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[Event "rated Antichess game"] [Site "https://lichess.org/Dj4do2xp"] [Date "2023.08.10"] [White "Tuermch3n"] [Black "bambula"] [Result "0-1"] [GameId "Dj4do2xp"] [UTCDate "2023.08.10"] [UTCTime "13:47:41"] [WhiteElo "1982"] [BlackElo "1691"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Bxd7 { [%eval 1.96] } 4. Na3 { [%eval 1.57] } 4... Bxa3 { [%eval 0.96] } 5. bxa3 { [%eval 0.64] } 5... Ba4?? { (0.64 → Mate in 14) Checkmate is now unavoidable. Qh4 was best. } { [%eval #14] } (5... Qh4 6. a4 Qxa4 7. Ba3 Qxa3 8. Ke2 Qxa2 9. Rxa2 Ba4 10. Rxa4) 6. Qh5 { [%eval #13] } 6... Bxc2 { [%eval #12] } 7. Qxf7 { [%eval #12] } 7... Qxd2 { [%eval #11] } 8. Bxd2 { [%eval #11] } 8... Kxf7 { [%eval #10] } 9. e4 { [%eval #10] } 9... Bxe4 { [%eval #9] } 10. g3 { [%eval #13] } 10... Bxh1 { [%eval #12] } 11. Nf3?? { (Mate in 12 → -4.55) Lost forced checkmate sequence. Nh3 was best. } { [%eval -4.55] } (11. Nh3 g5 12. Nxg5 Kg7 13. Nxh7 Kxh7 14. Rd1 Nh6 15. Bxh6 Kxh6 16. f3 Bxf3 17. Rd8 Rxd8) 11... Bxf3 { [%eval -3.72] } 12. Ke2? { (-3.72 → -7.50) Mistake. Bh6 was best. } { [%eval -7.5] } (12. Bh6 gxh6) 12... Bxe2 { [%eval -7.84] } 13. f3 { [%eval -7.15] } 13... Bxf3 { [%eval -7.91] } 14. g4 { [%eval -8.41] } 14... Bxg4 { [%eval -7.42] } 15. h3?! { (-7.42 → -13.59) Inaccuracy. Rd1 was best. } { [%eval -13.59] } (15. Rd1 Bxd1) 15... Bxh3 { [%eval -11.48] } 16. Bh6 { [%eval #-14] } 16... Nxh6 { [%eval #-17] } 17. Rf1 { [%eval #-12] } 17... Bxf1 { [%eval #-12] } 18. a4 { [%eval #-11] } 18... Bb5 { [%eval #-11] } 19. axb5 { [%eval #-10] } 19... Nc6 { [%eval #-10] } 20. bxc6 { [%eval #-9] } 20... Rhd8 { [%eval #-9] } 21. a4 { [%eval #-8] } 21... Rd7 { [%eval #-8] } 22. cxd7 { [%eval #-7] } 22... Rc8 { [%eval #-7] } 23. dxc8=N { [%eval #-6] } 23... c6 { [%eval #-6] } 24. Nxa7 { [%eval #-5] } 24... e5 { [%eval #-6] } 25. Nxc6 { [%eval #-5] } 25... Ng8 { [%eval #-5] } 26. Nxe5 { [%eval #-4] } 26... Ne7 { [%eval #-4] } 27. Nxf7 { [%eval #-3] } 27... g5 { [%eval #-3] } 28. Nxg5 { [%eval #-2] } 28... Ng8 { [%eval #-2] } 29. Nxh7 { [%eval #-1] } 29... Nf6 { [%eval #-1] } 30. Nxf6# { Game ends by variant rule. } 0-1