FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/FFcwYNfP"]
[Date "2025.04.07"]
[White "meraj50364"]
[Black "rire147"]
[Result "0-1"]
[GameId "FFcwYNfP"]
[UTCDate "2025.04.07"]
[UTCTime "08:24:32"]
[WhiteElo "1266"]
[BlackElo "1331"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+129"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (-1.80 → 0.40) Blunder. e5 was best. } { [%eval 0.4] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qb3?! { (0.40 → -0.40) Inaccuracy. e3 was best. } { [%eval -0.4] } (2. e3 a6 3. Bxa6 Rxa6 4. Qh5 Rxa2 5. Rxa2 Qa5 6. Qxa5 b6) 2... Qa5? { (-0.40 → 0.81) Mistake. e6 was best. } { [%eval 0.81] } (2... e6 3. Qxb7 Bxb7 4. a3 Bxa3 5. Nxa3 Ba6 6. Rb1 Bxe2 7. Nxe2) 3. Qxb7 { [%eval 0.61] } 3... Qxc3?? { (0.61 → Mate in 14) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #14] } (3... Bxb7 4. a3 Qxc3 5. Nxc3 Ba6 6. Nd1 Bxe2 7. Bxe2 g5 8. Ba6 Nxa6 9. a4) 4. Nxc3 { [%eval #14] } 4... Bxb7 { [%eval #13] } 5. Nb5 { [%eval #13] } 5... cxb5 { [%eval #12] } 6. e4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (6. g4 Bxh1 7. Bg2 Bxg2 8. e4 Bxe4 9. Rb1 Bxb1 10. d4 Bxa2 11. Bh6 gxh6) 6... Bxe4 { [%eval #-13] } 7. Bxb5 { [%eval #-12] } 7... Bxg2 { [%eval #-12] } 8. Bxd7 { [%eval #-11] } 8... Bxh1 { [%eval #-11] } 9. Bxe8 { [%eval #-10] } 9... Bf3 { [%eval #-10] } 10. Bxf7 { [%eval #-9] } 10... Nf6 { [%eval #-9] } 11. Nxf3 { [%eval #-8] } 11... Nd5 { [%eval #-8] } 12. Bxd5 { [%eval #-7] } 12... e6 { [%eval #-7] } 13. Bxa8 { [%eval #-6] } 13... Nc6 { [%eval #-6] } 14. Bxc6 { [%eval #-5] } 14... e5 { [%eval #-8] } 15. Nxe5 { [%eval #-7] } 15... Ba3 { [%eval #-7] } 16. bxa3 { [%eval #-6] } 16... Re8 { [%eval #-6] } 17. Bxe8 { [%eval #-5] } 17... h5 { [%eval #-5] } 18. Bxh5 { [%eval #-4] } 18... g6 { [%eval #-4] } 19. Bxg6 { [%eval #-3] } 19... a5 { [%eval #-3] } 20. a4# { Game ends by variant rule. } 0-1