- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/EPh3N43B"] [Date "2025.08.11"] [Round "-"] [White "dmac100"] [Black "Moist_Cake"] [Result "0-1"] [GameId "EPh3N43B"] [UTCDate "2025.08.11"] [UTCTime "19:29:31"] [WhiteElo "1895"] [BlackElo "1313"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+395"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.75] } 2. Nc3 { [%eval 0.93] } 2... Bc5 { [%eval 0.91] } 3. Nf3 { [%eval 0.84] } 3... Nc6 { [%eval 0.94] } 4. Bc4?! { (0.94 → 0.32) Inaccuracy. Nxe5 was best. } { [%eval 0.32] } (4. Nxe5 Nf6 5. d3 Bb6 6. Nxc6 bxc6 7. Bf4 d5 8. Be2 Be6) 4... Nf6 { [%eval 0.41] } 5. d3 { [%eval 0.12] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... a6? { (0.12 → 1.37) Mistake. d6 was best. } { [%eval 1.37] } (5... d6 6. Nd5 Nxd5 7. Bxd5 Ne7 8. Bb3 Rf8 9. c3 f5 10. Ng5) 6. Bg5 { [%eval 1.5] } 6... b5 { [%eval 1.69] } 7. Bb3 { [%eval 1.7] } 7... h6 { [%eval 1.61] } 8. Bh4?? { (1.61 → -0.69) Blunder. Bxf6 was best. } { [%eval -0.69] } (8. Bxf6 Qxf6) 8... g5 { [%eval -0.46] } 9. Bg3 { [%eval -0.98] } 9... d6 { [%eval -0.77] } 10. Nd5 { [%eval -0.75] } 10... Nxd5?? { (-0.75 → 0.97) Blunder. Na5 was best. } { [%eval 0.97] } (10... Na5 11. Ne3) 11. exd5?? { (0.97 → -1.76) Blunder. Bxd5 was best. } { [%eval -1.76] } (11. Bxd5) 11... Nd4?? { (-1.76 → 0.30) Blunder. Na5 was best. } { [%eval 0.3] } (11... Na5 12. Ke2) 12. Kd2?? { (0.30 → -2.63) Blunder. Nxd4 was best. } { [%eval -2.63] } (12. Nxd4 exd4 13. O-O O-O 14. Qh5 Kg7 15. f4 f5 16. Rfe1 Bd7 17. a4 Re8) 12... f5?? { (-2.63 → 1.19) Blunder. Nxf3+ was best. } { [%eval 1.19] } (12... Nxf3+ 13. gxf3 Bf5 14. h4 Kd7 15. c3 Qf6 16. hxg5 hxg5 17. Rxh8 Rxh8 18. Qe2) 13. c4?? { (1.19 → -5.67) Blunder. Nxd4 was best. } { [%eval -5.67] } (13. Nxd4 exd4) 13... Bb7?? { (-5.67 → -2.00) Blunder. f4 was best. } { [%eval -2.0] } (13... f4) 14. Rc1?! { (-2.00 → -3.07) Inaccuracy. Nxd4 was best. } { [%eval -3.07] } (14. Nxd4 Bxd4) 14... Kd7?! { (-3.07 → -2.23) Inaccuracy. Kf7 was best. } { [%eval -2.23] } (14... Kf7 15. Re1 f4 16. Nxd4 Bxd4 17. Qh5+ Kf6 18. Bxf4 gxf4 19. g3 Bc8 20. gxf4) 15. Nxd4?! { (-2.23 → -3.28) Inaccuracy. cxb5 was best. } { [%eval -3.28] } (15. cxb5 Bb6 16. Nxd4 Bxd4 17. Qf3 Rf8 18. h3 axb5 19. Ke2 Qe7 20. Rc2 Rac8) 15... Bxd4 { [%eval -3.23] } 16. f3?! { (-3.23 → -4.36) Inaccuracy. h4 was best. } { [%eval -4.36] } (16. h4 Qf6) 16... Rc8 { [%eval -4.53] } 17. Qe2 { [%eval -5.39] } 17... Re8?! { (-5.39 → -4.28) Inaccuracy. c6 was best. } { [%eval -4.28] } (17... c6) 18. Bf2 { [%eval -4.3] } 18... c6 { [%eval -4.52] } 19. g3? { (-4.52 → -7.91) Mistake. cxb5 was best. } { [%eval -7.91] } (19. cxb5 axb5) 19... cxd5 { [%eval -6.97] } 20. cxb5 { [%eval -7.29] } 20... Bxf2 { [%eval -5.61] } 21. Qxf2?! { (-5.61 → -7.62) Inaccuracy. Rxc8 was best. } { [%eval -7.62] } (21. Rxc8 Qa5+) 21... d4? { (-7.62 → -4.08) Mistake. Qa5+ was best. } { [%eval -4.08] } (21... Qa5+) 22. f4?? { (-4.08 → -13.48) Blunder. Rxc8 was best. } { [%eval -13.48] } (22. Rxc8 Qxc8) 22... gxf4 { [%eval -8.64] } 23. gxf4 { [%eval -13.93] } 23... axb5?? { (-13.93 → -3.19) Blunder. Qa5+ was best. } { [%eval -3.19] } (23... Qa5+) 24. fxe5?? { (-3.19 → Mate in 5) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #-5] } (24. Rxc8 Qxc8 25. Rc1 Qd8 26. Rg1 Qf6 27. h4 exf4 28. Qxf4 Qe5 29. Qxe5 Rxe5) 24... dxe5?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Qg5+ was best. } { [%eval 0.0] } (24... Qg5+ 25. Ke1 Rxc1+ 26. Bd1 Ke6 27. Qxd4 Qe3+ 28. Qxe3 Kd5#) 25. Qxf5+ { [%eval 0.0] } 25... Kd6 { [%eval 0.0] } 26. Qg6+ { [%eval 0.0] } 26... Kd7 { [%eval 0.51] } 27. Rhf1?? { (0.51 → -3.03) Blunder. Qf5+ was best. } { [%eval -3.03] } (27. Qf5+ Kd6 28. Qg6+ Kd7 29. Rhg1 Rxc1 30. Kxc1 Qc7+ 31. Kd2 Qd6 32. Qf5+ Kc7) 27... Rxc1?? { (-3.03 → 0.00) Blunder. Qg5+ was best. } { [%eval 0.0] } (27... Qg5+) 28. Rxc1?? { (0.00 → -13.25) Blunder. Rf7+ was best. } { [%eval -13.25] } (28. Rf7+ Kc8 29. Kxc1 Qg5+ 30. Qxg5 hxg5 31. Kd2 Kb8 32. h3 Rc8 33. Re7 Rc7) 28... Qg5+ { [%eval -11.48] } 29. Qxg5 { [%eval -10.67] } 29... hxg5 { [%eval -8.62] } 30. Bd1? { (-8.62 → Mate in 5) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-5] } (30. Rf1 Kd6) 30... Kd6 { [%eval #-4] } 31. Bb3 { [%eval #-4] } 31... Bd5?! { (Mate in 4 → -31.34) Lost forced checkmate sequence. e4 was best. } { [%eval -31.34] } (31... e4 32. Rc5 Kxc5 33. dxe4 Kd6 34. Kd3 Ke5#) 32. Ke2?! { (-31.34 → Mate in 2) Checkmate is now unavoidable. Bd1 was best. } { [%eval #-2] } (32. Bd1 Rh8) 32... Bxb3 { [%eval #-2] } 33. Kf3 { [%eval #-1] } 33... Kd5# { Game ends by variant rule. } 0-1