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[Event "rated variant:antichess game"] [Site "https://lichess.org/D7ep0its"] [Date "2021.02.02"] [Round "-"] [White "chimborazo"] [Black "zhangwangjonathan"] [Result "0-1"] [GameId "D7ep0its"] [UTCDate "2021.02.02"] [UTCTime "13:51:46"] [WhiteElo "1220"] [BlackElo "832"] [WhiteRatingDiff "-24"] [BlackRatingDiff "+38"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.02) Blunder. e3 was best. } { [%eval -4.02] } (1. e3 b5) 1... d6 { [%eval -4.67] } 2. Nh3?! { (-4.67 → -7.25) Inaccuracy. f4 was best. } { [%eval -7.25] } (2. f4 g5 3. fxg5 Bh3 4. Nxh3 h6 5. gxh6 Bxh6 6. Ng5 Bxg5) 2... Bxh3 { [%eval -6.9] } 3. gxh3 { [%eval -8.9] } 3... e6?? { (-8.90 → 0.00) Blunder. Nf6 was best. } { [%eval 0.0] } (3... Nf6 4. h4 g5 5. hxg5 Ng4 6. fxg4 Bh6 7. gxh6 Kf8 8. h3) 4. c3?? { (0.00 → -7.36) Blunder. h4 was best. } { [%eval -7.36] } (4. h4 Qxh4 5. Bh3 Qxe1 6. Qxe1 f6 7. Bxe6 h6 8. Bxg8 Rxg8) 4... d5?? { (-7.36 → 0.48) Blunder. Nf6 was best. } { [%eval 0.48] } (4... Nf6 5. Na3) 5. h4?? { (0.48 → -1.55) Blunder. c4 was best. } { [%eval -1.55] } (5. c4 dxc4) 5... Qxh4 { [%eval -0.55] } 6. Kf2?? { (-0.55 → Mate in 15) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-15] } (6. Qb3) 6... Qxh2 { [%eval #-15] } 7. Rxh2 { [%eval #-14] } 7... d4 { [%eval #-14] } 8. Rxh7 { [%eval #-12] } 8... dxc3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #11] } (8... Rxh7 9. cxd4 Rh3 10. Bxh3 f6 11. Bxe6 g6 12. Bxg8 Kf7 13. Bxf7 Na6 14. Bxg6 f5 15. Bxf5) 9. Rxg7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nxc3 was best. } { [%eval #-11] } (9. Nxc3 Rxh7 10. b4 Bxb4 11. Rb1 Bxc3 12. Rxb7 Bxd2 13. Rxc7 Bxc1 14. Rxa7 Rxa7 15. Qxc1 Rxa2) 9... cxb2 { [%eval #-11] } 10. Rxf7 { [%eval #-10] } 10... bxa1=K { [%eval #-11] } 11. Rxc7 { [%eval #-10] } 11... Kxa2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Kxb1 was best. } { [%eval #8] } (11... Kxb1 12. Rxb7 Kxc1 13. Qxc1 Bc5 14. Qxc5 Na6 15. Qxa7 Rxa7 16. Rxa7 Nc7 17. Rxc7 Kd7 18. Rxd7) 12. Rxb7 { [%eval #8] } 12... Kxb1 { [%eval #7] } 13. Rxa7 { [%eval #7] } 13... Rxa7 { [%eval #6] } 14. Qa4?? { (Mate in 6 → -0.12) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.12] } (14. Bb2 Kxb2 15. Qc2 Kxc2 16. e4 Kxd2 17. Ke1 Kxe1 18. Be2 Kxe2 19. e5 Kxf3#) 14... Kxc1 { [%eval -1.07] } 15. Qxe8 { [%eval -1.91] } 15... Kxd2 { [%eval -1.6] } 16. Qxb8?? { (-1.60 → Mate in 6) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-6] } (16. Qxf8 Kxe2) 16... Kxe2 { [%eval #-6] } 17. Qxa7 { [%eval #-5] } 17... Kxf3 { [%eval #-5] } 18. Kxf3 { [%eval #-4] } 18... Ba3 { [%eval #-4] } 19. Qxa3 { [%eval #-3] } 19... Rh3 { [%eval #-3] } 20. Bxh3 { [%eval #-2] } 20... Ne7 { [%eval #-2] } 21. Bxe6 { [%eval #-1] } 21... Nc8 { [%eval #-1] } 22. Bxc8# { Game ends by variant rule. } 0-1