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[Event "rated variant:antichess game"] [Site "https://lichess.org/DZeV4l3W"] [Date "2025.01.05"] [Round "-"] [White "ninabehl"] [Black "SABHJavohir"] [Result "1-0"] [GameId "DZeV4l3W"] [UTCDate "2025.01.05"] [UTCTime "23:08:52"] [WhiteElo "1422"] [BlackElo "1432"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.95] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qf3?? { (Mate in 14 → 1.22) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.22] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 1.09] } 5. Qxf7?? { (1.09 → -0.59) Blunder. Bxd2 was best. } { [%eval -0.59] } (5. Bxd2 Bf5 6. Qxc6 Bxc2 7. Qxc7 Bxb1 8. Qxa7 Rxa7 9. Rxb1 Rxa2) 5... Qxf2?? { (-0.59 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxe7 Nxe7 7. Ne2 Qxe2 8. Bd2 Qxe3 9. fxe3 Bh3 10. gxh3) 6. Qxe7?? { (Mate in 12 → -0.22) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -0.22] } (6. Kxf2 Kxf7 7. g4 Bxg4 8. Nh3 Bxh3 9. Kg2 Bxg2 10. Na3 Bxh1 11. Nb5 cxb5) 6... Qxe1 { [%eval 0.82] } 7. Qxg7?? { (0.82 → -1.63) Blunder. Qxe8 was best. } { [%eval -1.63] } (7. Qxe8 Qxc1 8. Qxc8 Qxb1 9. Rxb1 Rxc8 10. b3 Ne7 11. Nf3 a5 12. a4 c5) 7... Qxe3?? { (-1.63 → Mate in 10) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #10] } (7... Qxc1) 8. Qxh7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-10] } (8. Bxe3 Bxg7 9. Bxa7 Bxb2 10. Na3 Rxa7 11. Rd1 Rxa3 12. c4 Rxa2 13. g4 Bxg4) 8... Qxg1?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #9] } (8... Rxh7 9. Bxe3 Rxh2 10. Bxa7 Rxa7 11. Rxh2 Rxa2 12. Rxa2 Ba6 13. Rxa6 Bb4 14. Rxc6) 9. Qxc7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-9] } (9. Rxg1 Rxh7 10. h4 Rxh4 11. b4 Rxb4 12. Ba3 Rxb1 13. Rgxb1 Bxa3 14. Rb5 cxb5) 9... Qxg2 { [%eval #-15] } 10. Qxc6 { [%eval #-14] } 10... Qxh2?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #8] } (10... Rxh2 11. Qxg2 Rxh1 12. Qxg8 Rxc1 13. Qxf8 Rxc2 14. Qxe8 Rxb2 15. Qxc8 Rxc8 16. a3) 11. Qxc8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-7] } (11. Rxh2 Rxh2 12. Qxe8 Rxc2 13. Qxc8 Rxc1 14. Qxa8 Rxb1 15. Qxa7 Rxa1 16. Qc7 Rxa2) 11... Qxc2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #7] } (11... Qxh1 12. Qxe8 Qxc1 13. Qxf8 Qxb2 14. Qxg8 Qxa2 15. Rxa2 Raxg8 16. Rxa7 Rh7 17. Rxh7) 12. Qxe8?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-6] } (12. Qxc2 Rxh1 13. Qd3 Rxc1 14. Nd2 Rxa1 15. Nf3 Rxa2 16. Qf5 Rxb2 17. Qxf8 Kxf8) 12... Qxb2?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Rxe8 was best. } { [%eval #11] } (12... Rxe8 13. Rxh8 Qxb2 14. Bxb2 Rb8 15. Rxg8 Rxb2 16. Rxf8 Rxa2 17. Rxa2 a6 18. Rxa6#) 13. Qxa8?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-5] } (13. Qxf8 Qxa1 14. Qxa8 Qxb1 15. Qxg8 Qxc1 16. Rxc1 Rxg8 17. Rg1 Rxg1 18. a4 Rb1) 13... Qxa2?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #5] } (13... Rxh1 14. Bxb2 Rxb1 15. Qxf8 Rxa1 16. Qxg8 Rxa2 17. Qxa2 a6 18. Qxa6#) 14. Qxf8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-4] } (14. Rxa2 Rxh1 15. Qxa7 Rxc1 16. Re2 Rxb1 17. Re1 Rxe1 18. Qe3 Rxe3#) 14... Qxb1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #4] } (14... Rxh1 15. Qxg8 Rxc1 16. Qxa2 Rxb1 17. Qxb1 a5 18. Rxa5#) 15. Rxh8 { [%eval #4] } 15... Qxc1 { [%eval #3] } 16. Rxg8 { [%eval #3] } 16... Qxa1 { [%eval #2] } 17. Qf1 { [%eval #2] } 17... Qxf1 { [%eval #1] } 18. Rg1 { [%eval #1] } 18... Qxg1# { Game ends by variant rule. } 1-0