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[Event "rated variant:antichess game"] [Site "https://lichess.org/HwFiTYkm"] [Date "2021.04.30"] [Round "-"] [White "xavierxdn"] [Black "serk-s"] [Result "1-0"] [GameId "HwFiTYkm"] [UTCDate "2021.04.30"] [UTCTime "21:27:32"] [WhiteElo "1123"] [BlackElo "1102"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... f5?? { (Mate in 15 → -3.86) Lost forced checkmate sequence. b5 was best. } { [%eval -3.86] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -5.3] } 2... e6?? { (-5.30 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. Ba6 { [%eval #15] } 4... bxa6 { [%eval #14] } 5. Qh5? { (Mate in 14 → 8.56) Lost forced checkmate sequence. b4 was best. } { [%eval 8.56] } (5. b4 Bxb4 6. Qg4 Bxd2 7. Qxg7 Bxc1 8. Qxg8 Rxg8 9. g4 Rxg4) 5... Qxd2 { [%eval 7.12] } 6. Kxd2 { [%eval 6.33] } 6... Ba3 { [%eval 9.21] } 7. bxa3?? { (9.21 → 2.62) Blunder. Qxe8 was best. } { [%eval 2.62] } (7. Qxe8 Bxb2 8. Qxc8 Bxc1 9. Qxb8 Bxd2 10. Qxg8 Raxg8 11. Nxd2 Rb8 12. Nf1 Rb3 13. cxb3 a5) 7... g5?? { (2.62 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (7... g6 8. Qxg6) 8. Qxh7 { [%eval #13] } 8... Rxh7 { [%eval #11] } 9. h4?? { (Mate in 11 → 1.54) Lost forced checkmate sequence. Kc3 was best. } { [%eval 1.54] } (9. Kc3 Rxh2 10. Bxg5 Rxh1 11. Kb4 Rxg1 12. Nd2 Rxa1 13. Kc5 Rxa2 14. Nb3 Rxa3 15. c4 Rxb3) 9... gxh4?? { (1.54 → Mate in 10) Checkmate is now unavoidable. Rxh4 was best. } { [%eval #10] } (9... Rxh4) 10. Rxh4 { [%eval #10] } 10... Rxh4 { [%eval #9] } 11. g4 { [%eval #9] } 11... Rxg4 { [%eval #8] } 12. f4?? { (Mate in 8 → 1.31) Lost forced checkmate sequence. c3 was best. } { [%eval 1.31] } (12. c3 Rxg1 13. Ke3 Rxc1 14. Nd2 Rxc3 15. Ke4 Rxa3 16. Rh1 Rxa2 17. f4 Rxd2 18. Rh2 Rxh2) 12... Rxf4 { [%eval 1.66] } 13. Nf3?? { (1.66 → -0.97) Blunder. a4 was best. } { [%eval -0.97] } (13. a4 Rxa4) 13... Rxf3 { [%eval -0.69] } 14. c4?? { (-0.69 → -2.76) Blunder. Kd1 was best. } { [%eval -2.76] } (14. Kd1 Rxa3) 14... Rxa3 { [%eval -1.83] } 15. Nxa3 { [%eval -1.69] } 15... a5?? { (-1.69 → Mate in 11) Checkmate is now unavoidable. Nc6 was best. } { [%eval #11] } (15... Nc6) 16. Rb1?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Kc3 was best. } { [%eval #-8] } (16. Kc3 Nh6 17. Bxh6 Kf8 18. Bxf8 c5 19. Bxc5 a4 20. Bxa7 Rxa7 21. c5 Bd7 22. c6 Bxc6) 16... Bb7?? { (Mate in 8 → -0.54) Lost forced checkmate sequence. Ba6 was best. } { [%eval -0.54] } (16... Ba6 17. Rxb8 Bxc4 18. Rxa8 Bxa2 19. Rxa7 e5 20. Rxa5 Kd8 21. Rxe5 Bc4 22. Nxc4 Ke8 23. Rxe8) 17. Rxb7 { [%eval -0.5] } 17... Nh6?? { (-0.50 → Mate in 5) Checkmate is now unavoidable. Nc6 was best. } { [%eval #5] } (17... Nc6) 18. Rxb8 { [%eval #5] } 18... Rxb8 { [%eval #4] } 19. Bb2 { [%eval #4] } 19... Rxb2 { [%eval #3] } 20. c5 { [%eval #3] } 20... Rxa2 { [%eval #2] } 21. Kc3 { [%eval #2] } 21... Rxa3 { [%eval #1] } 22. c6 { [%eval #1] } 22... Rxc3# { Game ends by variant rule. } 1-0