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[Event "rated variant:antichess game"] [Site "https://lichess.org/FCvllTbt"] [Date "2020.04.12"] [Round "-"] [White "Javichess98"] [Black "sashasofi"] [Result "0-1"] [GameId "FCvllTbt"] [UTCDate "2020.04.12"] [UTCTime "14:15:49"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-163"] [BlackRatingDiff "+162"] [Variant "Antichess"] [TimeControl "900+15"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -3.72) Blunder. e3 was best. } { [%eval -3.72] } (1. e3 b5) 1... e5 { [%eval -4.21] } 2. Nxe5 { [%eval -3.95] } 2... f6?? { (-3.95 → -0.09) Blunder. Ba3 was best. } { [%eval -0.09] } (2... Ba3 3. Nxf7) 3. Nxd7 { [%eval -0.09] } 3... Qxd7?? { (-0.09 → Mate in 15) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #15] } (3... Nxd7) 4. g4?? { (Mate in 15 → -0.74) Lost forced checkmate sequence. b4 was best. } { [%eval -0.74] } (4. b4 Bxb4 5. d4 Bxe1 6. Qxe1 Qxd4 7. f3 Qxa1 8. e4 Qxb1 9. Ba3 Qxe1 10. Be2 Qxh1) 4... Qxd2?? { (-0.74 → Mate in 13) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #13] } (4... Qxg4 5. Bh3 Qxe2 6. Kxe2 Bxh3 7. b4 Bxb4 8. Qg1 Bxd2 9. Qxg7 Bxc1 10. Qxg8 Rxg8 11. Rxc1) 5. Qxd2 { [%eval #13] } 5... Bxg4 { [%eval #12] } 6. Qd8 { [%eval #12] } 6... Bxe2 { [%eval #11] } 7. Kxe2 { [%eval #11] } 7... Kxd8 { [%eval #10] } 8. Nc3?? { (Mate in 10 → -3.80) Lost forced checkmate sequence. b4 was best. } { [%eval -3.8] } (8. b4 Bxb4 9. Nc3 Bxc3 10. a3 Bxa1 11. c3 Bxc3 12. Ke1 Bxe1 13. a4 Bxf2 14. Be3 Bxe3) 8... Ba3 { [%eval -3.91] } 9. bxa3 { [%eval -4.44] } 9... b5 { [%eval -3.77] } 10. Nxb5 { [%eval -4.3] } 10... Ke8?? { (-4.30 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (10... a5 11. Nxc7 Kxc7 12. Kd3 Ra6 13. Bg5 fxg5 14. h4 gxh4 15. Rxh4 h6 16. Rxh6 Nxh6 17. f4) 11. Nxa7 { [%eval #10] } 11... Rxa7 { [%eval #9] } 12. Bg5?? { (Mate in 9 → -2.02) Lost forced checkmate sequence. a4 was best. } { [%eval -2.02] } (12. a4 Rxa4 13. Ba3 Rxa3 14. Rd1 Rxa2 15. f4 Rxc2 16. Bg2 Rxe2 17. f5 Rxg2 18. Rde1 Rxh2) 12... fxg5?? { (-2.02 → Mate in 8) Checkmate is now unavoidable. Rxa3 was best. } { [%eval #8] } (12... Rxa3 13. Bxf6) 13. f4?? { (Mate in 8 → -2.08) Lost forced checkmate sequence. Rd1 was best. } { [%eval -2.08] } (13. Rd1 Rxa3 14. Rd4 Rxa2 15. Bh3 Rxc2 16. f3 Rxe2 17. Rf4 gxf4 18. Bd7 Kxd7 19. Rf1 Rxh2) 13... Rxa3 { [%eval -2.01] } 14. fxg5 { [%eval -1.63] } 14... Rxa2 { [%eval -1.4] } 15. Rxa2 { [%eval -1.67] } 15... Na6?? { (-1.67 → 0.55) Blunder. Kf7 was best. } { [%eval 0.55] } (15... Kf7) 16. Rxa6 { [%eval 0.51] } 16... c6 { [%eval 0.58] } 17. Rxc6 { [%eval 0.34] } 17... Nf6 { [%eval 0.7] } 18. gxf6?? { (0.70 → Mate in 4) Checkmate is now unavoidable. Rxf6 was best. } { [%eval #-4] } (18. Rxf6 gxf6) 18... gxf6 { [%eval #-4] } 19. Rxf6 { [%eval #-3] } 19... Kf7 { [%eval #-3] } 20. Rxf7 { [%eval #-2] } 20... Rg8 { [%eval #-2] } 21. Rxh7 { [%eval #-1] } 21... Rh8 { [%eval #-1] } 22. Rxh8# { Game ends by variant rule. } 0-1