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[Event "rated Antichess game"] [Site "https://lichess.org/GddNMQ78"] [Date "2019.05.09"] [White "serguniator"] [Black "DPWIH"] [Result "1-0"] [GameId "GddNMQ78"] [UTCDate "2019.05.09"] [UTCTime "07:15:15"] [WhiteElo "1500"] [BlackElo "1353"] [WhiteRatingDiff "+115"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3) 1... f5?? { (Mate in 16 → -1.22) Lost forced checkmate sequence. b5 was best. } { [%eval -1.22] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Nxd2 Nc6 6. Nxe4 g5 7. Bxg5 Nf6 8. Bxf6) 2. exf5 { [%eval -2.34] } 2... Na6?? { (-2.34 → 9.05) Blunder. b5 was best. } { [%eval 9.05] } (2... b5 3. Bxb5) 3. Bxa6 { [%eval 9.13] } 3... bxa6 { [%eval 10.86] } 4. f6 { [%eval 7.63] } 4... exf6? { (7.63 → Mate in 13) Checkmate is now unavoidable. gxf6 was best. } { [%eval #13] } (4... gxf6 5. d3) 5. b4 { [%eval #13] } 5... Bxb4 { [%eval #12] } 6. d3?? { (Mate in 12 → 2.26) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.26] } (6. Qg4 Bxd2 7. Qxg7 Bxe1 8. Qxd7 Bxf2 9. Qxe8 Qxe8 10. Ne2 Qxe2 11. a3 Qxc2 12. Bg5 fxg5) 6... Bxe1 { [%eval 3.07] } 7. Qxe1 { [%eval 3.01] } 7... Qe7 { [%eval 3.83] } 8. Qxe7 { [%eval 2.72] } 8... Kxe7 { [%eval 2.75] } 9. Bg5 { [%eval 2.67] } 9... fxg5 { [%eval 3.43] } 10. f4?? { (3.43 → -3.81) Blunder. Ne2 was best. } { [%eval -3.81] } (10. Ne2 a5) 10... gxf4 { [%eval -4.58] } 11. g3 { [%eval -3.74] } 11... fxg3 { [%eval -3.39] } 12. hxg3 { [%eval -2.24] } 12... Nh6?? { (-2.24 → 1.01) Blunder. Nf6 was best. } { [%eval 1.01] } (12... Nf6 13. Rxh7) 13. Rxh6 { [%eval -0.21] } 13... gxh6 { [%eval 0.37] } 14. Nf3?! { (0.37 → -0.41) Inaccuracy. a3 was best. } { [%eval -0.41] } (14. a3 Bb7 15. d4 c5 16. dxc5 d6 17. cxd6 Kxd6 18. c4 h5 19. a4 h4 20. gxh4 Kc7) 14... Rf8?? { (-0.41 → Mate in 6) Checkmate is now unavoidable. Rb8 was best. } { [%eval #6] } (14... Rb8 15. Nbd2) 15. Ng5?? { (Mate in 6 → -8.22) Lost forced checkmate sequence. a4 was best. } { [%eval -8.22] } (15. a4 Rxf3 16. c4 Rxg3 17. Ra2 Rxd3 18. Nc3 Rxc3 19. a5 Rxc4 20. Ra4 Rxa4#) 15... hxg5 { [%eval -7.68] } 16. c3? { (-7.68 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (16. a4 Bb7) 16... Rf4?? { (Mate in 10 → -2.06) Lost forced checkmate sequence. Rb8 was best. } { [%eval -2.06] } (16... Rb8 17. g4 Rxb1 18. Rxb1 Rf1 19. Rxf1 Kf8 20. Rxf8 d6 21. Rxc8 c6 22. Rxc6 a5 23. Rxd6) 17. gxf4 { [%eval -3.85] } 17... gxf4 { [%eval -2.89] } 18. Na3?! { (-2.89 → -3.95) Inaccuracy. a3 was best. } { [%eval -3.95] } (18. a3 d5 19. a4 a5 20. Na3 f3 21. Nc2 d4 22. cxd4 f2 23. Ra2 Kf6 24. Ra3 Bh3) 18... a5 { [%eval -3.14] } 19. Rg1?! { (-3.14 → -4.20) Inaccuracy. Nc2 was best. } { [%eval -4.2] } (19. Nc2 Bb7) 19... Bb7 { [%eval -3.37] } 20. Rg3?! { (-3.37 → -4.33) Inaccuracy. Rg2 was best. } { [%eval -4.33] } (20. Rg2 Bxg2 21. d4 c5 22. dxc5 d6 