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[Event "rated Antichess game"] [Site "https://lichess.org/EUEwyMYx"] [Date "2025.06.04"] [White "JitteryOpera"] [Black "Luffyono"] [Result "1-0"] [GameId "EUEwyMYx"] [UTCDate "2025.06.04"] [UTCTime "18:34:07"] [WhiteElo "1095"] [BlackElo "1142"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "600+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?! { (-1.29 → -0.38) Inaccuracy. Nh6 was best. } { [%eval -0.38] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. g4?? { (-0.38 → Mate in 18) Checkmate is now unavoidable. e3 was best. } { [%eval #-18] } (2. e3 Bxh3 3. Rxh3 c5 4. Rxh7 Rxh7 5. b4 cxb4 6. Qh5 Rxh5) 2... Bxg4 { [%eval #-18] } 3. hxg4 { [%eval #-17] } 3... Nh6?? { (Mate in 17 → -0.15) Lost forced checkmate sequence. f5 was best. } { [%eval -0.15] } (3... f5 4. gxf5 g6 5. fxg6 hxg6 6. Rxh8 g5 7. Rxg8 Qc8 8. Rxf8) 4. Rxh6 { [%eval -0.76] } 4... gxh6 { [%eval 0.24] } 5. g5 { [%eval -0.06] } 5... hxg5 { [%eval 0.0] } 6. f4 { [%eval 0.23] } 6... gxf4 { [%eval -0.49] } 7. e3?? { (-0.49 → Mate in 14) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-14] } (7. Kf2 e5) 7... fxe3 { [%eval #-14] } 8. dxe3 { [%eval #-13] } 8... Nc6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bg7 was best. } { [%eval #12] } (8... Bg7 9. Qxd6 Bxb2 10. Qxc7 Qxc7 11. Bxb2 Qxc2 12. Bxh8 Qxa2 13. Rxa2 b5 14. Bxb5) 9. Qxd6 { [%eval #12] } 9... Qxd6 { [%eval #11] } 10. Ba6?? { (Mate in 11 → 1.77) Lost forced checkmate sequence. b4 was best. } { [%eval 1.77] } (10. b4 Qxb4 11. Nc3 Qxc3 12. Rb1 Qxe3 13. Rxb7 Qxe1 14. Rxc7 Qxc1 15. Rxe7 Qxf1) 10... bxa6 { [%eval 1.75] } 11. Kd1?? { (1.75 → -1.42) Blunder. Bd2 was best. } { [%eval -1.42] } (11. Bd2 Qxd2 12. Kxd2 Rb8 13. a4 Rxb2 14. Nc3 Rxc2 15. Kxc2 h5 16. Nh3 Nd8) 11... Qxd1 { [%eval -1.15] } 12. e4?? { (-1.15 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (12. b4 Qxc2) 12... Qxc2 { [%eval #-15] } 13. Bh6 { [%eval #-14] } 13... Qxb1?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #5] } (13... Qxb2 14. Bxf8 Kxf8 15. Na3 Qxa2 16. Rxa2 Na5 17. Nb1 Rd8 18. Rxa5 Kg7 19. Rxa6) 14. Rxb1 { [%eval #5] } 14... Bxh6 { [%eval #4] } 15. Rc1 { [%eval #4] } 15... Bxc1 { [%eval #3] } 16. a3 { [%eval #3] } 16... Bxb2 { [%eval #2] } 17. e5?? { (Mate in 2 → -2.46) Lost forced checkmate sequence. Nf3 was best. } { [%eval -2.46] } (17. Nf3 Bxa3 18. Ne5 Nxe5#) 17... Nxe5?? { (-2.46 → Mate in 2) Checkmate is now unavoidable. Bxe5 was best. } { [%eval #2] } (17... Bxe5 18. Nh3) 18. Nf3?? { (Mate in 2 → Mate in 13) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-13] } (18. Ne2 Bxa3 19. Nc1 Bxc1#) 18... Nxf3?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. Bxa3 was best. } { [%eval #3] } (18... Bxa3 19. Nxe5 Kd8 20. Nxf7 Ke8 21. Nxh8 Kf7 22. Nxf7 h6 23. Nxh6 Rg8 24. Nxg8) 19. a4 { [%eval #3] } 19... Rb8 { [%eval #2] } 20. a5 { [%eval #2] } 20... Rb6 { [%eval #1] } 21. axb6 { [%eval #1] } 21... axb6# { Game ends by variant rule. } 1-0