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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/HiXGhxdx"] [Date "2025.01.01"] [Round "-"] [White "MikhailBobylev"] [Black "conatus8"] [Result "1-0"] [GameId "HiXGhxdx"] [UTCDate "2025.01.01"] [UTCTime "05:13:50"] [WhiteElo "1299"] [BlackElo "1712"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-40"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.18] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... h5?? { (1.19 → 4.95) Blunder. e6 was best. } { [%eval 4.95] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.61] } 3... Qxd7 { [%eval 4.44] } 4. Qxh5 { [%eval 3.74] } 4... Rxh5 { [%eval 2.62] } 5. g4?? { (2.62 → 0.68) Blunder. c4 was best. } { [%eval 0.68] } (5. c4 Qxd2 6. Bxd2 Rxh2 7. Rxh2 Bh3 8. Rxh3 Kd7 9. a4 g5) 5... Rxh2?! { (0.68 → 1.75) Inaccuracy. Qxg4 was best. } { [%eval 1.75] } (5... Qxg4 6. Nf3 Rxh2 7. Rxh2 Qxf3 8. c4 Qxf2 9. Kxf2 Bh3 10. Rxh3) 6. Rxh2 { [%eval 0.84] } 6... Qxd2?? { (0.84 → Mate in 11) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #11] } (6... Qxg4 7. Nf3 Qxf3 8. c4 Qxe3 9. fxe3 Bh3 10. Rxh3 g6 11. Rh5) 7. Bxd2 { [%eval #11] } 7... Bxg4 { [%eval #10] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. Rg2 { [%eval #10] } 9... Bxg2 { [%eval #9] } 10. Kf1?? { (Mate in 9 → -2.20) Lost forced checkmate sequence. e4 was best. } { [%eval -2.2] } (10. e4 Bxe4 11. Nc3 Bxc2 12. Ne4 Bxe4 13. Rb1 Bxb1 14. Be3 Bxa2 15. Bxa7 Rxa7) 10... Bxf1 { [%eval -1.59] } 11. e4?? { (-1.59 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (11. c4 Bxc4) 11... Bc4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. f5 was best. } { [%eval #8] } (11... f5 12. exf5 e5 13. fxe6 Bb4 14. Bxb4 Kf8 15. Bxf8 Na6 16. Bxg7 Nf6 17. Bxf6) 12. e5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Bc3 was best. } { [%eval #-10] } (12. Bc3 Bxa2 13. Bxg7 Bxg7 14. Rxa2 Bxb2 15. Rxa7 Rxa7 16. e5 Bxe5 17. f4 Bxf4) 12... Bxa2 { [%eval #-10] } 13. Rxa2 { [%eval #-9] } 13... Na6 { [%eval #-9] } 14. Rxa6 { [%eval #-8] } 14... Rc8 { [%eval #-8] } 15. Rxa7 { [%eval #-7] } 15... Ra8 { [%eval #-7] } 16. Rxc7 { [%eval #-6] } 16... f6?? { (Mate in 6 → -2.61) Lost forced checkmate sequence. Ra5 was best. } { [%eval -2.61] } (16... Ra5 17. Rxe7 Bxe7 18. Bxa5 Bd6 19. exd6 Kd8 20. Bxd8 g5 21. Bxg5 Nf6 22. Bxf6#) 17. Rxe7 { [%eval -2.69] } 17... fxe5?? { (-2.69 → Mate in 4) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #4] } (17... Kxe7) 18. Rxg7 { [%eval #4] } 18... Bxg7 { [%eval #3] } 19. Bf4 { [%eval #3] } 19... exf4 { [%eval #2] } 20. b4?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. f3 was best. } { [%eval #-10] } (20. f3 Bxb2 21. Nc3 Bxc3#) 20... Ra3?? { (Mate in 10 → -3.24) Lost forced checkmate sequence. f3 was best. } { [%eval -3.24] } (20... f3 21. c4 Be5 22. Nc3 Bxc3 23. b5 Ne7 24. b6 Kd7 25. b7 Be5 26. bxa8=Q) 21. Nxa3 { [%eval -2.38] } 21... f3?? { (-2.38 → Mate in 3) Checkmate is now unavoidable. Nf6 was best. } { [%eval #3] } (21... Nf6) 22. c3 { [%eval #3] } 22... Bxc3 { [%eval #2] } 23. Nb5 { [%eval #2] } 23... Bxb4 { [%eval #1] } 24. Nc3 { [%eval #1] } 24... Bxc3# { Game ends by variant rule. } 1-0