FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/DIAKuOM2"]
[Date "2026.01.09"]
[Round "-"]
[White "aarshisuisui"]
[Black "nrall"]
[Result "0-1"]
[GameId "DIAKuOM2"]
[UTCDate "2026.01.09"]
[UTCTime "17:38:54"]
[WhiteElo "1802"]
[BlackElo "1318"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+18"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. Qc2 { [%eval 1.57] } 4... Bxe2 { [%eval 1.76] } 5. Bxe2?? { (1.76 → -1.53) Blunder. Qxh7 was best. } { [%eval -1.53] } (5. Qxh7 Rxh7 6. Bxe2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6 9. Bb5 Qc8) 5... Rb8?? { (-1.53 → 2.61) Blunder. Nf6 was best. } { [%eval 2.61] } (5... Nf6 6. Qxh7 Nxh7 7. Bg4 Rb8 8. Bxd7 Kxd7 9. b4 Rxb4 10. Bb2) 6. Qxh7 { [%eval 2.77] } 6... Rxb2 { [%eval 2.51] } 7. Qxh8?? { (2.51 → Mate in 11) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-11] } (7. Qxg7 Rxa2) 7... Rxd2?? { (Mate in 11 → 2.62) Lost forced checkmate sequence. Rxb1 was best. } { [%eval 2.62] } (7... Rxb1 8. Qxg8 Rxc1 9. Rxc1 c5 10. Rxc5 g5 11. Rxg5 f5 12. Rxf5 Qa8 13. Rxf8) 8. Qxg8?? { (2.62 → Mate in 10) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-10] } (8. Qxg7 Rxa2) 8... Rxa2 { [%eval #-10] } 9. Rxa2 { [%eval #-9] } 9... a5 { [%eval #-9] } 10. Rxa5 { [%eval #-8] } 10... Qa8 { [%eval #-8] } 11. Rxa8 { [%eval #-7] } 11... g5 { [%eval #-7] } 12. Qxf7 { [%eval #-6] } 12... Kxf7 { [%eval #-6] } 13. Rxf8 { [%eval #-5] } 13... Kxf8 { [%eval #-5] } 14. Bxg5 { [%eval #-4] } 14... Kf7?? { (Mate in 4 → 5.05) Lost forced checkmate sequence. Kg7 was best. } { [%eval 5.05] } (14... Kg7 15. Bxe7 c5 16. Bxc5 d6 17. Bxd6 Kf8 18. Bxf8#) 15. Bxe7 { [%eval 5.46] } 15... Kxe7 { [%eval 4.85] } 16. Bd1 { [%eval 3.8] } 16... Kf6 { [%eval 4.53] } 17. Ne2 { [%eval 4.38] } 17... Kg6?? { (4.38 → Mate in 17) Checkmate is now unavoidable. d5 was best. } { [%eval #17] } (17... d5 18. Ng1 c5 19. Ke2 Kg7 20. h4 Kh7 21. Nh3 d4 22. Nc3 dxc3 23. Kd2) 18. Kd2?? { (Mate in 17 → 4.40) Lost forced checkmate sequence. Nf4 was best. } { [%eval 4.4] } (18. Nf4 Kh5 19. Nxh5 c6 20. Nf4 c5 21. Ng6 c4 22. Bb3 cxb3 23. Kd1 d6) 18... d5 { [%eval 4.32] } 19. Nc1 { [%eval 4.66] } 19... Kh5?? { (4.66 → Mate in 12) Checkmate is now unavoidable. Kf7 was best. } { [%eval #12] } (19... Kf7 20. f4) 20. Bxh5 { [%eval #12] } 20... d4 { [%eval #11] } 21. Nc3 { [%eval #11] } 21... dxc3 { [%eval #10] } 22. Kxc3 { [%eval #10] } 22... c5 { [%eval #8] } 23. Kd4 { [%eval #8] } 23... cxd4 { [%eval #7] } 24. Na2 { [%eval #9] } 24... d3 { [%eval #8] } 25. Be2?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.0] } (25. Re1 d2 26. Re2 d1=N 27. Re1 Nxf2 28. Bg4 Nxg4 29. Nc3 Nxh2 30. g4 Nxg4) 25... dxe2 { [%eval 0.0] } 26. Rf1 { [%eval 0.0] } 26... exf1=N?? { (0.00 → Mate in 6) Checkmate is now unavoidable. exf1=K was best. } { [%eval #6] } (26... exf1=K 27. h4 Kxg2 28. h5 Kxf2 29. h6 Kf3 30. Nb4 Kf4 31. h7 Kg5 32. Nc6) 27. g4?? { (Mate in 6 → -0.50) Lost forced checkmate sequence. Nc3 was best. } { [%eval -0.5] } (27. Nc3 Nxh2 28. g3 Nf3 29. g4 Ne5 30. Ne2 Nxg4 31. Nf4 Nxf2 32. Nd3 Nxd3#) 27... Nxh2 { [%eval -46.21] } 28. Nc1?! { (-46.21 → Mate in 12) Checkmate is now unavoidable. Nb4 was best. } { [%eval #-12] } (28. Nb4) 28... Nxg4 { [%eval #-12] } 29. Nb3 { [%eval #-6] } 29... Nxf2 { [%eval #-6] } 30. Nc1 { [%eval #-1] } 30... Ng4 { [%eval #-4] } 31. Nd3 { [%eval #-1] } 31... Ne5 { [%eval #-1] } 32. Nxe5# { Game ends by variant rule. } 0-1