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[Event "rated variant:antichess game"] [Site "https://lichess.org/Fu30kxt0"] [Date "2025.10.09"] [Round "-"] [White "ahahawtf"] [Black "TalyTalyTal"] [Result "1-0"] [GameId "Fu30kxt0"] [UTCDate "2025.10.09"] [UTCTime "15:31:12"] [WhiteElo "1553"] [BlackElo "1647"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. Qd2?? { (Mate in 14 → -2.78) Lost forced checkmate sequence. b4 was best. } { [%eval -2.78] } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1) 3... Bc5?? { (-2.78 → 0.38) Blunder. Ba3 was best. } { [%eval 0.38] } (3... Ba3 4. Qxh6 Nxh6 5. Nxa3 b5 6. Nxb5 Qf6 7. Nxc7 Qxf2 8. Kxf2) 4. Qxh6 { [%eval 0.4] } 4... Bxf2 { [%eval 0.77] } 5. Kxf2 { [%eval 0.78] } 5... Nxh6 { [%eval 0.76] } 6. g4 { [%eval 0.08] } 6... Nxg4 { [%eval 0.27] } 7. h3 { [%eval -0.15] } 7... Nxf2 { [%eval 0.28] } 8. h4?? { (0.28 → -3.92) Blunder. Bg2 was best. } { [%eval -3.92] } (8. Bg2 Nxd3 9. Bxb7 Nxb2 10. Bxc8 Qxc8 11. Rh2 Qa6 12. c4 Qxc4 13. a4 Qxe2) 8... Qxh4? { (-3.92 → -1.80) Mistake. Nxd3 was best. } { [%eval -1.8] } (8... Nxd3) 9. Rxh4 { [%eval -1.51] } 9... Nxd3 { [%eval -1.98] } 10. Rxh7 { [%eval -1.16] } 10... Nxb2?? { (-1.16 → Mate in 7) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #7] } (10... Rxh7) 11. Rxf7 { [%eval #7] } 11... Kxf7 { [%eval #6] } 12. Bh3?? { (Mate in 6 → -3.15) Lost forced checkmate sequence. c4 was best. } { [%eval -3.15] } (12. c4 Nxc4 13. e3 Nxe3 14. Bc4 Nxc4 15. Na3 Nxa3 16. Nh3 Rxh3 17. Rh1 Rxh1#) 12... Rxh3 { [%eval -3.88] } 13. Nxh3 { [%eval -3.61] } 13... Nd3? { (-3.61 → -1.78) Mistake. Nc6 was best. } { [%eval -1.78] } (13... Nc6 14. c4) 14. cxd3 { [%eval -2.21] } 14... a5?! { (-2.21 → -1.52) Inaccuracy. b6 was best. } { [%eval -1.52] } (14... b6 15. Nd2) 15. Nd2 { [%eval -1.42] } 15... Na6? { (-1.42 → -0.21) Mistake. b6 was best. } { [%eval -0.21] } (15... b6 16. Nf1) 16. e4?? { (-0.21 → -3.80) Blunder. Nf1 was best. } { [%eval -3.8] } (16. Nf1 Kg6) 16... c6?? { (-3.80 → -1.38) Blunder. c5 was best. } { [%eval -1.38] } (16... c5 17. Nf1 c4 18. dxc4 d5 19. cxd5 exd5 20. exd5 Bxh3 21. Nd2 Rg8 22. Rf1) 17. Rh1?? { (-1.38 → -4.09) Blunder. Nf1 was best. } { [%eval -4.09] } (17. Nf1 b6) 17... d5?? { (-4.09 → -1.73) Blunder. c5 was best. } { [%eval -1.73] } (17... c5 18. Ra1) 18. exd5 { [%eval -1.39] } 18... cxd5 { [%eval -1.14] } 19. Ne4?? { (-1.14 → -5.33) Blunder. Ra1 was best. } { [%eval -5.33] } (19. Ra1 Kf6) 19... dxe4 { [%eval -5.11] } 20. dxe4 { [%eval -4.14] } 20... Nc7 { [%eval -4.23] } 21. Re1 { [%eval -4.39] } 21... Ra6 { [%eval -4.33] } 22. Nf2?! { (-4.33 → -5.57) Inaccuracy. Re2 was best. } { [%eval -5.57] } (22. Re2 Kg6) 22... e5?? { (-5.57 → Mate in 3) Checkmate is now unavoidable. Rb6 was best. } { [%eval #3] } (22... Rb6 23. Rb1) 23. Nd1?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Ng4 was best. } { [%eval #-6] } (23. Ng4 Bxg4 24. Rd1 Bxd1 25. a4 Bxa4#) 23... Nd5 { [%eval #-6] } 24. exd5 { [%eval #-5] } 24... Rh6 { [%eval #-5] } 25. Rxe5 { [%eval #-4] } 25... Ke8 { [%eval #-5] } 26. Rxe8 { [%eval #-4] } 26... Be6?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Rb6 was best. } { [%eval #8] } (26... Rb6 27. Rxc8 Rb2 28. Nxb2 a4 29. Nxa4 b6 30. Nxb6#) 27. Rxe6 { [%eval #8] } 27... Rxe6 { [%eval #7] } 28. dxe6 { [%eval #7] } 28... a4 { [%eval #6] } 29. e7 { [%eval #6] } 29... b5 { [%eval #5] } 30. e8=R { [%eval #5] } 30... b4 { [%eval #4] } 31. a3 { [%eval #4] } 31... bxa3 { [%eval #3] } 32. Nb2 { [%eval #3] } 32... axb2 { [%eval #2] } 33. Rb8 { [%eval #3] } 33... b1=N { [%eval #2] } 34. Rxb1 { [%eval #2] } 34... a3 { [%eval #1] } 35. Rb2 { [%eval #1] } 35... axb2# { Game ends by variant rule. } 1-0