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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/FeH5P0dV"] [Date "2024.12.24"] [White "roadd2gmm"] [Black "petrsolc"] [Result "1-0"] [GameId "FeH5P0dV"] [UTCDate "2024.12.24"] [UTCTime "13:46:34"] [WhiteElo "1526"] [BlackElo "1789"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.33] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... h5?? { (1.19 → 4.95) Blunder. e6 was best. } { [%eval 4.95] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.61] } 3... Kxd7 { [%eval 2.88] } 4. Qxh5 { [%eval 4.98] } 4... Rxh5 { [%eval 2.41] } 5. Nh3?? { (2.41 → -0.50) Blunder. e4 was best. } { [%eval -0.5] } (5. e4 Rxh2 6. Rxh2 c6 7. e5 Qa5 8. b3 Qxa2 9. Rxa2 Nh6) 5... Rxh3 { [%eval -0.55] } 6. gxh3 { [%eval -0.37] } 6... Nh6 { [%eval 0.0] } 7. h4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (7. a4 c6 8. Ra3 a6 9. c4 Ra7 10. Kd1 Ng8 11. Rf1 Nh6) 7... g5 { [%eval #-13] } 8. hxg5 { [%eval #-12] } 8... e6?? { (Mate in 12 → 2.93) Lost forced checkmate sequence. Bg7 was best. } { [%eval 2.93] } (8... Bg7 9. gxh6 Bxb2 10. Bxb2 e5 11. Bxe5 Qg5 12. Bxc7 Qxh6 13. Bxb8 Rxb8 14. h3) 9. gxh6 { [%eval 1.85] } 9... Bxh6 { [%eval 1.93] } 10. Rf1?! { (1.93 → 1.03) Inaccuracy. h4 was best. } { [%eval 1.03] } (10. h4 Qxh4) 10... Bxe3 { [%eval 0.82] } 11. dxe3 { [%eval 0.92] } 11... c6?? { (0.92 → 3.91) Blunder. Ke7 was best. } { [%eval 3.91] } (11... Ke7 12. Bd2) 12. Nc3?? { (3.91 → 0.46) Blunder. h4 was best. } { [%eval 0.46] } (12. h4 Qxh4) 12... Qa5?! { (0.46 → 1.15) Inaccuracy. Qf6 was best. } { [%eval 1.15] } (12... Qf6) 13. Nd5?? { (1.15 → -1.14) Blunder. Nb1 was best. } { [%eval -1.14] } (13. Nb1) 13... Qxe1? { (-1.14 → 0.00) Mistake. cxd5 was best. } { [%eval 0.0] } (13... cxd5) 14. Rxe1 { [%eval 0.15] } 14... cxd5 { [%eval 1.14] } 15. e4?? { (1.14 → Mate in 8) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-8] } (15. Rg1 f5) 15... dxe4 { [%eval #-8] } 16. Rxe4 { [%eval #-7] } 16... e5 { [%eval #-7] } 17. Rxe5 { [%eval #-6] } 17... f5?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Ke8 was best. } { [%eval #9] } (17... Ke8 18. Rxe8 a5 19. Rxc8 Na6 20. Rxa8 Nc5 21. Rxa5 f5 22. Rxc5 f4 23. Bxf4#) 18. Rxf5 { [%eval #9] } 18... Ke6 { [%eval #7] } 19. Rb1 { [%eval #8] } 19... Kxf5 { [%eval #7] } 20. Bf4?? { (Mate in 7 → -1.67) Lost forced checkmate sequence. Bg5 was best. } { [%eval -1.67] } (20. Bg5 Kxg5 21. h3 Bxh3 22. Rf1 Bxf1 23. c4 Bxc4 24. f3 Bxa2 25. f4 Kxf4) 20... Kxf4 { [%eval -1.68] } 21. f3 { [%eval -1.76] } 21... Kxf3 { [%eval -1.46] } 22. c4?! { (-1.46 → -2.20) Inaccuracy. h3 was best. } { [%eval -2.2] } (22. h3 Bxh3) 22... Ke2?? { (-2.20 → Mate in 7) Checkmate is now unavoidable. Bb7 was best. } { [%eval #7] } (22... Bb7 23. c5 Nc6 24. Rc1 Kg3 25. hxg3 Nd4 26. Rc2 Nxc2 27. b4 Nxb4 28. g4) 23. h3 { [%eval #7] } 23... Bxh3 { [%eval #6] } 24. Rf1 { [%eval #6] } 24... Kxf1 { [%eval #5] } 25. a4 { [%eval #5] } 25... Bg2 { [%eval #4] } 26. c5 { [%eval #4] } 26... Bh3 { [%eval #3] } 27. c6 { [%eval #3] } 27... Nxc6 { [%eval #2] } 28. b4 { [%eval #3] } 28... Nxb4 { [%eval #2] } 29. a5 { [%eval #2] } 29... Na6# { Game ends by variant rule. } 1-0