- Blind mode tutorial
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[Event "Lesenok1321 Arena"] [Site "https://lichess.org/D2cO5qXw"] [Date "2025.08.13"] [White "katjapronyshyn"] [Black "Zolotko_Veronika"] [Result "0-1"] [GameId "D2cO5qXw"] [UTCDate "2025.08.13"] [UTCTime "16:01:22"] [WhiteElo "1404"] [BlackElo "1887"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "360+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -0.29] } 2. b4?? { (-0.29 → -3.66) Blunder. c5 was best. } { [%eval -3.66] } (2. c5 Bxc5 3. d4 Bxd4 4. Qxd4 Qg5 5. Qxg7 Qxc1 6. Qxf7 Qxb2) 2... Bxb4 { [%eval -1.09] } 3. a3?! { (-1.09 → -2.00) Inaccuracy. c5 was best. } { [%eval -2.0] } (3. c5 Bxd2 4. Kxd2 b6 5. cxb6 cxb6 6. Qc2 Qc7 7. Qxh7 Qxh2) 3... Bxa3 { [%eval -1.41] } 4. Nxa3 { [%eval -1.3] } 4... Qf6?? { (-1.30 → 0.75) Blunder. a5 was best. } { [%eval 0.75] } (4... a5 5. Qb3) 5. Bb2?? { (0.75 → Mate in 14) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-14] } (5. Rb1) 5... Qxf2 { [%eval #-15] } 6. Kxf2 { [%eval #-13] } 6... Nf6?? { (Mate in 13 → 4.17) Lost forced checkmate sequence. Ne7 was best. } { [%eval 4.17] } (6... Ne7 7. Bxg7 a6 8. Bxh8 e5 9. Bxe5 Nbc6 10. Bxc7 d6 11. Bxd6 Nd5 12. cxd5) 7. Bxf6 { [%eval 3.3] } 7... gxf6 { [%eval 3.96] } 8. Nb5?? { (3.96 → Mate in 13) Checkmate is now unavoidable. Qb1 was best. } { [%eval #-13] } (8. Qb1) 8... d5?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (8... e5 9. Nxc7 d5 10. cxd5 Rg8 11. Nxe8 Rxg2 12. Nxf6 Rxf2 13. Nxh7 Rxe2 14. Bxe2) 9. Nxa7?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Nxc7 was best. } { [%eval #-12] } (9. Nxc7 dxc4 10. Nxe8 Rxe8 11. Rxa7 Rxa7 12. Qa1 Rxa1 13. Ke3 Rxf1 14. Nh3 Rxh1) 9... Rxa7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. dxc4 was best. } { [%eval #10] } (9... dxc4 10. Nxc8 Rxa1 11. Qxa1 f5 12. Qxh8 f6 13. Qxf6 e5 14. Qxf5 h5 15. Qxe5) 10. cxd5?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-10] } (10. Rxa7 dxc4 11. Rxb7 Bxb7 12. g4 Bxh1 13. Qb3 cxb3 14. e4 Bxe4 15. Ba6 Nxa6) 10... exd5 { [%eval #-10] } 11. Rxa7 { [%eval #-9] } 11... Bh3?? { (Mate in 9 → Mate in 17) Lost forced checkmate sequence. Bf5 was best. } { [%eval #17] } (11... Bf5 12. Rxb7 h5 13. Rxc7 Ke7 14. Rxe7 h4 15. Rxf7 d4 16. Rxf6 Bh3 17. Nxh3) 12. Rxb7 { [%eval #17] } 12... Bxg2 { [%eval #17] } 13. Rxb8 { [%eval #17] } 13... Bxf1 { [%eval #19] } 14. Rxe8 { [%eval 7.0] } 14... Bxe2?? { (7.00 → Mate in 7) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #7] } (14... Rxe8 15. Kxf1) 15. Rxh8?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Kxe2 was best. } { [%eval #-5] } (15. Kxe2 Rxe8 16. Qc2 Rxe2 17. Qxh7 Rxd2 18. Qxf7 Rxh2 19. Qxc7 Rxh1 20. Nh3 Rxh3) 15... Bxd1 { [%eval #-5] } 16. Rxh7 { [%eval #-4] } 16... Be2 { [%eval #-5] } 17. Rxf7 { [%eval #-4] } 17... f5?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. c5 was best. } { [%eval #11] } (17... c5 18. Rxf6 d4 19. Kxe2 d3 20. Kxd3 c4 21. Kxc4#) 18. Kxe2?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-3] } (18. Rxc7 Bf1 19. Kxf1 f4 20. Rc4 dxc4 21. d3 cxd3 22. Ke2 dxe2 23. Nxe2 f3) 18... c5 { [%eval #-3] } 19. Rxf5 { [%eval #-2] } 19... c4 { [%eval #-2] } 20. Rxd5 { [%eval #-1] } 20... c3 { [%eval #-1] } 21. dxc3# { Game ends by variant rule. } 0-1