FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/GuFc2qyv"]
[Date "2021.07.25"]
[White "CTDLHHaiYen"]
[Black "wakey-monke"]
[Result "0-1"]
[GameId "GuFc2qyv"]
[UTCDate "2021.07.25"]
[UTCTime "05:37:54"]
[WhiteElo "1290"]
[BlackElo "1062"]
[WhiteRatingDiff "-45"]
[BlackRatingDiff "+84"]
[Variant "Antichess"]
[TimeControl "1800+20"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.29] } 2. Ba6 { [%eval 0.91] } 2... bxa6?? { (0.91 → 4.48) Blunder. Nxa6 was best. } { [%eval 4.48] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7) 3. e4?? { (4.48 → -0.19) Blunder. a4 was best. } { [%eval -0.19] } (3. a4 Ba3 4. Rxa3 d6 5. e4 Qf6 6. e5 Qxe5 7. Qh5 Qxb2) 3... Ba3 { [%eval 0.05] } 4. Nxa3 { [%eval -0.03] } 4... d5?? { (-0.03 → 2.02) Blunder. Qe7 was best. } { [%eval 2.02] } (4... Qe7 5. b4) 5. exd5 { [%eval 2.27] } 5... exd5?? { (2.27 → Mate in 12) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #12] } (5... Qxd5 6. Nh3) 6. Nb5 { [%eval #12] } 6... axb5 { [%eval #11] } 7. c4 { [%eval #12] } 7... bxc4 { [%eval #11] } 8. b3?? { (Mate in 11 → Mate in 18) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-18] } (8. Qg4 Bxg4 9. Kd1 Bxd1 10. Ne2 Bxe2 11. Rf1 Bxf1 12. a3 Bxg2 13. b3 cxb3 14. h4 Qxh4) 8... cxb3 { [%eval #-18] } 9. axb3 { [%eval #-13] } 9... Bg4 { [%eval #-15] } 10. Qxg4 { [%eval -4.29] } 10... c6?? { (-4.29 → 4.59) Blunder. a6 was best. } { [%eval 4.59] } (10... a6 11. Rxa6) 11. Qxg7 { [%eval 3.64] } 11... Qh4?? { (3.64 → Mate in 11) Checkmate is now unavoidable. Qg5 was best. } { [%eval #11] } (11... Qg5 12. Qxg5) 12. Qxh7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-10] } (12. Rxa7 Rxa7 13. Qxg8 Rxg8 14. g4 Rxg4 15. Ba3 Rxg1 16. Rxg1 Rxa3 17. d3 Rxb3 18. Kf1 Rxd3) 12... Qxf2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #9] } (12... Rxh7 13. Rxa7 Qxh2 14. Rxa8 Qxg1 15. Rxb8 Qxe1 16. Rxe8 Qxe8 17. Rxh7 Qc8 18. Rxf7 Qf5 19. Rxf5) 13. Qxf7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-9] } (13. Kxf2 Rxh7 14. Rxa7 Rxa7 15. Ba3 Rxa3 16. Nh3 Rxh3 17. gxh3 Rxb3 18. Rf1 Rxh3 19. Ke2 Rxh2) 13... Qxg2?? { (Mate in 9 → 0.05) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.05] } (13... Kxf7 14. Kxf2 Rxh2 15. Rxh2 Na6 16. Rxa6 Rd8 17. Rxc6 Rd6 18. Rxd6 a5 19. Rxd5 Ke6 20. Rxa5) 14. Qxd5?? { (0.05 → Mate in 8) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-8] } (14. Qxe8 Qxd2 15. Bxd2 Rxh2 16. Rxh2 Nd7 17. Rxa7 Rxe8 18. Rxd7 Rxe1 19. Rxd5 cxd5 20. Bxe1 d4) 14... Qxd2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. cxd5 was best. } { [%eval #8] } (14... cxd5 15. Rxa7 Rxh2 16. Rxa8 Qxd2 17. Bxd2 Rxd2 18. Rxb8 Ke7 19. Rxg8 d4 20. Kxd2 d3 21. Kxd3) 15. Qxc6?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-7] } (15. Kxd2 cxd5 16. Rxa7 Rxa7 17. Ba3 Rxa3 18. Kd3 Rxb3 19. Ne2 Rxd3 20. Rc1 Rxh2 21. Ng3 Rxg3) 15... Qxh2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Nxc6 was best. } { [%eval #7] } (15... Nxc6 16. Bxd2 Rxh2 17. Rxh2 Na5 18. Rxa5 Rc8 19. Rxa7 Nh6 20. Bxh6 Kf7 21. Rxf7 Rc4 22. bxc4#) 16. Qxe8 { [%eval #8] } 16... Qxg1 { [%eval #7] } 17. Qxg8?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-5] } (17. Rxh8 Qxe1 18. Qxb8 Qxc1 19. Qxa8 Qxa1 20. Qxg8 Qxh8 21. Qxh8 a6 22. Qh4 a5 23. Qb4 axb4#) 17... Qxe1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #5] } (17... Rxg8 18. Rxa7 Qxh1 19. Rxa8 Qxe1 20. Rxb8 Qxc1 21. Rxg8 Qc4 22. bxc4#) 18. Qxb8?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #-6] } (18. Rxe1 Rxg8 19. Rxa7 Rxa7 20. Ba3 Rxa3 21. Rh1 Rxb3 22. Rg1 Rxg1#) 18... Qxc1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #5] } (18... Rxh1 19. Qxa7 Qxc1 20. Qxa8 Qxa1 21. Qxh1 Qxh1 22. b4 Qa1 23. b5 Qa6 24. bxa6#) 19. Qxa7?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-4] } (19. Rxh8 Qxa1 20. Qxa8 Qxh8 21. Qxh8 a6 22. Qd4 a5 23. Qb4 axb4#) 19... Qxh1 { [%eval #-4] } 20. Rxh1 { [%eval #-2] } 20... Rxa7 { [%eval #-2] } 21. Rxh8 { [%eval #-1] } 21... Rh7 { [%eval #-1] } 22. Rxh7# { Game ends by variant rule. } 0-1