- Blind mode tutorial
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[Event "Золотая Ладья 2072 Arena"] [Site "https://lichess.org/EjQ72xNf"] [Date "2024.11.20"] [White "Kudrov_Lev"] [Black "hwgskx"] [Result "0-1"] [GameId "EjQ72xNf"] [UTCDate "2024.11.20"] [UTCTime "17:03:18"] [WhiteElo "1120"] [BlackElo "1272"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4 { [%eval -0.27] } 1... f5?! { (-0.27 → 0.37) Inaccuracy. b6 was best. } { [%eval 0.37] } (1... b6 2. c4 b5 3. cxb5 a5 4. bxa6 Bxa6 5. g5 Bxe2 6. Bxe2) 2. gxf5 { [%eval 0.31] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 0.7] } 4. Nh3?? { (0.70 → -1.46) Blunder. e3 was best. } { [%eval -1.46] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval -0.87] } 5. Bxh3 { [%eval -0.79] } 5... e6 { [%eval -0.46] } 6. Bxe6 { [%eval -0.51] } 6... dxe6 { [%eval -0.41] } 7. Nc3?? { (-0.41 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (7. b3 Qxd2 8. Nxd2 Bd6 9. Rf1 Bxh2 10. Rg1 Bxg1 11. e4 Bxf2) 7... Qxd2 { [%eval #-11] } 8. Bxd2 { [%eval #-10] } 8... b5 { [%eval #-11] } 9. Nxb5 { [%eval #-10] } 9... Ba6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (9... g5 10. Nxa7 Rxa7 11. Bxg5 Rxa2 12. Rxa2 Nf6 13. Bxf6 e5 14. Bxe5 Bh3 15. Bxc7) 10. Nxa7 { [%eval #11] } 10... Bxe2 { [%eval #11] } 11. Qxe2 { [%eval #11] } 11... Rxa7 { [%eval #10] } 12. Qxe6 { [%eval #10] } 12... Rxa2 { [%eval #9] } 13. Qxe8 { [%eval #9] } 13... Rxb2 { [%eval #8] } 14. Qxg6 { [%eval #8] } 14... Rxc2 { [%eval #7] } 15. Qxc2?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-4] } (15. Qxg8 Rxd2 16. Qxf8 Rxf2 17. Qxb8 Rxh2 18. Qxc7 Rxh1 19. Kf2 Rxa1 20. Qc1 Rxc1) 15... Bc5 { [%eval #-4] } 16. Qxc5 { [%eval #-3] } 16... Nc6 { [%eval #-3] } 17. Qxc6 { [%eval #-2] } 17... Nh6 { [%eval #-2] } 18. Qxc7 { [%eval #-1] } 18... Nf7 { [%eval #-1] } 19. Qxf7# { Game ends by variant rule. } 0-1