- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/GYw9xC58"] [Date "2022.11.19"] [White "STEDgER"] [Black "andrewchessbot1"] [Result "0-1"] [GameId "GYw9xC58"] [UTCDate "2022.11.19"] [UTCTime "23:55:09"] [WhiteElo "2101"] [BlackElo "1848"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.0] } 2. b3 { [%eval -0.12] } 2... g6 { [%eval 0.12] } 3. g4 { [%eval 0.0] } 3... Nxg4 { [%eval 0.11] } 4. Ba3?? { (0.11 → -3.86) Blunder. Bg2 was best. } { [%eval -3.86] } (4. Bg2 Nxh2 5. Bxb7 Bxb7 6. Rxh2 Bf3 7. exf3 Bh6 8. Rxh6 Qc8) 4... Nxh2 { [%eval #-17] } 5. Rxh2 { [%eval -3.73] } 5... Bh6 { [%eval #-17] } 6. Rxh6 { [%eval -3.94] } 6... g5 { [%eval #-16] } 7. Rxh7 { [%eval #-15] } 7... Rxh7 { [%eval #-15] } 8. Bxe7 { [%eval #-14] } 8... Kxe7 { [%eval #-14] } 9. Nh3 { [%eval #-12] } 9... Rxh3 { [%eval #-12] } 10. Bxh3 { [%eval #-11] } 10... g4 { [%eval #-11] } 11. Bxg4 { [%eval #-10] } 11... f5 { [%eval #-10] } 12. Bxf5 { [%eval #-9] } 12... Qh8 { [%eval #-9] } 13. Bxd7 { [%eval #-8] } 13... Qxa1 { [%eval #-8] } 14. Bxc8 { [%eval #-7] } 14... Qxa2 { [%eval #-7] } 15. Bxb7 { [%eval #-6] } 15... Qxb1 { [%eval #-6] } 16. Bxa8 { [%eval #-5] } 16... Qxc2 { [%eval #-5] } 17. Qxc2 { [%eval #-4] } 17... Nc6 { [%eval #-4] } 18. Bxc6 { [%eval #-3] } 18... Kd7 { [%eval #-3] } 19. Bxd7 { [%eval #-2] } 19... c6?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. a5 was best. } { [%eval #10] } (19... a5 20. Qxc7 a4 21. bxa4#) 20. Bxc6 { [%eval #10] } 20... a5 { [%eval #8] } 21. b4 { [%eval #8] } 21... axb4 { [%eval #7] } 22. Qc1 { [%eval #7] } 22... b3 { [%eval #6] } 23. Qc2 { [%eval #6] } 23... bxc2 { [%eval #5] } 24. Kd1 { [%eval #5] } 24... cxd1=K { [%eval #4] } 25. Bh1?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. e3 was best. } { [%eval 0.0] } (25. e3 Kxd2 26. f3 Kxe3 27. f4 Kxf4 28. Bf3 Kxf3#) 25... Kxe2 { [%eval 0.0] } 26. Bf3 { [%eval 0.0] } 26... Kxf2?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kxf3 was best. } { [%eval #2] } (26... Kxf3 27. d4 Kxf2 28. d5 Ke3 29. d6 Kd4 30. d7 Kc5 31. d8=K Kb4 32. Kc7 Kb3 33. Kc6) 27. Bg2?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Be2 was best. } { [%eval #-7] } (27. Be2 Kxe2 28. d3 Kxd3#) 27... Kxg2 { [%eval #-7] } 28. d4 { [%eval #-5] } 28... Kg3 { [%eval #-5] } 29. d5 { [%eval #-4] } 29... Kf4 { [%eval #-4] } 30. d6 { [%eval #-3] } 30... Kf5 { [%eval #-3] } 31. d7 { [%eval #-2] } 31... Kf6?? { (Mate in 2 → Mate in 14) Lost forced checkmate sequence. Ke6 was best. } { [%eval #14] } (31... Ke6 32. d8=N Kf7 33. Nxf7#) 32. d8=B?? { (Mate in 14 → Mate in 1) Lost forced checkmate sequence. d8=R was best. } { [%eval #-1] } (32. d8=R Kf5 33. Rd3 Kf6 34. Rd4 Kg7 35. Re4 Kg6 36. Re8 Kg5 37. Re3 Kg6 38. Re4 Kh7) 32... Ke7 { [%eval #-1] } 33. Bxe7# { Game ends by variant rule. } 0-1