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[Event "rated blitz game"] [Site "https://lichess.org/EVS5GLAx"] [Date "2025.11.19"] [Round "-"] [White "AutoHotKeyv2"] [Black "enraj"] [Result "1/2-1/2"] [GameId "EVS5GLAx"] [UTCDate "2025.11.19"] [UTCTime "18:48:01"] [WhiteElo "1418"] [BlackElo "1429"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A40"] [Opening "Englund Gambit: Soller Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... e5?! { (0.17 → 1.13) Inaccuracy. Nf6 was best. } { [%eval 1.13] } (1... Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 Be7 5. Bf4 O-O 6. e3) 2. dxe5 { [%eval 1.07] } 2... f6?! { (1.07 → 1.80) Inaccuracy. Nc6 was best. } { [%eval 1.8] } { A40 Englund Gambit: Soller Gambit } (2... Nc6 3. Nf3 d5 4. Bf4 Bc5 5. e3 Nge7 6. Nc3 O-O 7. Qd2) 3. exf6?! { (1.80 → 0.93) Inaccuracy. e4 was best. } { [%eval 0.93] } (3. e4 Nc6 4. Nf3 fxe5 5. Bc4 Qf6 6. O-O h6 7. Be3 d6) 3... d5?! { (0.93 → 1.91) Inaccuracy. Nxf6 was best. } { [%eval 1.91] } (3... Nxf6 4. Bg5 d5 5. e3 Nc6 6. Nf3 h6 7. Bh4 g5 8. Bg3) 4. Nf3?! { (1.91 → 0.78) Inaccuracy. fxg7 was best. } { [%eval 0.78] } (4. fxg7 Bxg7 5. Nf3 Nc6 6. c3 Nf6 7. Bg5 Qe7 8. e3 Bd7) 4... Nxf6 { [%eval 0.89] } 5. Bg5 { [%eval 0.85] } 5... h6 { [%eval 0.83] } 6. Bh4 { [%eval 0.87] } 6... g5 { [%eval 0.82] } 7. Bg3 { [%eval 0.93] } 7... c5? { (0.93 → 2.15) Mistake. Bg7 was best. } { [%eval 2.15] } (7... Bg7 8. e3 O-O 9. Nc3 c5 10. Be2 Nc6 11. O-O Be6 12. Nb5) 8. e3?! { (2.15 → 1.00) Inaccuracy. e4 was best. } { [%eval 1.0] } (8. e4) 8... Nc6 { [%eval 1.51] } 9. Ne5?! { (1.51 → 0.81) Inaccuracy. c4 was best. } { [%eval 0.81] } (9. c4 Bg7 10. cxd5 Nxd5 11. Qb3 a6 12. Nbd2 b5 13. Rc1 Na5 14. Qd3 O-O) 9... Bd6 { [%eval 0.95] } 10. Ng6?? { (0.95 → -2.63) Blunder. Nxc6 was best. } { [%eval -2.63] } (10. Nxc6 bxc6) 10... Bxg3?? { (-2.63 → 0.12) Blunder. Rg8 was best. } { [%eval 0.12] } (10... Rg8 11. c4 d4 12. Bd3 Bg4 13. Qd2 Bh5 14. Na3 Bxg6 15. O-O a6 16. exd4) 11. hxg3?? { (0.12 → -1.69) Blunder. Nxh8 was best. } { [%eval -1.69] } (11. Nxh8 Be5) 11... Rg8 { [%eval -1.87] } 12. Rxh6 { [%eval -1.68] } 12... Bf5? { (-1.68 → -0.44) Mistake. Ng4 was best. } { [%eval -0.44] } (12... Ng4 13. Rh7) 13. Bd3 { [%eval -0.76] } 13... Qa5+?? { (-0.76 → 1.73) Blunder. Bg4 was best. } { [%eval 1.73] } (13... Bg4 14. f3) 14. c3? { (1.73 → 0.19) Mistake. Nc3 was best. } { [%eval 0.19] } (14. Nc3 Bg4 15. Qd2 O-O-O 16. Ne7+ Nxe7 17. Rxf6 Rh8 18. f3 Rh1+ 19. Bf1 Bf5) 14... O-O-O?? { (0.19 → 3.10) Blunder. Bg4 was best. } { [%eval 3.1] } (14... Bg4 15. f3 Qc7 16. Nf4 gxf4 17. fxg4 fxe3 18. Qf3 O-O-O 19. Rxf6 Ne5 20. Bf5+) 15. Bxf5+ { [%eval 3.23] } 15... Kb8 { [%eval 3.37] } 16. Nd2 { [%eval 3.29] } 16... d4 { [%eval 3.04] } 17. Nb3 { [%eval 2.93] } 17... Qb6 { [%eval 2.86] } 18. Qc2 { [%eval 2.98] } 18... dxe3 { [%eval 2.93] } 19. fxe3 { [%eval 2.94] } 19... Rge8 { [%eval 3.09] } 20. e4?? { (3.09 → 0.67) Blunder. Kf2 was best. } { [%eval 0.67] } (20. Kf2 Ka8 21. Re1 c4 22. Nd4 a6 23. g4 Nxd4 24. cxd4 Rxd4 25. Kf1 Nxg4) 20... c4 { [%eval 0.77] } 21. Nd2?? { (0.77 → -4.72) Blunder. Kf1 was best. } { [%eval -4.72] } (21. Kf1) 21... Qe3+ { [%eval -4.68] } 22. Kd1? { (-4.68 → -7.95) Mistake. Kf1 was best. } { [%eval -7.95] } (22. Kf1 Rxd2 23. Qxd2 Qxd2 24. Kg1 a5 25. e5 Nd5 26. Rh7 Ne3 27. Be4 Nd8) 22... Qg1+ { [%eval -7.57] } 23. Ke2 { [%eval -7.28] } 23... Qxg2+ { [%eval -7.12] } 24. Ke3? { (-7.12 → Mate in 1) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-1] } (24. Ke1 Rd3 25. Nf1 Qxc2 26. Rh2 Re3+ 27. Nxe3 Qxh2 28. Kf1 Qh1+ 29. Kf2 Qxa1) 24... Qxg3+?? { (Mate in 1 → -6.92) Lost forced checkmate sequence. Nd5# was best. } { [%eval -6.92] } (24... Nd5#) 25. Ke2 { [%eval -7.35] } 25... Qg2+ { [%eval -7.13] } 26. Ke3? { (-7.13 → Mate in 1) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-1] } (26. Ke1 Rd3 27. Rh3 Nxe4 28. Nxe4 Qxc2 29. Kf1 Rxh3 30. Bxh3 Qxe4 31. Kg1 Qxg6) 26... Qg3+?? { (Mate in 1 → -7.00) Lost forced checkmate sequence. Nd5# was best. } { [%eval -7.0] } (26... Nd5#) 27. Ke2 { [%eval -6.99] } 27... Qg2+ { [%eval -6.76] } 28. Ke3?? { (-6.76 → Mate in 1) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-1] } (28. Ke1 Rd3 29. Rh3 Nxe4 30. Nxe4 Qxc2 31. Kf1 Rxh3 32. Bxh3 Qxe4 33. Kg1 Qxg6) 28... Qg3+?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Nd5# was best. } { [%eval 0.0] } { The game is a draw. } (28... Nd5#) 1/2-1/2