- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Tag 11 team Arena"] [Site "https://lichess.org/DYCCDuzq"] [Date "2020.06.26"] [Round "-"] [White "Grayson0405"] [Black "PilotAntelope"] [Result "1-0"] [GameId "DYCCDuzq"] [UTCDate "2020.06.26"] [UTCTime "20:49:55"] [WhiteElo "1141"] [BlackElo "1176"] [WhiteRatingDiff "+50"] [BlackRatingDiff "-81"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.70) Inaccuracy. e3 was best. } { [%eval -0.7] } (1. e3 b5) 1... c6?? { (-0.70 → 4.67) Blunder. e6 was best. } { [%eval 4.67] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Ne7 5. Nxa7 Rxa7 6. Qc1 Rxa2 7. Rxa2 Na6 8. Rxa6) 2. e3 { [%eval 4.0] } 2... e6?? { (4.00 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (2... c5 3. Ba6) 3. Bb5 { [%eval #16] } 3... cxb5 { [%eval #15] } 4. b4 { [%eval #15] } 4... Bxb4 { [%eval #14] } 5. c3?? { (Mate in 14 → Mate in 17) Lost forced checkmate sequence. Qh5 was best. } { [%eval #-17] } (5. Qh5 Bxd2 6. Qxb5 Bxe1 7. Qxd7 Qxd7 8. Ba3 Bxf2 9. Ne2 Bxe3 10. Nd4 Qxd4 11. Nc3 Qxc3) 5... Bxc3 { [%eval #-17] } 6. dxc3 { [%eval #-16] } 6... b4 { [%eval #-16] } 7. Qxd7 { [%eval #-14] } 7... bxc3?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #11] } (7... Qxd7 8. cxb4 Qd4 9. exd4 g5 10. Bxg5 Nf6 11. Bxf6 Nd7 12. Bxh8 Nf6 13. Bxf6 Ke7 14. Bxe7) 8. Qxb7 { [%eval #11] } 8... Bxb7 { [%eval #10] } 9. Nxc3 { [%eval #10] } 9... Bxg2 { [%eval #9] } 10. Kd1 { [%eval #9] } 10... Bxh1 { [%eval #8] } 11. Nf3 { [%eval #8] } 11... Bxf3 { [%eval #7] } 12. Nd5 { [%eval #8] } 12... exd5 { [%eval #6] } 13. h4 { [%eval #7] } 13... Bxd1 { [%eval #6] } 14. f3 { [%eval #6] } 14... Bxf3 { [%eval #5] } 15. e4 { [%eval #5] } 15... Bxe4 { [%eval #4] } 16. Rb1?? { (Mate in 4 → -3.66) Lost forced checkmate sequence. Ba3 was best. } { [%eval -3.66] } (16. Ba3 Qxh4 17. Bf8 Kxf8 18. Rb1 Bxb1 19. a4 Qxa4#) 16... Qxh4 { [%eval -3.3] } 17. Rxb8 { [%eval -2.89] } 17... Rxb8 { [%eval -2.89] } 18. Bb2?? { (-2.89 → -29.22) Blunder. a3 was best. } { [%eval -29.22] } (18. a3 h6) 18... Rxb2 { [%eval -3.24] } 19. a3?? { (-3.24 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #-15] } (19. a4) 19... Rb4 { [%eval #-15] } 20. axb4 { [%eval #-14] } 20... a5 { [%eval #-14] } 21. bxa5 { [%eval -49.21] } 21... Qd8?? { (-49.21 → -1.59) Blunder. Bb1 was best. } { [%eval -1.59] } (21... Bb1 22. a6 Qh3 23. a7 Qc3 24. a8=K Ke7 25. Ka7 Qc1 26. Ka6 d4 27. Kb7 Qc6 28. Kxc6) 22. a6 { [%eval -1.23] } 22... d4?! { (-1.23 → -0.44) Inaccuracy. Bb1 was best. } { [%eval -0.44] } (22... Bb1 23. a7) 23. a7 { [%eval -0.44] } 23... Qb8 { [%eval -0.34] } 24. axb8=K? { (-0.34 → -1.79) Mistake. axb8=B was best. } { [%eval -1.79] } (24. axb8=B) 24... Bb7 { [%eval -1.39] } 25. Kxb7 { [%eval -1.39] } 25... Ke7 { [%eval -1.39] } 26. Kb6 { [%eval -1.39] } 26... Ke8?? { (-1.39 → Mate in 5) Checkmate is now unavoidable. d3 was best. } { [%eval #5] } (26... d3 27. Kb5 Ke6 28. Ka4 d2 29. Kb3 d1=R 30. Kc2 Ne7 31. Kxd1 Re8 32. Kc1 Ng6 33. Kc2) 27. Kb7?? { (Mate in 5 → -1.38) Lost forced checkmate sequence. Kb5 was best. } { [%eval -1.38] } (27. Kb5 d3 28. Kc5 f5 29. Kd4 Nf6 30. Kxd3 Rf8 31. Ke4 fxe4#) 27... Ke7 { [%eval -1.39] } 28. Kb6 { [%eval -1.39] } 28... Ke6 { [%eval -1.37] } 29. Kb5 { [%eval -1.29] } 29... Ke5?? { (-1.29 → Mate in 4) Checkmate is now unavoidable. d3 was best. } { [%eval #4] } (29... d3 30. Kb4 d2 31. Kc4 Kf5 32. Kc3 h5 33. Kxd2 Ne7 34. Kc2 Ng6 35. Kc3 Kf4 36. Kc2) 30. Kb4 { [%eval #4] } 30... Ke6 { [%eval #1] } 31. Kc3 { [%eval #1] } 31... dxc3# { Game ends by variant rule. } 1-0