- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Caissa - Miércoles 19:50 Arena"] [Site "https://lichess.org/G79wV9t1"] [Date "2023.01.25"] [Round "-"] [White "Alpro2011"] [Black "AITORAC12"] [Result "0-1"] [GameId "G79wV9t1"] [UTCDate "2023.01.25"] [UTCTime "19:05:09"] [WhiteElo "1520"] [BlackElo "1462"] [WhiteRatingDiff "-28"] [BlackRatingDiff "+55"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... h5?? { (1.30 → 6.14) Blunder. e6 was best. } { [%eval 6.14] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Qxh5 { [%eval 6.5] } 2... Rxh5 { [%eval 9.41] } 3. Nh3?? { (9.41 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Rxh2 4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1) 3... Rxh3 { [%eval #-14] } 4. gxh3 { [%eval #-13] } 4... Nh6?? { (Mate in 13 → -2.43) Lost forced checkmate sequence. b5 was best. } { [%eval -2.43] } (4... b5 5. Bxb5 d6 6. Bxe8 Bxh3 7. Bxf7 Qc8 8. Bxg8 d5 9. Bxd5) 5. Bb5 { [%eval -2.4] } 5... Ng4? { (-2.40 → -0.88) Mistake. e6 was best. } { [%eval -0.88] } (5... e6) 6. Bxd7 { [%eval -0.94] } 6... Kxd7 { [%eval 0.0] } 7. hxg4 { [%eval -0.55] } 7... f5?! { (-0.55 → 0.22) Inaccuracy. c5 was best. } { [%eval 0.22] } (7... c5 8. e4) 8. gxf5 { [%eval 0.54] } 8... g6?? { (0.54 → 2.43) Blunder. Qe8 was best. } { [%eval 2.43] } (8... Qe8 9. Ke2) 9. fxg6 { [%eval 2.13] } 9... Bg7?? { (2.13 → Mate in 12) Checkmate is now unavoidable. Bh6 was best. } { [%eval #12] } (9... Bh6 10. Rg1) 10. b3 { [%eval #13] } 10... Bxa1 { [%eval #12] } 11. Bb2 { [%eval #12] } 11... Bxb2 { [%eval #11] } 12. Nc3?? { (Mate in 11 → 1.22) Lost forced checkmate sequence. Na3 was best. } { [%eval 1.22] } (12. Na3 Bxa3 13. b4 Bxb4 14. Kf1 Bxd2 15. f4 Bxe3 16. g7 Bxf4 17. g8=K Bxh2 18. Rxh2 Qxg8) 12... Bxc3 { [%eval 1.23] } 13. dxc3 { [%eval 0.45] } 13... Ke6?? { (0.45 → Mate in 10) Checkmate is now unavoidable. Kd6 was best. } { [%eval #10] } (13... Kd6) 14. Kd1?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-8] } (14. Kd2 Qxd2 15. e4 Qxc3 16. b4 Qxc2 17. Rb1 Qxb1 18. g7 Qxb4 19. f4 Qxe4 20. g8=K Qxf4) 14... Qxd1 { [%eval #-8] } 15. Rxd1 { [%eval #-7] } 15... Nd7? { (Mate in 7 → -7.88) Lost forced checkmate sequence. Kd5 was best. } { [%eval -7.88] } (15... Kd5 16. Rxd5 c5 17. Rxc5 e6 18. Rxc8 Na6 19. Rxa8 Nb8 20. Rxb8 e5 21. Rxb7 e4 22. Rxa7#) 16. Rxd7 { [%eval -8.15] } 16... Bxd7 { [%eval -6.69] } 17. g7?? { (-6.69 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (17. b4 Kf7) 17... Rf8 { [%eval #-7] } 18. gxf8=B { [%eval #-6] } 18... Kd5 { [%eval #-6] } 19. Bxe7 { [%eval #-5] } 19... Ba4 { [%eval #-5] } 20. bxa4 { [%eval #-4] } 20... b5 { [%eval #-4] } 21. axb5 { [%eval #-3] } 21... a6 { [%eval #-3] } 22. bxa6 { [%eval #-2] } 22... c5 { [%eval #-5] } 23. Bxc5 { [%eval #-4] } 23... Kxc5 { [%eval #-4] } 24. c4 { [%eval #-3] } 24... Kxc4 { [%eval #-3] } 25. c3 { [%eval #-2] } 25... Kxc3 { [%eval #-2] } 26. a4 { [%eval #-1] } 26... Kd4 { [%eval #-1] } 27. exd4# { Game ends by variant rule. } 0-1