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[Event "rated Antichess game"] [Site "https://lichess.org/DjMZzeHW"] [Date "2020.09.23"] [White "tacticdecoder1712"] [Black "Mirra2012"] [Result "1-0"] [GameId "DjMZzeHW"] [UTCDate "2020.09.23"] [UTCTime "09:36:59"] [WhiteElo "1275"] [BlackElo "1475"] [WhiteRatingDiff "+35"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -4.79) Blunder. e3 was best. } { [%eval -4.79] } (1. e3) 1... d6?? { (-4.79 → 0.00) Blunder. Nh6 was best. } { [%eval 0.0] } (1... Nh6 2. g3 g6 3. f3 b6 4. c4 b5 5. cxb5 Ba6 6. bxa6) 2. b4?? { (0.00 → -3.31) Blunder. e3 was best. } { [%eval -3.31] } (2. e3 Bxh3 3. Rxh3 b5 4. Bxb5 Qd7 5. Bxd7 Nxd7 6. Rxh7 Rxh7) 2... Bxh3 { [%eval -3.26] } 3. Rxh3 { [%eval -5.33] } 3... Nh6?? { (-5.33 → 3.47) Blunder. Kd7 was best. } { [%eval 3.47] } (3... Kd7 4. Rxh7) 4. Rxh6 { [%eval 2.67] } 4... gxh6 { [%eval 3.88] } 5. Nh3?? { (3.88 → 0.28) Blunder. Nf3 was best. } { [%eval 0.28] } (5. Nf3) 5... Nc6?? { (0.28 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (5... h5 6. Na3 f5 7. e4 fxe4 8. Qxh5 e3 9. Qxh7 Rxh7 10. fxe3 Rxh3 11. gxh3 a5 12. bxa5) 6. Ng5?? { (Mate in 13 → -1.10) Lost forced checkmate sequence. c4 was best. } { [%eval -1.1] } (6. c4 Nxb4 7. Qb3 Nxa2 8. Qxb7 Nxc1 9. Rxa7 Rxa7 10. Qxc7 Qxc7 11. c5 dxc5 12. d4 cxd4) 6... Nxb4 { [%eval 0.26] } 7. Nxh7?? { (0.26 → -4.97) Blunder. Nxf7 was best. } { [%eval -4.97] } (7. Nxf7 Kxf7) 7... Nxc2?? { (-4.97 → 2.58) Blunder. Rxh7 was best. } { [%eval 2.58] } (7... Rxh7 8. a4) 8. Nxf8?? { (2.58 → -3.25) Blunder. Qxc2 was best. } { [%eval -3.25] } (8. Qxc2 Rxh7) 8... Kxf8? { (-3.25 → -1.43) Mistake. Nxe1 was best. } { [%eval -1.43] } (8... Nxe1) 9. Qxc2 { [%eval -1.49] } 9... c6?? { (-1.49 → 0.24) Blunder. Qe8 was best. } { [%eval 0.24] } (9... Qe8 10. Qxc7) 10. Qxc6 { [%eval -0.36] } 10... bxc6 { [%eval -0.13] } 11. Ba3?? { (-0.13 → Mate in 10) Checkmate is now unavoidable. g3 was best. } { [%eval #-10] } (11. g3) 11... Qa5?? { (Mate in 10 → 0.60) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.6] } (11... Rg8 12. Bxd6 Rxg2 13. Bxe7 Kxe7 14. Bxg2 Qxd2 15. Bxc6 Qxa2 16. Rxa2 Rg8 17. Rxa7 Rg4 18. Rxe7) 12. Bxd6 { [%eval 0.66] } 12... Qxd2?? { (0.66 → Mate in 10) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #10] } (12... Qxa2 13. Rxa2 exd6 14. Rxa7 Rxa7 15. f4 Ra2 16. e3 Rxd2 17. Kxd2 c5 18. Kc3 c4 19. Kxc4) 13. Bxe7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-9] } (13. Nxd2 exd6 14. Nf3 f6 15. Ng5 fxg5 16. f4 gxf4 17. e3 