- Blind mode tutorial
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[Event "Col-Bi Arena"] [Site "https://lichess.org/DSwJ3Bm6"] [Date "2022.11.04"] [White "fabian-t"] [Black "Col-Bi"] [Result "0-1"] [GameId "DSwJ3Bm6"] [UTCDate "2022.11.04"] [UTCTime "10:59:13"] [WhiteElo "1445"] [BlackElo "1500"] [WhiteRatingDiff "-64"] [BlackRatingDiff "+222"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.25) Lost forced checkmate sequence. b5 was best. } { [%eval -3.25] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #20] } 3... hxg6 { [%eval #19] } 4. Qh5 { [%eval #19] } 4... Rxh5 { [%eval #14] } 5. Ba6 { [%eval #15] } 5... Rxh2 { [%eval #13] } 6. Bxb7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-13] } (6. Rxh2 bxa6 7. Rh6 Nxh6 8. g4 Nxg4 9. Kd1 Nxf2 10. d4 Nxd1) 6... Bxb7 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Bxg2 { [%eval #-12] } 8. Rxg2 { [%eval #-11] } 8... Nf6 { [%eval #-11] } 9. Rxg6 { [%eval #-10] } 9... Ng4 { [%eval #-10] } 10. Rxg4 { [%eval #-9] } 10... Bg7 { [%eval #-9] } 11. Rxg7 { [%eval #-8] } 11... Kf7 { [%eval #-8] } 12. Rxf7 { [%eval #-7] } 12... Qf8 { [%eval #-7] } 13. Rxf8 { [%eval #-5] } 13... Na6 { [%eval #-6] } 14. Rxa8 { [%eval #-5] } 14... d6 { [%eval #-5] } 15. Rxa7 { [%eval #-4] } 15... e6?? { (Mate in 4 → 6.35) Lost forced checkmate sequence. Nb8 was best. } { [%eval 6.35] } (15... Nb8 16. Rxc7 d5 17. Rxe7 Nd7 18. Rxd7 d4 19. Rxd4#) 16. Rxc7 { [%eval 6.11] } 16... Nxc7 { [%eval 6.07] } 17. d4 { [%eval 7.69] } 17... e5? { (7.69 → Mate in 14) Checkmate is now unavoidable. Ne8 was best. } { [%eval #14] } (17... Ne8 18. d5) 18. dxe5 { [%eval #13] } 18... dxe5 { [%eval #18] } 19. Bf4 { [%eval #14] } 19... exf4 { [%eval #13] } 20. Nc3?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-2] } (20. Nf3 Ne8 21. Na3 Nf6 22. Kd2 Nh5 23. Re1 Ng3 24. fxg3 fxg3 25. Rf1 g2 26. b4 gxf1=R) 20... Nd5 { [%eval #-2] } 21. Nxd5 { [%eval #-1] } 21... f3 { [%eval #-1] } 22. Nxf3# { Game ends by variant rule. } 0-1