- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GSB4sHjJ"] [Date "2024.04.14"] [Round "-"] [White "jackolg"] [Black "ujurku"] [Result "1-0"] [GameId "GSB4sHjJ"] [UTCDate "2024.04.14"] [UTCTime "13:35:54"] [WhiteElo "1344"] [BlackElo "1401"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-55"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... e6 { [%eval 0.22] } 2. Ba6 { [%eval 0.0] } 2... Nxa6 { [%eval 0.0] } 3. b4 { [%eval -0.09] } 3... Bxb4 { [%eval 0.0] } 4. Nc3?? { (0.00 → Mate in 17) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-17] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxg5 c6 8. Qxg7 d6) 4... Bxc3 { [%eval -6.11] } 5. dxc3 { [%eval #-18] } 5... Nb4 { [%eval -4.38] } 6. Qxd7?? { (-4.38 → Mate in 12) Checkmate is now unavoidable. cxb4 was best. } { [%eval #-12] } (6. cxb4 Qh4) 6... Nxc2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #12] } (6... Qxd7 7. cxb4 Qd4 8. exd4 g5 9. Bxg5 Kd8 10. Bxd8 h5 11. Bxc7 Rb8 12. Bxb8 h4 13. Bxa7) 7. Qxe8?? { (Mate in 12 → 1.25) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 1.25] } (7. Qxf7 Nxe3 8. Bxe3 Kxf7 9. Bxa7 Rxa7 10. Kd1 Rxa2 11. Rxa2 Qxd1 12. Nh3 Qxh1 13. Ra3 Qxh2) 7... Nxe3?? { (1.25 → Mate in 10) Checkmate is now unavoidable. Nxa1 was best. } { [%eval #10] } (7... Nxa1) 8. Qxg8?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. Qxd8 was best. } { [%eval #-14] } (8. Qxd8 Nxg2 9. Qxc7 Nxe1 10. Qxb7 Bxb7 11. Rb1 Bxh1 12. Rb6 axb6 13. a4 Rxa4 14. h4 Rxh4) 8... Nxg2?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #9] } (8... Rxg8 9. fxe3 Qd6 10. Nf3 Qxh2 11. Nxh2 e5 12. e4 Bg4 13. Nxg4 Rgd8 14. Rxh7 Rd6 15. Rxg7) 9. Qxh7 { [%eval #10] } 9... Nxe1 { [%eval #9] } 10. Qxh8 { [%eval #9] } 10... Qxh8 { [%eval #8] } 11. Nh3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-10] } (11. Ne2 Qxh2 12. Rxe1 Qxf2 13. Rf1 Qxf1 14. Bg5 Qxe2 15. Rh1 Qxa2 16. c4 Qxc4 17. Bf4 Qxf4) 11... Qxh3 { [%eval #-10] } 12. Rxe1 { [%eval #-9] } 12... Qxh2?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Qxc3 was best. } { [%eval #6] } (12... Qxc3 13. Rxe6 Qxc1 14. Rxc1 fxe6 15. Rxc7 Bd7 16. Rxd7 g6 17. Rxb7 Re8 18. Rxa7 Re7 19. Rxe7) 13. Rxe6 { [%eval #6] } 13... Bxe6 { [%eval #5] } 14. c4 { [%eval #5] } 14... Qxf2 { [%eval #4] } 15. a3 { [%eval #4] } 15... Bxc4 { [%eval #3] } 16. Bd2 { [%eval #3] } 16... Qxd2 { [%eval #2] } 17. Ra2?? { (Mate in 2 → Mate in 54) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-54] } (17. Rd1 Qxd1 18. a4 Qxa4#) 17... Qxa2?? { (Mate in 54 → Mate in 1) Lost forced checkmate sequence. Bxa2 was best. } { [%eval #1] } (17... Bxa2 18. a4 b5 19. axb5 c5 20. bxc6 Re8 21. c7 Re7 22. c8=K Qd8 23. Kxd8 a5 24. Kxe7) 18. a4 { [%eval #1] } 18... Qxa4# { Game ends by variant rule. } 1-0