FEN
[Event "bandurdenys Arena"]
[Site "https://lichess.org/DKXQSYp2"]
[Date "2022.06.14"]
[Round "-"]
[White "ARTman_od"]
[Black "ODprogrammer"]
[Result "1-0"]
[GameId "DKXQSYp2"]
[UTCDate "2022.06.14"]
[UTCTime "16:48:50"]
[WhiteElo "734"]
[BlackElo "851"]
[WhiteRatingDiff "+65"]
[BlackRatingDiff "-46"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6 { [%eval #16] } 2... Nxa6 { [%eval #15] } 3. Qg4?? { (Mate in 15 → -0.32) Lost forced checkmate sequence. b4 was best. } { [%eval -0.32] } (3. b4 Nxb4 4. Qh5 Nxa2 5. Qxe5 Nxc1 6. Qxg7 Bxg7 7. Rxa7 Rxa7) 3... Ba3?? { (-0.32 → Mate in 16) Checkmate is now unavoidable. Qh4 was best. } { [%eval #16] } (3... Qh4 4. Qxg7) 4. Qxd7?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-16] } (4. Qxg7 Bxb2 5. Qxe5 Bxa1 6. Qxc7 Qxc7 7. h4 Qxc2 8. e5 Qxc1 9. d3 Qxe1 10. h5 Qxg1) 4... Bxb2 { [%eval #-16] } 5. Qxd8 { [%eval #-12] } 5... Bxc1?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Kxd8 was best. } { [%eval #11] } (5... Kxd8 6. Bxb2 Ne7 7. Bxe5 c6 8. Bxg7 Kc7 9. Bxh8 f6 10. Bxf6 h5 11. Bxe7 Nb4 12. Bxb4) 6. Qxe8 { [%eval #11] } 6... Bxd2 { [%eval #10] } 7. Qxc8?? { (Mate in 10 → -0.97) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -0.97] } (7. Qxf7 Bxe1 8. Qxg7 Bxf2 9. Qxh7 Rxh7 10. a4 Bxg1 11. Rxg1 Rxh2 12. Rd1 Rxg2 13. a5 Rxc2) 7... Bxe1?? { (-0.97 → Mate in 10) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #10] } (7... Rxc8 8. Kxd2 c5 9. Ne2 Nc7 10. Re1 Ne7 11. f3 Nc6 12. Nf4 exf4 13. Rd1 f5 14. exf5) 8. Qxa8?? { (Mate in 10 → -4.57) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -4.57] } (8. Qxc7 Nxc7 9. Ne2 Bxf2 10. Nd4 Bxd4 11. a4 Bxa1 12. Nc3 Bxc3 13. a5 Bxa5 14. c3 Bxc3) 8... Bxf2 { [%eval -5.0] } 9. Qxb7 { [%eval -6.0] } 9... Bxg1 { [%eval -4.69] } 10. Qxa7?? { (-4.69 → Mate in 8) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-8] } (10. Qxc7 Nxc7 11. Rxg1 Ne7 12. c4 Nc6 13. Rc1 Re8 14. a4 Re6 15. Rc3 f6 16. g4 h5) 10... Bxh2 { [%eval #-8] } 11. Qxa6 { [%eval #-7] } 11... Bf4?? { (Mate in 7 → -1.67) Lost forced checkmate sequence. Ne7 was best. } { [%eval -1.67] } (11... Ne7 12. Rxh2 Rc8 13. Rxh7 Rd8 14. Rxg7 c5 15. Rxf7 Ng6 16. Qxg6 Rd3 17. cxd3 c4 18. dxc4#) 12. Rxh7 { [%eval -1.99] } 12... Rxh7 { [%eval -2.2] } 13. g4?? { (-2.20 → Mate in 6) Checkmate is now unavoidable. Qe6 was best. } { [%eval #-6] } (13. Qe6) 13... Rh6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. c6 was best. } { [%eval 0.0] } (13... c6 14. Qxc6 Bd2 15. Nxd2 Rh1 16. Rxh1 Nh6 17. Qxh6 gxh6 18. Rxh6 f6 19. Rxf6#) 14. Qxh6 { [%eval -0.61] } 14... Bxh6?? { (-0.61 → 1.89) Blunder. gxh6 was best. } { [%eval 1.89] } (14... gxh6 15. Nc3 Be3 16. Ne2 h5 17. gxh5 Bf4 18. Nxf4 exf4 19. Rg1 Ne7 20. e5 f3 21. h6) 15. g5?? { (1.89 → -1.67) Blunder. Na3 was best. } { [%eval -1.67] } (15. Na3 g5) 15... Bxg5 { [%eval -2.08] } 16. Nd2 { [%eval -1.87] } 16... Bxd2 { [%eval -2.07] } 17. c3 { [%eval -2.06] } 17... Bxc3 { [%eval -1.76] } 18. a3?? { (-1.76 → -3.89) Blunder. a4 was best. } { [%eval -3.89] } (18. a4 Bxa1 19. a5 c5 20. a6 c4 21. a7 c3 22. a8=B f6 23. Bd5 g5 24. Bxg8 g4) 18... Bxa1 { [%eval -3.64] } 19. a4 { [%eval -4.14] } 19... f5?? { (-4.14 → -1.65) Blunder. g5 was best. } { [%eval -1.65] } (19... g5 20. a5 g4 21. a6 c5 22. a7 c4 23. a8=B f6 24. Bc6 c3 25. Bd7 g3 26. Ba4) 20. exf5 { [%eval -0.68] } 20... g6 { [%eval -0.28] } 21. fxg6 { [%eval -0.09] } 21... Nf6 { [%eval -0.19] } 22. a5 { [%eval -0.07] } 22... Nd7 { [%eval 0.0] } 23. g7 { [%eval 0.0] } 23... Nb6?? { (0.00 → Mate in 4) Checkmate is now unavoidable. e4 was best. } { [%eval #4] } (23... e4 24. g8=B e3 25. Bb3 Bh8 26. a6 e2 27. a7 Nf6 28. Bc2 Nd5 29. a8=B c6 30. Bxc6) 24. axb6 { [%eval #4] } 24... cxb6 { [%eval #3] } 25. g8=Q { [%eval #3] } 25... b5 { [%eval #1] } 26. Qc4 { [%eval #1] } 26... bxc4# { Game ends by variant rule. } 1-0
