- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GTiaJmLZ"] [Date "2024.10.18"] [Round "-"] [White "harga21"] [Black "ConorMoore250"] [Result "1-0"] [GameId "GTiaJmLZ"] [UTCDate "2024.10.18"] [UTCTime "05:35:39"] [WhiteElo "1668"] [BlackElo "2242"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... c6 { [%eval 0.9] } 3. Bxc6 { [%eval 0.77] } 3... Nxc6 { [%eval 0.83] } 4. b4 { [%eval 0.92] } 4... Nxb4 { [%eval 0.7] } 5. Qh5?! { (0.70 → -0.33) Inaccuracy. Qf3 was best. } { [%eval -0.33] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 g5 9. Kd2 Qc7) 5... Nxa2 { [%eval -0.29] } 6. Qxh7 { [%eval -0.37] } 6... Rxh7 { [%eval -0.37] } 7. Rxa2 { [%eval -0.36] } 7... Rxh2 { [%eval -0.36] } 8. Rxa7 { [%eval -1.25] } 8... Rxa7?? { (-1.25 → 1.20) Blunder. Rxg2 was best. } { [%eval 1.2] } (8... Rxg2 9. Rxd7) 9. Rxh2 { [%eval 1.21] } 9... Qc7?? { (1.21 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (9... Nh6 10. Rxh6) 10. Rh6 { [%eval #10] } 10... Qxc2 { [%eval #9] } 11. d3?? { (Mate in 9 → 0.33) Lost forced checkmate sequence. f4 was best. } { [%eval 0.33] } (11. f4 Qxc1 12. d4 Nxh6 13. d5 Qxe3 14. Kf2 Qxf2 15. Nd2 Qxd2 16. f5 Qxd5) 11... gxh6?? { (0.33 → Mate in 8) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #8] } (11... Qxf2) 12. f3 { [%eval #8] } 12... Qxd3 { [%eval #6] } 13. Bb2 { [%eval #6] } 13... Qxe3 { [%eval #5] } 14. Nh3?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. f4 was best. } { [%eval #-10] } (14. f4 Qxg1 15. f5 Qxe1 16. Nd2 Qxd2 17. Bh8 Qxg2 18. Bf6 exf6#) 14... Qxf3 { [%eval #-10] } 15. gxf3 { [%eval #-9] } 15... Bg7?? { (Mate in 9 → 0.30) Lost forced checkmate sequence. e5 was best. } { [%eval 0.3] } (15... e5 16. Bxe5 Nf6 17. Bxf6 Bg7 18. Bxg7 Ra5 19. Bxh6 Kf8 20. Bxf8 Rg5 21. Nxg5) 16. Bxg7 { [%eval 0.32] } 16... Ra3 { [%eval 0.44] } 17. Bxh6 { [%eval 0.38] } 17... Nxh6 { [%eval 0.13] } 18. Nxa3 { [%eval -0.21] } 18... Ng4?? { (-0.21 → 1.59) Blunder. Nf5 was best. } { [%eval 1.59] } (18... Nf5 19. Kf1) 19. fxg4 { [%eval 1.47] } 19... f5?? { (1.47 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (19... e6 20. Kf2) 20. gxf5 { [%eval 7.58] } 20... Kf7 { [%eval 6.03] } 21. f6 { [%eval 2.19] } 21... Kxf6?? { (2.19 → Mate in 13) Checkmate is now unavoidable. exf6 was best. } { [%eval #13] } (21... exf6 22. Ke2) 22. Ng5 { [%eval #13] } 22... Kxg5 { [%eval 1.76] } 23. Nc2?? { (1.76 → -0.73) Blunder. Nb5 was best. } { [%eval -0.73] } (23. Nb5 e6) 23... d5?? { (-0.73 → Mate in 7) Checkmate is now unavoidable. Ba6 was best. } { [%eval #7] } (23... Ba6) 24. Na3 { [%eval #7] } 24... d4 { [%eval #4] } 25. Kf2 { [%eval #11] } 25... d3 { [%eval #3] } 26. Ke2?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Nc2 was best. } { [%eval #-9] } (26. Nc2 dxc2 27. Ke2 c1=Q 28. Ke3 Qxe3#) 26... dxe2 { [%eval #-9] } 27. Nc4 { [%eval #-7] } 27... e5 { [%eval #-7] } 28. Nxe5 { [%eval #-6] } 28... Bd7 { [%eval #-6] } 29. Nxd7 { [%eval #-5] } 29... Kf6 { [%eval #-5] } 30. Nxf6 { [%eval #-4] } 30... e1=B { [%eval #-4] } 31. Ng4 { [%eval #-1] } { White wins on time. } 1-0