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[Event "rated variant:antichess game"] [Site "https://lichess.org/DVGDyhR9"] [Date "2025.03.08"] [Round "-"] [White "chessdelete"] [Black "Selepins"] [Result "1-0"] [GameId "DVGDyhR9"] [UTCDate "2025.03.08"] [UTCTime "11:47:27"] [WhiteElo "1392"] [BlackElo "1720"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b3?? { (Mate in 18 → 1.00) Lost forced checkmate sequence. b4 was best. } { [%eval 1.0] } (4. b4 Qxd2 5. Nxd2 Bxb4 6. Qe2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 1.38] } 5. Kxd2 { [%eval 1.05] } 5... Ba3 { [%eval 1.4] } 6. Nxa3 { [%eval 1.44] } 6... Ne7 { [%eval 1.56] } 7. c4?! { (1.56 → 0.77) Inaccuracy. Kd3 was best. } { [%eval 0.77] } (7. Kd3) 7... Bd7 { [%eval 0.61] } 8. Qh5 { [%eval 0.07] } 8... Bb5?? { (0.07 → Mate in 15) Checkmate is now unavoidable. Rf8 was best. } { [%eval #15] } (8... Rf8 9. Qxf7) 9. Qxf7?? { (Mate in 15 → 2.01) Lost forced checkmate sequence. Nxb5 was best. } { [%eval 2.01] } (9. Nxb5 Nc8 10. Qxh7 Rxh7 11. Nxc7 Rxh2 12. Nxa8 Rxg2 13. Rh3 Rxg1 14. Ba3 Rxa1) 9... Kxf7 { [%eval 1.23] } 10. cxb5? { (1.23 → -0.31) Mistake. Nxb5 was best. } { [%eval -0.31] } (10. Nxb5 Nbc6) 10... Na6?? { (-0.31 → 2.27) Blunder. Nd7 was best. } { [%eval 2.27] } (10... Nd7 11. Ne2) 11. bxa6 { [%eval 2.24] } 11... Ng6?! { (2.24 → 3.43) Inaccuracy. Rad8 was best. } { [%eval 3.43] } (11... Rad8 12. Ne2) 12. e4 { [%eval 2.75] } 12... Ne7 { [%eval 2.63] } 13. Nc4?? { (2.63 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (13. Ne2 Rac8) 13... e5 { [%eval #-8] } 14. Nxe5 { [%eval #-7] } 14... Rab8 { [%eval #-7] } 15. Nxf7 { [%eval #-6] } 15... Rxb3 { [%eval #-6] } 16. axb3 { [%eval #-5] } 16... h5 { [%eval #-5] } 17. Nxh8 { [%eval #-4] } 17... Nf5?? { (Mate in 4 → 10.46) Lost forced checkmate sequence. Nd5 was best. } { [%eval 10.46] } (17... Nd5 18. exd5 g6 19. Nxg6 c5 20. dxc6 h4 21. Nxh4#) 18. exf5 { [%eval 10.99] } 18... g6 { [%eval 11.56] } 19. fxg6 { [%eval 19.52] } 19... h4 { [%eval 11.87] } 20. h3 { [%eval 10.62] } 20... c5 { [%eval 18.38] } 21. b4 { [%eval 10.52] } 21... cxb4 { [%eval #14] } 22. Kc3 { [%eval #14] } 22... bxc3 { [%eval 12.37] } 23. Bb2 { [%eval 11.86] } 23... cxb2 { [%eval 11.92] } 24. f4 { [%eval 9.02] } 24... bxa1=B? { (9.02 → Mate in 7) Checkmate is now unavoidable. bxa1=R was best. } { [%eval #7] } (24... bxa1=R) 25. f5 { [%eval #8] } 25... Bxh8 { [%eval #7] } 26. f6?? { (Mate in 7 → 0.98) Lost forced checkmate sequence. Rh2 was best. } { [%eval 0.98] } (26. Rh2 Bd4 27. g7 Bxg7 28. g3 hxg3 29. Ne2 gxh2 30. f6 Bxf6 31. h4 Bxh4) 26... Bxf6 { [%eval 2.71] } 27. g7?? { (2.71 → 0.00) Blunder. Rh2 was best. } { [%eval 0.0] } (27. Rh2 Be7) 27... Bxg7 { [%eval 0.0] } 28. g3 { [%eval 0.0] } 28... hxg3 { [%eval -0.21] } 29. Rh2?? { (-0.21 → Mate in 7) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-7] } (29. Nf3) 29... gxh2 { [%eval #-7] } 30. h4 { [%eval #-6] } 30... hxg1=R { [%eval #-6] } 31. h5 { [%eval #-5] } 31... Rg6?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Bf6 was best. } { [%eval #2] } (31... Bf6 32. h6 Bh4 33. h7 Rg3 34. h8=N Rg6 35. Nxg6 Be7 36. Nxe7#) 32. hxg6 { [%eval #2] } 32... Bd4 { [%eval #1] } 33. g7 { [%eval #1] } 33... Bxg7# { Game ends by variant rule. } 1-0