23. cxd6 Kxd6 24. c4 Ke7 25. c5 Bh3 26. Nc2 a4) 20... fxg3 { [%eval -5.96] } 21. Nc2 { [%eval -7.34] } 21... Be4? { (-7.34 → -4.24) Mistake. a4 was best. } { [%eval -4.24] } (21... a4 22. d4) 22. dxe4 { [%eval -4.93] } 22... d5? { (-4.93 → -3.11) Mistake. a4 was best. } { [%eval -3.11] } (22... a4 23. c4) 23. exd5 { [%eval -3.33] } 23... c6 { [%eval -2.84] } 24. dxc6 { [%eval -2.53] } 24... Kd7?? { (-2.53 → 0.09) Blunder. a4 was best. } { [%eval 0.09] } (24... a4) 25. cxd7 { [%eval 0.78] } 25... Rc8?? { (0.78 → 5.73) Blunder. a4 was best. } { [%eval 5.73] } (25... a4 26. Nd4 a3 27. c4 g2 28. c5 g1=R 29. Nb3 Rg3 30. Nc1 Rf8 31. Nd3 Rxd3 32. c6) 26. dxc8=R { [%eval 4.46] } 26... g2 { [%eval 5.03] } 27. Nb4?? { (5.03 → 0.31) Blunder. c4 was best. } { [%eval 0.31] } (27. c4) 27... axb4 { [%eval 0.37] } 28. cxb4 { [%eval 0.47] } 28... a5 { [%eval 0.47] } 29. bxa5 { [%eval 0.47] } 29... h6? { (0.47 → 1.97) Mistake. g1=B was best. } { [%eval 1.97] } (29... g1=B 30. Rg8 Bd4 31. Rg3 Bf2 32. Rf3 Bg1 33. a6 h5 34. Rc3 Bd4 35. Rc1 Bb2 36. Rc7) 30. Rf8? { (1.97 → 0.27) Mistake. a6 was best. } { [%eval 0.27] } (30. a6 h5 31. a7 h4 32. a4 h3 33. a5 g1=K 34. a8=K Kf2 35. a6 h2 36. Kb7 Ke3) 30... g1=N { [%eval 0.78] } 31. Rf3?? { (0.78 → Mate in 14) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-14] } (31. Rf1 Nh3) 31... Nxf3 { [%eval #-14] } 32. a6 { [%eval #-13] } 32... Nd4?? { (Mate in 13 → -0.79) Lost forced checkmate sequence. h5 was best. } { [%eval -0.79] } (32... h5 33. a7 h4 34. a4 h3 35. a5 h2 36. a8=N h1=R 37. Nc7 Nd4 38. Nd5 Rh7 39. Nb6) 33. a3?? { (-0.79 → Mate in 12) Checkmate is now unavoidable. a7 was best. } { [%eval #-12] } (33. a7 h5 34. a8=B h4 35. Bc6 Nxc6 36. a4 Ne7 37. a5 h3 38. a6 h2 39. a7 h1=K) 33... Ne6 { [%eval #-14] } 34. a7 { [%eval #-14] } 34... Nd8?? { (Mate in 14 → Mate in 27) Lost forced checkmate sequence. h5 was best. } { [%eval #27] } (34... h5 35. a8=R h4 36. Ra5 Nd8 37. Rc5 h3 38. a4 Nf7 39. Rg5 Nxg5 40. a5 Ne6 41. a6) 35. a8=N?? { (Mate in 27 → Mate in 14) Lost forced checkmate sequence. a4 was best. } { [%eval #-14] } (35. a4 h5 36. a5 h4 37. a8=Q Nc6 38. Qxc6 h3 39. Qf6 h2 40. Qg7 h1=K 41. Qg1 Kxg1) 35... Nc6?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. h5 was best. } { [%eval 0.0] } (35... h5 36. Nb6 h4 37. Nc4 h3 38. Nd2 h2 39. Nb3 h1=B 40. a4 Ne6 41. Nc1 Bf3 42. Ne2) 36. a4 { [%eval 0.0] } 36... Nd4?? { (0.00 → 3.38) Blunder. h5 was best. } { [%eval 3.38] } (36... h5 37. Nb6 Nd8 38. a5 h4 39. a6 h3 40. a7 h2 41. a8=K h1=R 42. Ka7 Re1 43. Ka6) 37. a5 { [%eval 2.21] } 37... Ne6?? { (2.21 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (37... h5 38. Nc7 Nf3 39. a6 h4 40. a7 h3 41. a8=R h2 42. Rd8 Ng1 43. Ne6 h1=K 44. Rd4) 38. Nc7 { [%eval #2] } 38... Nxc7 { [%eval #1] } 39. a6 { [%eval #1] } 39... Nxa6# { Game ends by variant rule. } 1-0