- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GkpsYl2R"] [Date "2023.01.10"] [White "iwka217"] [Black "Antichess_Valentino"] [Result "0-1"] [GameId "GkpsYl2R"] [UTCDate "2023.01.10"] [UTCTime "17:38:46"] [WhiteElo "1557"] [BlackElo "2319"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... c5?? { (1.30 → 3.36) Blunder. e6 was best. } { [%eval 3.36] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 3.35] } 2... Nxa6 { [%eval 4.09] } 3. b4 { [%eval 3.63] } 3... cxb4 { [%eval 3.16] } 4. Ba3?? { (3.16 → -0.69) Blunder. d3 was best. } { [%eval -0.69] } (4. d3 b3 5. cxb3 Nc7 6. Ne2 Rb8 7. Qd2 Na8 8. Qc3 g5) 4... bxa3 { [%eval -0.67] } 5. Nxa3 { [%eval -0.97] } 5... b5 { [%eval -0.78] } 6. Nxb5 { [%eval -0.91] } 6... Nb4 { [%eval -0.56] } 7. Nxa7 { [%eval -2.66] } 7... Nxa2 { [%eval -0.79] } 8. Rxa2 { [%eval -3.16] } 8... Rxa7 { [%eval -2.19] } 9. Rxa7 { [%eval -2.87] } 9... Bb7 { [%eval -1.94] } 10. Rxb7 { [%eval -2.69] } 10... Qa8 { [%eval -2.67] } 11. Rxd7 { [%eval -2.45] } 11... Qxg2 { [%eval -2.5] } 12. Rxe7 { [%eval -1.75] } 12... Bxe7 { [%eval -1.66] } 13. Qh5? { (-1.66 → -3.63) Mistake. Ke2 was best. } { [%eval -3.63] } (13. Ke2 Qxg1 14. Rxg1 Bg5 15. Rxg5 f5 16. Rxg7 Nf6 17. Rxh7 Nxh7 18. e4 fxe4 19. f3 exf3) 13... Qxg1 { [%eval -5.5] } 14. Qxh7?? { (-5.50 → Mate in 14) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-14] } (14. Rxg1 Kd7) 14... Rxh7 { [%eval #-14] } 15. Rxg1 { [%eval -5.26] } 15... Rxh2 { [%eval #-13] } 16. Rxg7 { [%eval #-12] } 16... Rxf2 { [%eval #-12] } 17. Rxf7 { [%eval #-11] } 17... Rxf7?? { (Mate in 11 → -5.45) Lost forced checkmate sequence. Kxf7 was best. } { [%eval -5.45] } (17... Kxf7 18. Kxf2 Bd6 19. Kg3 Bxg3 20. e4 Bh4 21. d3 Bd8 22. d4 Ne7 23. d5 Nxd5 24. exd5) 18. Kf2?? { (-5.45 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #-9] } (18. e4 Rh7) 18... Rxf2 { [%eval #-9] } 19. e4 { [%eval #-7] } 19... Rxd2 { [%eval #-7] } 20. e5 { [%eval #-6] } 20... Rxc2 { [%eval #-6] } 21. e6 { [%eval #-5] } 21... Kd7 { [%eval #-5] } 22. exd7 { [%eval #-4] } 22... Ba3 { [%eval #-5] } 23. d8=B { [%eval #-3] } 23... Rc7 { [%eval #-3] } 24. Bxc7 { [%eval #-2] } 24... Bd6 { [%eval #-2] } 25. Bxd6 { [%eval #-1] } 25... Ne7 { [%eval #-1] } 26. Bxe7# { Game ends by variant rule. } 0-1