fxe3 18. Kf2 exf2 19. Re1 fxe1=K) 13... Kxe7?? { (Mate in 9 → -0.47) Lost forced checkmate sequence. Qxe1 was best. } { [%eval -0.47] } (13... Qxe1 14. Bxf8 Qxf2 15. Bxh6 Rxh6 16. Nd2 Qxe2 17. Bxe2 Rh5 18. Bxh5 Re8 19. Bxf7 Re4 20. Nxe4) 14. Kxd2 { [%eval -0.25] } 14... Kd6?! { (-0.25 → 0.66) Inaccuracy. Rhb8 was best. } { [%eval 0.66] } (14... Rhb8 15. Na3 Rb1 16. Nxb1 c5 17. Nc3 c4 18. a4 Kd6 19. Nd5 Kxd5 20. Rb1 Rb8 21. Rxb8) 15. Na3 { [%eval 0.29] } 15... c5?? { (0.29 → 2.83) Blunder. Rhb8 was best. } { [%eval 2.83] } (15... Rhb8 16. Nb5 cxb5 17. Kd3 Rh8 18. Re1 Kc6 19. Ke4 f5 20. Kxf5 h5 21. f4 b4 22. Ke6) 16. Rc1?? { (2.83 → Mate in 6) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-6] } (16. Kc3) 16... Kc7 { [%eval #-6] } 17. Rxc5 { [%eval #-5] } 17... Rab8 { [%eval #-5] } 18. Rxc7 { [%eval #-4] } 18... Rbc8?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #7] } (18... a5 19. Rxf7 Rb7 20. Rxb7 Rh7 21. Rxh7 a4 22. Rxh6#) 19. Rxc8 { [%eval #7] } 19... Rxc8 { [%eval #6] } 20. Nc4 { [%eval #6] } 20... Rxc4 { [%eval #5] } 21. Kc3 { [%eval #16] } 21... Rxc3 { [%eval #15] } 22. g3?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. a3 was best. } { [%eval 0.0] } (22. a3 Rxa3 23. f3 Rxf3 24. exf3 a5 25. f4 a4 26. f5 a3 27. f6 a2 28. Bd3 a1=N) 22... Rxg3 { [%eval 0.08] } 23. fxg3 { [%eval 0.56] } 23... f6?? { (0.56 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (23... f5) 24. a4?? { (Mate in 7 → 1.95) Lost forced checkmate sequence. Bg2 was best. } { [%eval 1.95] } (24. Bg2 f5 25. Be4 fxe4 26. e3 h5 27. g4 hxg4 28. a4 g3 29. a5 g2 30. a6 g1=Q#) 24... a6?? { (1.95 → Mate in 6) Checkmate is now unavoidable. f5 was best. } { [%eval #6] } (24... f5) 25. a5?? { (Mate in 6 → 2.07) Lost forced checkmate sequence. Bg2 was best. } { [%eval 2.07] } (25. Bg2 f5 26. e4 fxe4 27. Bxe4 h5 28. g4 hxg4 29. Bf3 gxf3 30. a5 f2#) 25... h5?? { (2.07 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #4] } (25... f5 26. Bg2 f4 27. gxf4 h5 28. Be4 h4 29. Bh7 h3 30. f5 h2 31. Bg6 h1=K 32. e4) 26. g4 { [%eval #4] } 26... hxg4 { [%eval #3] } 27. Bh3?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-6] } (27. Bg2 g3 28. e3 f5 29. Be4 fxe4#) 27... gxh3 { [%eval #-6] } 28. e3 { [%eval #-5] } 28... h2 { [%eval #-5] } 29. e4 { [%eval #-4] } 29... h1=R?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. f5 was best. } { [%eval #1] } (29... f5 30. exf5 h1=Q 31. f6 Qg2 32. f7 Qg8 33. fxg8=Q#) 30. e5 { [%eval #1] } 30... fxe5# { Game ends by variant rule. } 1-0