FEN
[Event "rated Three-check game"]
[Site "https://lichess.org/D3FC6Jlh"]
[Date "2021.03.20"]
[White "urbansebas"]
[Black "TenGoblinek"]
[Result "0-1"]
[GameId "D3FC6Jlh"]
[UTCDate "2021.03.20"]
[UTCTime "18:30:43"]
[WhiteElo "1500"]
[BlackElo "1507"]
[WhiteRatingDiff "-232"]
[BlackRatingDiff "+11"]
[Variant "Three-check"]
[TimeControl "300+0"]
[ECO "C40"]
[Opening "King's Pawn Game: Busch-Gass Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 3.4] } 1... e5 { [%eval 2.17] } 2. Nf3?? { (2.17 → 0.00) Blunder. Bc4 was best. } { [%eval 0.0] } (2. Bc4 Nf6 3. Nc3 c6 4. Bxf7+ Kxf7 5. d4 exd4 6. Qxd4 d5) 2... Bc5 { [%eval 3.48] } { C40 King's Pawn Game: Busch-Gass Gambit } 3. d4 { [%eval -0.95] } 3... Bb4+ { [%eval -2.72] } 4. Bd2?? { (-2.72 → -14.78) Blunder. c3 was best. } { [%eval -14.78] } (4. c3 Bxc3+ 5. Nxc3 c6 6. Bc4 d5 7. exd5 Nh6 8. Bg5 Qd7 9. Bd3 Qg4 10. Qe2 Nf5) 4... Bxd2+ { [%eval -13.82] } 5. Nbxd2?! { (-13.82 → Mate in 5) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #-5] } (5. Qxd2 Nc6 6. Qg5 Qxg5 7. Nxg5 Nxd4 8. Kd1 Nf6 9. h3 d5 10. f3 Bd7 11. b3 h6) 5... exd4?! { (Mate in 5 → -22.58) Lost forced checkmate sequence. Qf6 was best. } { [%eval -22.58] } (5... Qf6 6. Be2 Qf4 7. Kf1 Qg4 8. Ke1 Qxg2 9. a3 Qxf2+) 6. Nxd4?! { (-22.58 → Mate in 2) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-2] } (6. Bb5 Qf6) 6... Qe7 { [%eval #-3] } 7. Be2 { [%eval #-2] } 7... Qh4 { [%eval #-2] } 8. g3 { [%eval #-2] } 8... Qf6?! { (Mate in 2 → -37.12) Lost forced checkmate sequence. Qh3 was best. } { [%eval -37.12] } (8... Qh3 9. Nf5 Qf1+) 9. N2f3?! { (-37.12 → Mate in 7) Checkmate is now unavoidable. Nf5 was best. } { [%eval #-7] } (9. Nf5 Nc6) 9... Qb6?! { (Mate in 7 → -12.73) Lost forced checkmate sequence. Nc6 was best. } { [%eval -12.73] } (9... Nc6 10. Qd2 Ne5 11. Kf1 Ng4 12. Ke1 Nxf2 13. Kf1 Nd1 14. Ke1 Nxb2 15. a3 Nd3+) 10. c3?! { (-12.73 → Mate in 8) Checkmate is now unavoidable. Qd2 was best. } { [%eval #-8] } (10. Qd2 Nc6) 10... Qxb2?? { (Mate in 8 → -5.91) Lost forced checkmate sequence. Qh6 was best. } { [%eval -5.91] } (10... Qh6 11. Ng5 Qxg5 12. Kf1 Nf6 13. Bc4 O-O 14. Nc6 dxc6 15. g4 Nxe4 16. Bxf7+ Kh8 17. a3) 11. O-O { [%eval -5.9] } 11... Qxc3?? { (-5.90 → 10.25) Blunder. Qb6 was best. } { [%eval 10.25] } (11... Qb6 12. Qb3 Nh6 13. Qxb6 axb6 14. Nb5 O-O 15. Nxc7 Ra5 16. Rfd1 d6 17. Rd5 b5 18. Rxb5) 12. Rc1 { [%eval 10.09] } 12... Qa5?! { (10.09 → Mate in 8) Checkmate is now unavoidable. Nh6 was best. } { [%eval #8] } (12... Nh6 13. Rxc3) 13. Nf5 { [%eval #7] } 13... Kf8 { [%eval #3] } 14. Ng5 { [%eval #7] } 14... g6 { [%eval #3] } 15. Nxf7?! { (Mate in 3 → 13.54) Lost forced checkmate sequence. Nxh7+ was best. } { [%eval 13.54] } (15. Nxh7+ Rxh7 16. Qd6+ cxd6 17. Rxc8+) 15... gxf5?! { (13.54 → Mate in 3) Checkmate is now unavoidable. Qa3 was best. } { [%eval #3] } (15... Qa3 16. Qd6+) 16. Nxh8?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Qd6+ was best. } { [%eval #-6] } (16. Qd6+ Ne7 17. Qh6+ Kxf7 18. Qxh7+) 16... Qb6?? { (Mate in 6 → 16.18) Lost forced checkmate sequence. Qe5 was best. } { [%eval 16.18] } (16... Qe5 17. Ng6+ hxg6 18. Qd6+ Qxd6 19. Kh1 Qd4 20. Bf3 Qd3 21. Rxc7 Qxf1#) 17. Kh1 { [%eval 4.39] } 17... Qh6?? { (4.39 → Mate in 5) Checkmate is now unavoidable. Qb4 was best. } { [%eval #5] } (17... Qb4 18. Bf3) 18. Kg1?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Ng6+ was best. } { [%eval #-1] } (18. Ng6+ Ke8 19. Qxd7+ Nxd7 20. Nh4 Kd8 21. Rxc7 Kxc7 22. Rc1+) 18... Qxh2+ { Game ends by variant rule. } 0-1