FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Hbt4Aupy"]
[Date "2017.02.14"]
[Round "-"]
[White "superpanda"]
[Black "becapaviljonac"]
[Result "1-0"]
[GameId "Hbt4Aupy"]
[UTCDate "2017.02.14"]
[UTCTime "11:41:24"]
[WhiteElo "2193"]
[BlackElo "1817"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-2"]
[Variant "Antichess"]
[TimeControl "300+6"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... a6?? { (1.78 → 5.92) Blunder. b5 was best. } { [%eval 5.92] } (1... b5 2. Bxb5) 2. Bxa6 { [%eval 4.9] } 2... Rxa6?? { (4.90 → Mate in 17) Checkmate is now unavoidable. bxa6 was best. } { [%eval #17] } (2... bxa6 3. Qg4) 3. Qf3 { [%eval #16] } 3... Rxa2 { [%eval #16] } 4. Qxb7?? { (Mate in 16 → 6.08) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 6.08] } (4. Rxa2 e6 5. Qxb7 Bxb7 6. Nc3 Bxg2 7. Ra5 Bxh1 8. Ne4 Bxe4 9. h3 Bxc2 10. e4 Bxe4) 4... Rxa1 { [%eval 6.2] } 5. Qxc8 { [%eval 5.7] } 5... Rxb1 { [%eval 6.24] } 6. Qxd8 { [%eval 4.79] } 6... Rxb2?? { (4.79 → Mate in 22) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #22] } (6... Rxc1) 7. Bxb2?? { (Mate in 22 → -2.93) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -2.93] } (7. Qxe8 Rxc2 8. Qxf8 Rxd2 9. Qxf7 Rxf2 10. Qxg7 Rxg2 11. Qxh7 Rxg1 12. Rxg1 Rxh7 13. Rxg8 Rxh2) 7... Kxd8 { [%eval -3.04] } 8. Bxg7 { [%eval -3.21] } 8... Bxg7 { [%eval -3.11] } 9. c3 { [%eval -2.91] } 9... Bxc3 { [%eval -2.81] } 10. dxc3 { [%eval -2.44] } 10... Nc6 { [%eval -2.52] } 11. Ne2 { [%eval -2.91] } 11... Nd4 { [%eval -2.63] } 12. Nxd4 { [%eval -2.93] } 12... f5 { [%eval -2.51] } 13. Nxf5 { [%eval -3.24] } 13... Nh6?? { (-3.24 → -0.40) Blunder. Ke8 was best. } { [%eval -0.4] } (13... Ke8 14. Nxe7 Nxe7 15. e4 Kf7 16. f4 Nc8 17. e5 d6 18. exd6 cxd6 19. Ke2 Na7 20. f5) 14. Nxe7 { [%eval -0.79] } 14... Kxe7 { [%eval -0.59] } 15. g4 { [%eval -0.63] } 15... Nxg4 { [%eval -0.59] } 16. h4?? { (-0.59 → Mate in 8) Checkmate is now unavoidable. h3 was best. } { [%eval #-8] } (16. h3 Nxe3) 16... Nxe3 { [%eval #-7] } 17. fxe3 { [%eval #-7] } 17... Rb8 { [%eval #-6] } 18. h5 { [%eval #-5] } 18... Rb4 { [%eval #-4] } 19. cxb4 { [%eval #-4] } 19... c5 { [%eval #-3] } 20. bxc5 { [%eval #-3] } 20... d6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kd6 was best. } { [%eval 0.0] } (20... Kd6 21. cxd6 h6 22. Rg1#) 21. cxd6 { [%eval 0.0] } 21... Kxd6 { [%eval 0.0] } 22. Rg1 { [%eval 0.0] } 22... Kc5 { [%eval 0.06] } 23. e4 { [%eval -0.37] } 23... Kd5?? { (-0.37 → Mate in 22) Checkmate is now unavoidable. h6 was best. } { [%eval #22] } (23... h6 24. Rg5 hxg5 25. e5 g4 26. e6 g3 27. h6 g2 28. h7 Kd4 29. e7 g1=K 30. Kd1) 24. exd5 { [%eval #21] } 24... h6 { [%eval #21] } 25. Rg5 { [%eval #20] } 25... hxg5 { [%eval #20] } 26. h6 { [%eval #19] } 26... g4 { [%eval #19] } 27. h7 { [%eval #18] } 27... g3 { [%eval #18] } 28. d6 { [%eval #17] } 28... g2 { [%eval #17] } 29. h8=R { [%eval #16] } 29... g1=K { [%eval #16] } 30. Kf1 { [%eval #15] } 30... Kxf1 { [%eval #15] } 31. d7 { [%eval #14] } 31... Ke2 { [%eval #14] } 32. d8=B { [%eval #13] } 32... Ke3 { [%eval #13] } 33. Rh5 { [%eval #12] } 33... Kf3 { [%eval #10] } 34. Be7 { [%eval #11] } 34... Ke3 { [%eval #11] } 35. Rg5 { [%eval #11] } 35... Kd3 { [%eval #10] } 36. Bd6 { [%eval #9] } 36... Ke3 { [%eval #3] } 37. Bf4 { [%eval #2] } 37... Kxf4 { [%eval #2] } 38. Rg4 { [%eval #1] } 38... Kxg4# { Game ends by variant rule. } 1-0