- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/EdvYCIjB"] [Date "2025.04.11"] [White "ahmedofish"] [Black "Divishagoel"] [Result "0-1"] [GameId "EdvYCIjB"] [UTCDate "2025.04.11"] [UTCTime "06:03:22"] [WhiteElo "1229"] [BlackElo "1267"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. a4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Nf3 Bxf3 7. Na3 Bxh1 8. f3 Bxf3) 4... Qxa4 { [%eval #-13] } 5. Rxa4 { [%eval #-12] } 5... Bh3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bd7 was best. } { [%eval #13] } (5... Bd7 6. Rxa6 Rd8 7. Rxa7 g6 8. Rxc7 Rb8 9. Rxd7 Rxb2 10. Bxb2 Kxd7 11. Bxh8) 6. Rxa6 { [%eval #13] } 6... Bxg2 { [%eval #12] } 7. Rxa7 { [%eval #12] } 7... Bxh1 { [%eval #11] } 8. Rxc7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-9] } (8. Rxa8 Bxa8 9. e4 Bxe4 10. c4 Bxb1 11. Qc2 Bxc2 12. d3 Bxd3 13. Kd1 Bxc4) 8... Bf3 { [%eval #-10] } 9. Rxe7 { [%eval #-9] } 9... Bxe7 { [%eval #-9] } 10. Nxf3 { [%eval #-7] } 10... Bg5?? { (Mate in 7 → -0.37) Lost forced checkmate sequence. Bh4 was best. } { [%eval -0.37] } (10... Bh4 11. Nxh4 f5 12. Nxf5 Ra5 13. Nxg7 h6 14. Nxe8 Nf6 15. Nxf6 Rh7 16. Nxh7) 11. Nxg5 { [%eval -0.51] } 11... Ra3?? { (-0.51 → Mate in 11) Checkmate is now unavoidable. h6 was best. } { [%eval #11] } (11... h6) 12. Nxh7 { [%eval #11] } 12... Rxh7 { [%eval #10] } 13. Nxa3?? { (Mate in 10 → 0.39) Lost forced checkmate sequence. bxa3 was best. } { [%eval 0.39] } (13. bxa3 Rxh2 14. Qg4 Rxf2 15. Qxg7 Rxd2 16. Qxg8 Rxc2 17. Qxe8 Rxc1 18. Qxf7 Rxe1) 13... Rxh2 { [%eval 0.38] } 14. Qh5 { [%eval 0.26] } 14... Rxf2 { [%eval 0.46] } 15. Qxf7 { [%eval -0.2] } 15... Rxd2 { [%eval 0.24] } 16. Qxg7?? { (0.24 → Mate in 3) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-3] } (16. Kxd2) 16... Rxc2 { [%eval #-3] } 17. Qxg8 { [%eval #-2] } 17... Rxb2 { [%eval #-2] } 18. Qxe8 { [%eval #-1] } 18... Re2 { [%eval #-1] } 19. Kxe2# { Game ends by variant rule. } 0-1