FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/Cy3W5b4N"]
[Date "2025.06.19"]
[White "Edely83"]
[Black "Keyur_ChessAttacker"]
[Result "1-0"]
[GameId "Cy3W5b4N"]
[UTCDate "2025.06.19"]
[UTCTime "19:41:42"]
[WhiteElo "973"]
[BlackElo "1132"]
[WhiteRatingDiff "+86"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... d5?? { (-3.70 → Mate in 16) Checkmate is now unavoidable. Bd6 was best. } { [%eval #16] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxf7 { [%eval #16] } 3... Kxf7 { [%eval #15] } 4. e4 { [%eval #15] } 4... dxe4 { [%eval #14] } 5. Qf3?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. g4 Bxh1) 5... exf3 { [%eval #-13] } 6. gxf3 { [%eval #-12] } 6... Qxd2 { [%eval #-12] } 7. Kxd2 { [%eval #-11] } 7... Bh3 { [%eval #-11] } 8. Bxh3 { [%eval #-10] } 8... Nd7 { [%eval #-10] } 9. Bxd7 { [%eval #-9] } 9... Rc8 { [%eval #-9] } 10. Bxc8 { [%eval #-8] } 10... Ke6?? { (Mate in 8 → 4.43) Lost forced checkmate sequence. c6 was best. } { [%eval 4.43] } (10... c6 11. Bxb7 Nf6 12. Bxc6 Nd5 13. Bxd5 a5 14. Bxf7 Ba3 15. Nxa3 Rg8 16. Bxg8) 11. Bxe6 { [%eval 4.46] } 11... Ba3 { [%eval 5.31] } 12. Bxg8 { [%eval 4.82] } 12... Rxg8 { [%eval 4.53] } 13. bxa3 { [%eval 4.24] } 13... g5?? { (4.24 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #10] } (13... c5 14. Re1) 14. f4 { [%eval #10] } 14... gxf4 { [%eval #9] } 15. Rg1 { [%eval #9] } 15... Rxg1 { [%eval #8] } 16. Ke1 { [%eval #8] } 16... Rxe1 { [%eval #7] } 17. Bxf4 { [%eval #7] } 17... Rxb1 { [%eval #6] } 18. Bxc7 { [%eval #6] } 18... Rxa1 { [%eval #5] } 19. Bg3 { [%eval #6] } 19... Rxa2 { [%eval #5] } 20. f3 { [%eval #5] } 20... Rxc2 { [%eval #4] } 21. Bh4 { [%eval #4] } 21... Rxh2 { [%eval #3] } 22. f4 { [%eval #4] } 22... Rxh4 { [%eval #3] } 23. a4 { [%eval #3] } 23... Rxf4 { [%eval #2] } 24. a5 { [%eval #2] } 24... b6 { [%eval #1] } 25. axb6 { [%eval #1] } 25... axb6# { Game ends by variant rule. } 1-0