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[Event "rated Antichess game"] [Site "https://lichess.org/CwwNIwFc"] [Date "2025.01.08"] [White "elazony5"] [Black "mike9s1914"] [Result "1-0"] [GameId "CwwNIwFc"] [UTCDate "2025.01.08"] [UTCTime "14:17:05"] [WhiteElo "1623"] [BlackElo "1668"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... Qxe8 { [%eval #-15] } 4. exd5 { [%eval #-15] } 4... Bh3?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.0] } (4... Bg4 5. Qxg4 g5 6. Qxg5 e6 7. dxe6 Qxe6 8. Qxg8 Qxa2 9. Qxh8 Qxb1 10. Qxf8) 5. Nxh3?? { (0.00 → Mate in 11) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-11] } (5. gxh3 e5 6. dxe6 Qxe6 7. b4 Bxb4 8. Qg4 Qxe1 9. Qxg7 Qxc1) 5... Nc6?? { (Mate in 11 → 3.00) Lost forced checkmate sequence. g5 was best. } { [%eval 3.0] } (5... g5 6. Nxg5 Qb5 7. Nxh7 Qxd5 8. Nxf8 Rxh2 9. Rxh2 Qxg2 10. Rxg2 e6 11. Rxg8) 6. dxc6 { [%eval 2.98] } 6... Qxc6 { [%eval 2.23] } 7. Ng5?? { (2.23 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (7. b3 Qxc2) 7... Qxc2?? { (Mate in 11 → 5.48) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 5.48] } (7... Qxg2 8. Nxh7 Qxh2 9. Nxf8 Qxf2 10. Rxh8 Qxe1 11. Qxe1 Rxf8 12. Rxg8 Rxg8 13. Qxe7) 8. Nxf7?? { (5.48 → Mate in 9) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #-9] } (8. Nxh7 Qxc1 9. Qxc1 Rxh7 10. Qxc7 Rxh2 11. Rxh2 Rb8 12. Qxa7 Rxb2 13. Qxe7 Bxe7) 8... Qxb2 { [%eval #-10] } 9. Bxb2 { [%eval #-8] } 9... g5 { [%eval #-9] } 10. Nxg5 { [%eval #-8] } 10... e5?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Rb8 was best. } { [%eval #11] } (10... Rb8 11. Bxh8 Rxb1 12. Qxb1 a6 13. Qxh7 e5 14. Bxe5 Ba3 15. Qxc7 a5 16. Qxa5) 11. Nxh7 { [%eval #11] } 11... Rxh7 { [%eval #10] } 12. Bxe5 { [%eval #10] } 12... Rxh2 { [%eval #9] } 13. Bxc7 { [%eval #9] } 13... Rxh1 { [%eval #8] } 14. Qh5 { [%eval #8] } 14... Rxh5 { [%eval #7] } 15. Bh2 { [%eval #8] } 15... Rxh2 { [%eval #7] } 16. Na3 { [%eval #7] } 16... Rxg2 { [%eval #6] } 17. Kd1 { [%eval #6] } 17... Rxf2 { [%eval #5] } 18. Kc1 { [%eval #17] } 18... Rxd2 { [%eval #16] } 19. Kxd2 { [%eval #16] } 19... Bxa3 { [%eval 7.15] } 20. Rc1?? { (7.15 → -6.57) Blunder. Rh1 was best. } { [%eval -6.57] } (20. Rh1) 20... Bxc1 { [%eval -5.39] } 21. Kxc1 { [%eval -3.13] } 21... Re8? { (-3.13 → -1.26) Mistake. Rb8 was best. } { [%eval -1.26] } (21... Rb8) 22. Kb2 { [%eval -1.37] } 22... Re5 { [%eval -1.0] } 23. Kb3?! { (-1.00 → -1.59) Inaccuracy. a4 was best. } { [%eval -1.59] } (23. a4) 23... Nf6? { (-1.59 → 0.00) Mistake. Re6 was best. } { [%eval 0.0] } (23... Re6 24. a4 a5 25. Kc4 Nh6 26. Kc3 Ng4 27. Kc4 Rh6 28. Kc3 Nf6 29. Kc2) 24. Kc3?? { (0.00 → -1.85) Blunder. a4 was best. } { [%eval -1.85] } (24. a4 Re1 25. a5 a6 26. Kb4 Rd1 27. Kb3) 24... Nh5?? { (-1.85 → 0.00) Blunder. Re8 was best. } { [%eval 0.0] } (24... Re8) 25. a3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (25. a4 Re1 26. a5 Nf6 27. Kb3 a6 28. Kb4 Rd1 29. Kb3 Rd6 30. Kb4) 25... Ng3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rb5 was best. } { [%eval 0.0] } (25... Rb5 26. Kd3 Nf6 27. Kc2 Nd7 28. Kb1 Rxb1 29. a4 Nc5 30. a5 Nb7 31. a6) 26. Kd3?? { (0.00 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (26. a4 Re8 27. a5 a6 28. Kc4 Nf1 29. Kc5 Re3 30. Kd6 Rf3 31. Kc5 Rh3) 26... Ne2?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Re3 was best. } { [%eval #7] } (26... Re3 27. Kxe3 Ne4 28. Kxe4 a5 29. Kd4 a4 30. Kc3#) 27. Kxe2 { [%eval #7] } 27... Rxe2 { [%eval #6] } 28. a4 { [%eval #6] } 28... Rb2 { [%eval #5] } 29. a5 { [%eval #5] } 29... a6# { Game ends by variant rule. } 1-0