rg6 16. Nd2 Nh6 17. Nf1 Rg8 18. Nd2 Kd7 19. Rb1 Rb6 20. Rxb6 cxb6 21. Nf1) 16. Nxa3 { [%eval -1.3] } 16... Nf6 { [%eval -1.46] } 17. Re1?! { (-1.46 → -2.55) Inaccuracy. Rb1 was best. } { [%eval -2.55] } (17. Rb1 g6 18. Rb4 Bg7 19. c3 c5 20. Rf4 Ne4 21. Rxe4 Bxc3 22. Rxe7 Kxe7) 17... Ne4?? { (-2.55 → 3.08) Blunder. Kd7 was best. } { [%eval 3.08] } (17... Kd7 18. f4) 18. fxe4 { [%eval 1.88] } 18... Kd8?? { (1.88 → 4.54) Blunder. e5 was best. } { [%eval 4.54] } (18... e5) 19. Nf4?? { (4.54 → -2.76) Blunder. c4 was best. } { [%eval -2.76] } (19. c4) 19... e6 { [%eval -3.05] } 20. Nxe6 { [%eval -4.32] } 20... Bxa3 { [%eval -3.0] } 21. Nxd8? { (-3.00 → -4.90) Mistake. Nxg7 was best. } { [%eval -4.9] } (21. Nxg7 Ke7 22. Ne8 Rxe8 23. Re2 Bc5 24. h4 h5 25. Rf2 Bxf2 26. c4 Bxh4) 21... Rxd8 { [%eval -4.18] } 22. Rd1 { [%eval -3.25] } 22... Rxd1 { [%eval -4.21] } 23. h3?? { (-4.21 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (23. h4) 23... Rd3?? { (Mate in 8 → -1.11) Lost forced checkmate sequence. Bf8 was best. } { [%eval -1.11] } (23... Bf8 24. e5 Bd6 25. exd6 cxd6 26. h4 g5 27. hxg5 h5 28. gxh6 Rd3 29. cxd3) 24. cxd3 { [%eval -2.15] } 24... Bf8?? { (-2.15 → -0.07) Blunder. h5 was best. } { [%eval -0.07] } (24... h5 25. h4) 25. h4?? { (-0.07 → Mate in 7) Checkmate is now unavoidable. d4 was best. } { [%eval #-7] } (25. d4 Ba3 26. d5 Bb2 27. d6 cxd6 28. e5 Bxe5 29. h4 g5 30. hxg5 h5) 25... g5 { [%eval #-7] } 26. hxg5 { [%eval #-6] } 26... Bh6 { [%eval #-7] } 27. gxh6 { [%eval #-6] } 27... c6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. c5 was best. } { [%eval #6] } (27... c5 28. d4 cxd4 29. e5 d3 30. e6 d2 31. e7 d1=R 32. e8=Q Re1 33. Qxe1#) 28. e5 { [%eval #6] } 28... c5 { [%eval #5] } 29. d4 { [%eval #5] } 29... cxd4 { [%eval #4] } 30. e6 { [%eval #4] } 30... d3 { [%eval #3] } 31. e7 { [%eval #3] } 31... d2 { [%eval #2] } 32. e8=Q { [%eval #2] } 32... d1=N { [%eval #1] } 33. Qe3 { [%eval #1] } 33... Nxe3# { Game ends by variant rule. } 1-0